DA2 dumbed down? How?
#201
Posté 26 février 2011 - 08:52
#202
Posté 26 février 2011 - 08:53
#203
Posté 26 février 2011 - 08:57
Bone-Dragon wrote...
Why? Because when I sat down and played DA:O on PC, I felt like I was playing an old Baldur's Gate RPG with a better ruleset. Now, I feel like I'm playing a Poorly developed Over-the-Shoulder Hyper MMORPG where I have to swap viewpoints with every character as if I was multiboxing. Thats not fun at all. Thats what made the PS3/360 versions terrible.
There's nothing wrong with feeling that way about the camera, as long as you're not saying that losing the top-down view = dumbed down. It's the top-down view itself that's dumbed-down, since if gives the player access to a view of the battle field that his character simply doesn't have.
#204
Posté 26 février 2011 - 08:58
#205
Posté 26 février 2011 - 09:00
And my only gripe in the demo is that as a Mage, your companion sucks.
#206
Posté 26 février 2011 - 09:02
It's the top-down view itself that's dumbed-down, since if gives the player access to a view of the battle field that his character simply doesn't have.
What? Can't caste big spells around corners while remaining completely safe from attack any more. Gonna need to find all new exploits I guess
#207
Posté 26 février 2011 - 09:05
AlanC9 wrote...
Bone-Dragon wrote...
Why? Because when I sat down and played DA:O on PC, I felt like I was playing an old Baldur's Gate RPG with a better ruleset. Now, I feel like I'm playing a Poorly developed Over-the-Shoulder Hyper MMORPG where I have to swap viewpoints with every character as if I was multiboxing. Thats not fun at all. Thats what made the PS3/360 versions terrible.
There's nothing wrong with feeling that way about the camera, as long as you're not saying that losing the top-down view = dumbed down. It's the top-down view itself that's dumbed-down, since if gives the player access to a view of the battle field that his character simply doesn't have.
That was the dumbest thing I have ever read. I get the impression you never played Baldurs Gate or Icewind Dale. Realism shouldn't factor into games, especially if it makes the game less fun.
#208
Posté 26 février 2011 - 09:05
And the weapon restrictions (I wanted to be a bow-wielding mage
#209
Posté 26 février 2011 - 09:08
The only things that really bug me are the loss of top down view(Makes it difficult to laydown the AoE bubble on uneven terrain and at long distances)
Oohhh. Good point. If DA2 has big AOE spells like DAO. Does it?
#210
Posté 26 février 2011 - 09:09
Yoshileon wrote...
The conversations are dumbed down as hell...
"Click here if you want to be good"
"Click here if you want to be bad"
So... Just like Dragon Age Origins?
#211
Posté 26 février 2011 - 09:15
rhautanen wrote...
Oohhh. Good point. If DA2 has big AOE spells like DAO. Does it?The only things that really bug me are the loss of top down view(Makes it difficult to laydown the AoE bubble on uneven terrain and at long distances)
Well, to compensate for the removed "Dumb-Downed" top-down as some call it, they have removed FF entirely from the game (possibly on in NM mode, but probably not). The more I look into the changes in DA2, the more Im hating it...
No more FF, no more Top-Down Tactical control, Dialogue now split into Friendly/Funny/Rogue instead of old options which required thinking about the NPC's personality before speaking to get the desired outcomes, etc.
#212
Posté 26 février 2011 - 09:16
Nashiktal wrote...
Yoshileon wrote...
The conversations are dumbed down as hell...
"Click here if you want to be good"
"Click here if you want to be bad"
So... Just like Dragon Age Origins?
Only this time in DA2 you can't interpret the line different to how it was intended, so now you can be sure of what your saying and not misinterpreting the tone.... but hey, this is one argument that doesn't stack up to the "Bu-bu-bu-but pictures are for braindead casual console dumb gamers!"
#213
Posté 26 février 2011 - 09:17
Not liking changes is understandable but people toss the dumbed down word way too much.
#214
Posté 26 février 2011 - 09:21
#215
Posté 26 février 2011 - 09:22
Johnson45 wrote...
Only this time in DA2 you can't interpret the line different to how it was intended, so now you can be sure of what your saying and not misinterpreting the tone.... but hey, this is one argument that doesn't stack up to the "Bu-bu-bu-but pictures are for braindead casual console dumb gamers!"
Hell if people don't like the paraphrasing that's great. Everyone has an opinion. However people don't seem to realize despite VISUAL difference, it is the exact same thing. For once this is actually the proper use of the term *streamlined.* The choices are in the same format, but rearranged on a wheel.
As for paraphrasing... Well I can understand that one. Its just a good portion of the complaints seem to point to how the dialoge systems been dumbed down, when the only thing thats changed is how its presented. The core is the same.
#216
Posté 26 février 2011 - 09:23
#217
Posté 26 février 2011 - 09:24
tonnactus wrote...
Even compared to Dragon Age Origins casual the difficulty in the demo was childplay.
Really? I finished all the Origins with my PC alone, stopping companions, at Normal. To me the difficulty, for the start, is at the same level.
#218
Posté 26 février 2011 - 09:26
Bigdoser wrote...
Ah I remeber david saying something like that if your hawke is normally diplomatic you will get special diplomatic options if your hawke is sarcastic most of the time you get charm and if you use intimidate tone you get intimidate options. If people are complaining about this it makes no sense because if someone is realisticly nice/diplomatic how would they be able to intimidate someone if they hardly ever do it? RPing wise I like this change.
Its just like Mass Effect 2, the more Paragon you built up, the more paragon dialogue options opened up, same with renegade, the only difference is you wont see the meter, they are just copying the ME system.
Works ok for ME, for a fantasy RPG, it seems abit silly.
#219
Posté 26 février 2011 - 09:26
#220
Posté 26 février 2011 - 09:30
Nashiktal wrote...
Johnson45 wrote...
Only this time in DA2 you can't interpret the line different to how it was intended, so now you can be sure of what your saying and not misinterpreting the tone.... but hey, this is one argument that doesn't stack up to the "Bu-bu-bu-but pictures are for braindead casual console dumb gamers!"
Hell if people don't like the paraphrasing that's great. Everyone has an opinion. However people don't seem to realize despite VISUAL difference, it is the exact same thing. For once this is actually the proper use of the term *streamlined.* The choices are in the same format, but rearranged on a wheel.
As for paraphrasing... Well I can understand that one. Its just a good portion of the complaints seem to point to how the dialoge systems been dumbed down, when the only thing thats changed is how its presented. The core is the same.
False, in Origins the dialogue is written in text, you know EXACTLY what your Warden would say, in DA2, like ME, you GUESS what your character will say based on 3 choices, nice, neutral and jerk, and sometimes in ME the options didnt match the lines very well, I noticed that on a few ocassions, this wheel is a hand holding system for dialogue because you cant really make a mistake with story progression.
With Origins, some of the dialogue was in the grey area, and I prefer that to the wheel anyday.
#221
Posté 26 février 2011 - 09:34
Night Prowler76 wrote...
Nashiktal wrote...
Johnson45 wrote...
Only this time in DA2 you can't interpret the line different to how it was intended, so now you can be sure of what your saying and not misinterpreting the tone.... but hey, this is one argument that doesn't stack up to the "Bu-bu-bu-but pictures are for braindead casual console dumb gamers!"
Hell if people don't like the paraphrasing that's great. Everyone has an opinion. However people don't seem to realize despite VISUAL difference, it is the exact same thing. For once this is actually the proper use of the term *streamlined.* The choices are in the same format, but rearranged on a wheel.
As for paraphrasing... Well I can understand that one. Its just a good portion of the complaints seem to point to how the dialoge systems been dumbed down, when the only thing thats changed is how its presented. The core is the same.
False, in Origins the dialogue is written in text, you know EXACTLY what your Warden would say, in DA2, like ME, you GUESS what your character will say based on 3 choices, nice, neutral and jerk, and sometimes in ME the options didnt match the lines very well, I noticed that on a few ocassions, this wheel is a hand holding system for dialogue because you cant really make a mistake with story progression.
With Origins, some of the dialogue was in the grey area, and I prefer that to the wheel anyday.
Not only did you miss the point in my post, you apparently didnt play much of origins.
#222
Posté 26 février 2011 - 09:36
Nashiktal wrote...
Johnson45 wrote...
Only this time in DA2 you can't interpret the line different to how it was intended, so now you can be sure of what your saying and not misinterpreting the tone.... but hey, this is one argument that doesn't stack up to the "Bu-bu-bu-but pictures are for braindead casual console dumb gamers!"
Hell if people don't like the paraphrasing that's great. Everyone has an opinion. However people don't seem to realize despite VISUAL difference, it is the exact same thing. For once this is actually the proper use of the term *streamlined.* The choices are in the same format, but rearranged on a wheel.
As for paraphrasing... Well I can understand that one. Its just a good portion of the complaints seem to point to how the dialoge systems been dumbed down, when the only thing thats changed is how its presented. The core is the same.
Thing is, if we could see the lines before they were chosen then how can they justify a voiced character? The cons would most likely outweigh the pros, if you know what the exact line is then would you really sit through and listen to the character speak it, especially if in your opinion you don't like the voice?
And I don't understand the hate for the wheel, especially since its easier to just flick the stick and hit a button than to cycle through 6 lines to pick your favourite.
#223
Posté 26 février 2011 - 09:38
#224
Posté 26 février 2011 - 09:39
Johnson45 wrote...
Nashiktal wrote...
Johnson45 wrote...
Only this time in DA2 you can't interpret the line different to how it was intended, so now you can be sure of what your saying and not misinterpreting the tone.... but hey, this is one argument that doesn't stack up to the "Bu-bu-bu-but pictures are for braindead casual console dumb gamers!"
Hell if people don't like the paraphrasing that's great. Everyone has an opinion. However people don't seem to realize despite VISUAL difference, it is the exact same thing. For once this is actually the proper use of the term *streamlined.* The choices are in the same format, but rearranged on a wheel.
As for paraphrasing... Well I can understand that one. Its just a good portion of the complaints seem to point to how the dialoge systems been dumbed down, when the only thing thats changed is how its presented. The core is the same.
Thing is, if we could see the lines before they were chosen then how can they justify a voiced character? The cons would most likely outweigh the pros, if you know what the exact line is then would you really sit through and listen to the character speak it, especially if in your opinion you don't like the voice?
And I don't understand the hate for the wheel, especially since its easier to just flick the stick and hit a button than to cycle through 6 lines to pick your favourite.
Wait what? I like the voice and the wheel. Who are you talking to?
#225
Posté 26 février 2011 - 09:44
Nashiktal wrote...
Johnson45 wrote...
Nashiktal wrote...
Johnson45 wrote...
Only this time in DA2 you can't interpret the line different to how it was intended, so now you can be sure of what your saying and not misinterpreting the tone.... but hey, this is one argument that doesn't stack up to the "Bu-bu-bu-but pictures are for braindead casual console dumb gamers!"
Hell if people don't like the paraphrasing that's great. Everyone has an opinion. However people don't seem to realize despite VISUAL difference, it is the exact same thing. For once this is actually the proper use of the term *streamlined.* The choices are in the same format, but rearranged on a wheel.
As for paraphrasing... Well I can understand that one. Its just a good portion of the complaints seem to point to how the dialoge systems been dumbed down, when the only thing thats changed is how its presented. The core is the same.
Thing is, if we could see the lines before they were chosen then how can they justify a voiced character? The cons would most likely outweigh the pros, if you know what the exact line is then would you really sit through and listen to the character speak it, especially if in your opinion you don't like the voice?
And I don't understand the hate for the wheel, especially since its easier to just flick the stick and hit a button than to cycle through 6 lines to pick your favourite.
Wait what? I like the voice and the wheel. Who are you talking to?
Sorry should've been clearer, I'm with you man I was just going off on a tandem and speculating a little.
*brofist*





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