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Gamestar review: "Main quest takes 12-15 hours".


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#51
SnowHeart1

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Totally doesn't bother me as all it does is make me question how much attention to the game the reviewer spent. Sounds like a zerg-player, just trying to rush his way through as quickly as he can, perhaps in the typical "first to publish" rush. This is the review where I would look more to atmospheric comments, such as the low number of NPCs (which does concern me... sigh).

E: tried to fix horrible grammar

Modifié par SnowHeart1, 26 février 2011 - 08:01 .


#52
Saibh

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You know, I can't wait for people to focus solely on the fact this reviewer said he took 12 hours with it, and utterly ignore that another said he took 50.



So, it seems rushed. I mean, 12 hours? I'm not exactly discrediting this review, but DAO loses a lot of depth if you rush through it. Shouldn't you attempt to experience the game fully?

#53
Demo-Mike

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BobSmith101 wrote...

Demo-Mike wrote...

FieryDove wrote...

Some of the review is depressing. (To me) We'll see soon enough. Thanks for posting.


It's everything i found wrong in the demo confirmd to be in the full game.

I don't understand how the score is that high. Maybe poster only made bad stuff from review in the post?


Even if that is the case that much bad stuff should not be an 87. If it was anyone but Bioware and EA I bet it would be a lot lower.


If a trust a reviewer it's Kevin Von Ord from gamespot.

He is realistic and harsh on everything and i think it will be his review.

#54
Fidget6

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SG60 wrote...

So basically it takes 12 - 15 hours if you ignore all the sidequests and optional things?


Hence "main quest."

#55
junte86

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SnowHeart1 wrote...

Totally doesn't bother me as all it does it actually make me question how much attention to the game the reviewer spent. Sounds like a zerg-player, just trying to rush his way through as quickly as he can, perhaps in the typical "first to publish" rush. This is the review where I would look more to atmospheric comments, such as the low number of NPCs (which does concern me... sigh).


Well even in DA:O cities felt lifeless, and it seems Kirkwell where we spand 90 percent of our time ingame also seems to have the same problem

#56
Fishy

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The biggest force of origins was actually the replayability . Lot of ppl seem to forget how many different outcome you had in this game.

Modifié par Suprez30, 26 février 2011 - 08:01 .


#57
AustinKain

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Maybe 12-15 hours is all of the game the reviwer had.

#58
Saibh

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BobSmith101 wrote...

Even if that is the case that much bad stuff should not be an 87. If it was anyone but Bioware and EA I bet it would be a lot lower.


I can criticize DAO all day if I want, but that doesn't change the fact I love it. You're not reading the actual review, so you have no way to tell how it sounds. For all you know, some of those things are barely mentioned in passing, but the OP is choosing to focus on the negative.

#59
Demo-Mike

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junte86 wrote...

SnowHeart1 wrote...

Totally doesn't bother me as all it does it actually make me question how much attention to the game the reviewer spent. Sounds like a zerg-player, just trying to rush his way through as quickly as he can, perhaps in the typical "first to publish" rush. This is the review where I would look more to atmospheric comments, such as the low number of NPCs (which does concern me... sigh).


Well even in DA:O cities felt lifeless, and it seems Kirkwell where we spand 90 percent of our time ingame also seems to have the same problem


I disagree,  the town center, ostagar, dwaren city, was beaming with life and people, vendors and other thing.

#60
AkiKishi

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JrayM16 wrote...

BobSmith101 wrote...

Seriously ?

I see a snowjob in the works.


Or an attempt at argumentative reasoning.

THere are multiple factors in my opinion which affect playlength.  I will use DA:O as my example:

1. Side-quests:  These can take so much time if all are done that a game playthrough could be cut down by more than 1/3 if side-quests are not done. 

2.  Skipping through VO: A lot of people do this and those minutes add up.

3. Platform: I have a theory that PC takes longer to beat because PC offers more tactical options to pause and micro-manage.

And so on.


Thinking more about this.

-EA did not let them use their own screenshots for the article without
explicit approval, even though they were given the final version. The
reviewer calls this "inexplicable". Hence, the article uses a few stock screenshots and
generally shows nothing even remotely new.

One reason is that maybe they don't want spoilers. Another is maybe they don't want people to see the other areas of the game are just like the demo.

Hey if you want to pay $60 for a sub 20 hour RPG, that's entirely your choice. They are just giving you a "warning".

#61
mesmerizedish

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Saibh wrote...

You know, I can't wait for people to focus solely on the fact this reviewer said he took 12 hours with it, and utterly ignore that another said he took 50.

So, it seems rushed. I mean, 12 hours? I'm not exactly discrediting this review, but DAO loses a lot of depth if you rush through it. Shouldn't you attempt to experience the game fully?


Oh, god, the logic, it burns D:

#62
Brawne

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In six months the game will probably have tonn of dlc to lenghten this number.

#63
AkiKishi

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junte86 wrote...

Well even in DA:O cities felt lifeless, and it seems Kirkwell where we spand 90 percent of our time ingame also seems to have the same problem


Thats the thing. A lifeless city you just pass through barely registers one you spend most of the game in certainly does.

#64
Fiery Phoenix

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Saibh wrote...

You know, I can't wait for people to focus solely on the fact this reviewer said he took 12 hours with it, and utterly ignore that another said he took 50.

So, it seems rushed. I mean, 12 hours? I'm not exactly discrediting this review, but DAO loses a lot of depth if you rush through it. Shouldn't you attempt to experience the game fully?

This.

Both Mass Effect 1 and 2 take literally less than ten hours if you just follow the main-quest route. Why should DA II be any different?

#65
Demo-Mike

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Brawne wrote...

In six months the game will probably have tonn of dlc to lenghten this number.


that is not cool and acceptable. this is an RPG. Two Worlds 2 is a poor RPG by polish developers and offers more. How is this possible.

#66
Anathemic

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Brawne wrote...

In six months the game will probably have tonn of dlc to lenghten this number.


Because DLC should be teh backbone of RPGs right?

#67
FieryDove

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junte86 wrote...

huh? ME2 took 50 hours while DA:O was 40?


Yes, strange that, but then I took out all the mini-games in ME2 (Including planet spamming) and ME2 runs me about 20 doing most side quests. *Shrug*

#68
Demo-Mike

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BobSmith101 wrote...

junte86 wrote...

Well even in DA:O cities felt lifeless, and it seems Kirkwell where we spand 90 percent of our time ingame also seems to have the same problem


Thats the thing. A lifeless city you just pass through barely registers one you spend most of the game in certainly does.


Again, DA:O was not lifeless.

Ostagar, Dwaren City, Town Centre (of town, don't remember name) Dalish Camp, others, were full of life.

Static life but life

#69
dreamextractor

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:blush:

Demo-Mike wrote...

dreamextractor wrote...


- Hawke has up to 9 companions, who generally feel alive and responsive. However, they have consistently
less depth and weaker characterization than the cast in Origins. The only exception is Varric, whose frequent banter with Cassandra provides  much of the game's tension and humour. He's described as "a d*mn cool sock" (don't ask)

They rushed the game, right? So here's to hoping that the characters only feel like that because they skipped their quests :(


Very short development time i do not know why. DA:O is their best selling game ever.

They ruined their best selling franchise. I'm not saying the game is bad, but if they lowered the quality and the name of DA:O which was a prime game


I mean the people that PLAYED the game. That's who I was referring to when I said "they rushed the game".

#70
Fidget6

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DrunkenMonkey wrote...

you could complete DA O in 15 hours.


Yeah, DAO's main quest always felt really short for me. After your short Origin story and the intro you basicaly go to four different areas and then you're at the epilogue. But I was still always satisfied with it. I don't get what the big hoopla about the time is. If people take their time and do sidequests I'm sure it will be much longer.

#71
Emyer

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GreenSoda wrote...

Some other tidbits from the popular German pc-magazine (minor spoilers), copied from elsewhere:


- The ending is described as open ended and unresolved .


Ha! You gone and done it again BW :3

#72
Demo-Mike

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dreamextractor wrote...

:blush:

Demo-Mike wrote...

dreamextractor wrote...


- Hawke has up to 9 companions, who generally feel alive and responsive. However, they have consistently
less depth and weaker characterization than the cast in Origins. The only exception is Varric, whose frequent banter with Cassandra provides  much of the game's tension and humour. He's described as "a d*mn cool sock" (don't ask)

They rushed the game, right? So here's to hoping that the characters only feel like that because they skipped their quests :(


Very short development time i do not know why. DA:O is their best selling game ever.

They ruined their best selling franchise. I'm not saying the game is bad, but if they lowered the quality and the name of DA:O which was a prime game


I mean the people that PLAYED the game. That's who I was referring to when I said "they rushed the game".


Ow, haha.

But Bioware rushed it too, short game and short development. They didn't focus on little details too, like making the game diverse, better, detailed and full of life

#73
Guest_makalathbonagin_*

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varric.. really ? no comments...


#74
thatguy212

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It really depends on who is playing the game, i've been able to beat mass effect and do every quest (other than mineral collecting ones) in about 8 hours

#75
junte86

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Demo-Mike wrote...


I disagree,  the town center, ostagar, dwaren city, was beaming with life and people, vendors and other thing.


Ostagar was little bit better, but for me Dwarven city and Denerim wasnt beaming with life and people.
except for the vendors there were quest-givers and all of them were just standing in the streets, waiting for the pc to
talk to them.
And for the capital of Dwarfs and Fereldan, there wasnt really much activity.