E: tried to fix horrible grammar
Modifié par SnowHeart1, 26 février 2011 - 08:01 .
Modifié par SnowHeart1, 26 février 2011 - 08:01 .
BobSmith101 wrote...
Demo-Mike wrote...
FieryDove wrote...
Some of the review is depressing. (To me) We'll see soon enough. Thanks for posting.
It's everything i found wrong in the demo confirmd to be in the full game.
I don't understand how the score is that high. Maybe poster only made bad stuff from review in the post?
Even if that is the case that much bad stuff should not be an 87. If it was anyone but Bioware and EA I bet it would be a lot lower.
SG60 wrote...
So basically it takes 12 - 15 hours if you ignore all the sidequests and optional things?
SnowHeart1 wrote...
Totally doesn't bother me as all it does it actually make me question how much attention to the game the reviewer spent. Sounds like a zerg-player, just trying to rush his way through as quickly as he can, perhaps in the typical "first to publish" rush. This is the review where I would look more to atmospheric comments, such as the low number of NPCs (which does concern me... sigh).
Modifié par Suprez30, 26 février 2011 - 08:01 .
BobSmith101 wrote...
Even if that is the case that much bad stuff should not be an 87. If it was anyone but Bioware and EA I bet it would be a lot lower.
junte86 wrote...
SnowHeart1 wrote...
Totally doesn't bother me as all it does it actually make me question how much attention to the game the reviewer spent. Sounds like a zerg-player, just trying to rush his way through as quickly as he can, perhaps in the typical "first to publish" rush. This is the review where I would look more to atmospheric comments, such as the low number of NPCs (which does concern me... sigh).
Well even in DA:O cities felt lifeless, and it seems Kirkwell where we spand 90 percent of our time ingame also seems to have the same problem
JrayM16 wrote...
BobSmith101 wrote...
Seriously ?
I see a snowjob in the works.
Or an attempt at argumentative reasoning.
THere are multiple factors in my opinion which affect playlength. I will use DA:O as my example:
1. Side-quests: These can take so much time if all are done that a game playthrough could be cut down by more than 1/3 if side-quests are not done.
2. Skipping through VO: A lot of people do this and those minutes add up.
3. Platform: I have a theory that PC takes longer to beat because PC offers more tactical options to pause and micro-manage.
And so on.
Saibh wrote...
You know, I can't wait for people to focus solely on the fact this reviewer said he took 12 hours with it, and utterly ignore that another said he took 50.
So, it seems rushed. I mean, 12 hours? I'm not exactly discrediting this review, but DAO loses a lot of depth if you rush through it. Shouldn't you attempt to experience the game fully?
junte86 wrote...
Well even in DA:O cities felt lifeless, and it seems Kirkwell where we spand 90 percent of our time ingame also seems to have the same problem
This.Saibh wrote...
You know, I can't wait for people to focus solely on the fact this reviewer said he took 12 hours with it, and utterly ignore that another said he took 50.
So, it seems rushed. I mean, 12 hours? I'm not exactly discrediting this review, but DAO loses a lot of depth if you rush through it. Shouldn't you attempt to experience the game fully?
Brawne wrote...
In six months the game will probably have tonn of dlc to lenghten this number.
Brawne wrote...
In six months the game will probably have tonn of dlc to lenghten this number.
junte86 wrote...
huh? ME2 took 50 hours while DA:O was 40?
BobSmith101 wrote...
junte86 wrote...
Well even in DA:O cities felt lifeless, and it seems Kirkwell where we spand 90 percent of our time ingame also seems to have the same problem
Thats the thing. A lifeless city you just pass through barely registers one you spend most of the game in certainly does.
Demo-Mike wrote...
dreamextractor wrote...
- Hawke has up to 9 companions, who generally feel alive and responsive. However, they have consistently
less depth and weaker characterization than the cast in Origins. The only exception is Varric, whose frequent banter with Cassandra provides much of the game's tension and humour. He's described as "a d*mn cool sock" (don't ask)
They rushed the game, right? So here's to hoping that the characters only feel like that because they skipped their quests
Very short development time i do not know why. DA:O is their best selling game ever.
They ruined their best selling franchise. I'm not saying the game is bad, but if they lowered the quality and the name of DA:O which was a prime game
DrunkenMonkey wrote...
you could complete DA O in 15 hours.
GreenSoda wrote...
Some other tidbits from the popular German pc-magazine (minor spoilers), copied from elsewhere:
- The ending is described as open ended and unresolved .
dreamextractor wrote...
Demo-Mike wrote...
dreamextractor wrote...
- Hawke has up to 9 companions, who generally feel alive and responsive. However, they have consistently
less depth and weaker characterization than the cast in Origins. The only exception is Varric, whose frequent banter with Cassandra provides much of the game's tension and humour. He's described as "a d*mn cool sock" (don't ask)
They rushed the game, right? So here's to hoping that the characters only feel like that because they skipped their quests
Very short development time i do not know why. DA:O is their best selling game ever.
They ruined their best selling franchise. I'm not saying the game is bad, but if they lowered the quality and the name of DA:O which was a prime game
I mean the people that PLAYED the game. That's who I was referring to when I said "they rushed the game".
Guest_makalathbonagin_*
Demo-Mike wrote...
I disagree, the town center, ostagar, dwaren city, was beaming with life and people, vendors and other thing.