Henchman XP Penalty.
#1
Posté 26 février 2011 - 09:30
#3
Posté 26 février 2011 - 11:40
#4
Posté 27 février 2011 - 06:21
Now, it only depends on you.
How much you want it.
I wouldn't fight for it. I think it's fair, sharing is costing.
#5
Posté 27 février 2011 - 06:50
#6
Posté 27 février 2011 - 08:13
But I'm no tech, no tech at all.
Maybe in a more technical forum?
(I barely ever used familiars. 'cause I didn't want the xps go away either. then I realised how beautiful they could be... therefore expensive.)
Just cheat and gain some 1 or 2 extra levels?
#7
Posté 27 février 2011 - 09:46
Of course I know I could just use the console and add 1 or 2 levels, but I wanted to try a more"organic" approach
#8
Posté 27 février 2011 - 11:21
They'd know overthere, otherwise... maybe switch to "unorganic",
*** I'll be a tomb myself *** :innocent:
General message!
To all of you: check your e-mail!
Modifié par jmlzemaggo, 27 février 2011 - 02:59 .
#9
Posté 27 février 2011 - 02:02
#10
Posté 27 février 2011 - 03:01
Not later than last night, I took my woman out...
Modifié par jmlzemaggo, 27 février 2011 - 03:03 .
#11
Posté 27 février 2011 - 10:19
HipMaestro wrote...
It's not actually a penalty. It's balancing. A character that manages to survive a hostile situation alone SHOULD receive more of a reward. All the adjustment to XP does is approximate the portion of the reward that would have been shared by other party members. If there is actually any intentional penalization, it is possibly due to the fact that a character who chooses to express its combat prowess by enlisting an army to fight at its side is not as adept (or perhaps, brave) as one who steps into the fray without reinforcements at the ready. Hence, the designer's attempt to balance that choice. Seems reasonable to me.
Like I said, I would've been ok if this applied only to henchmen, since they're essentially forming a party, but the fact is familiars/summons/animal companions (all of them creatures obtained through the use of a class feature) also drain XP. I do know my players would be up in arms (and I would too as a player, with good reason) if I ruled that their companions/summons were an XP "black hole" draining their precious points. It is in fact one of the key issues raised in the CR/XP section: companions/summons don't count towards the XP rewards because they're already taken into consideration as class abilities.
#12
Posté 01 mars 2011 - 02:24





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