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#26
BeardedNinja

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octoberfire wrote...

The buildings look like they're made of clay.

very likey, clay bricks are a building material you know, especialy in the poorer districts.

#27
Villedge

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March 8th can't come soon enough :(

#28
Erani

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AtreiyaN7 wrote...

And you expected what, a thousand NPCs filling the city? There are clearly people around in most of the city areas. I don't need to feel like I'm stuck in Kolkata.


This. Kirkwall looks really good, and there's plenty of people around. Why would one want more people on the streets? I mean, some must in in their homes, no need to wander around for no reason. 

#29
DrunkenMonkey

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Morducai wrote...

YUCK. Brown, brown, brown aaaaand...Light brown. What the hell happened to the vibrant colors Origin's had? Is this Dragon Age or Gears of DragonAge? Maybe if I delude myself that I am playing a Dune based game then it'll be better.

Everything just looks so bland and uninspiring.


you played the first game right?

#30
danteliveson

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Hawke and crew looked SHINY!!!

#31
Morducai

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BeardedNinja wrote...

Morducai wrote...

YUCK. Brown, brown, brown aaaaand...Light brown. What the hell happened to the vibrant colors Origin's had? Is this Dragon Age or Gears of DragonAge? Maybe if I delude myself that I am playing a Dune based game then it'll be better.

Everything just looks so bland and uninspiring.

vibrant colors of origins like...brown? lol I dont know why everybody is complaing about how the art style has changed so much, looks simlar enouh to me ;)

It seems the Denerim Market had more inspiring art design then the whole city of Kirkwall. Dude, even the most boring area in origins, The Deep Roads, had more personality and better color scheme. Everything just looks like it was made from sand.

Also, the facial textures look horrendous. This vid has single handedly unsold me. I'll just wait when this game gets an ultimate type edition or gets dirt cheap. 

#32
Guest_Puddi III_*

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The enemy AI honestly seems a bit .. inept in a lot of these gameplay videos. Or the animations do a poor job of telegraphing that yes, this creature is actually in the process of doing something.

#33
GearWolf

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I have five additional keys to spare...
Message me if you want one.
Crap wrong thread. :crying:

Modifié par GearWolf, 26 février 2011 - 10:22 .


#34
Morducai

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DrunkenMonkey wrote...

Morducai wrote...

YUCK. Brown, brown, brown aaaaand...Light brown. What the hell happened to the vibrant colors Origin's had? Is this Dragon Age or Gears of DragonAge? Maybe if I delude myself that I am playing a Dune based game then it'll be better.

Everything just looks so bland and uninspiring.


you played the first game right?

Yes I have. And as much as origins had it's fair share of boring art design it was never as bad as this. Like I've said before. Even Deep Roads had a better use of colors. At least that part had a good excuse on why everything looked bland. This, however, is just awful. 

Modifié par Morducai, 26 février 2011 - 10:32 .


#35
BeardedNinja

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Morducai wrote...

BeardedNinja wrote...

Morducai wrote...

YUCK. Brown, brown, brown aaaaand...Light brown. What the hell happened to the vibrant colors Origin's had? Is this Dragon Age or Gears of DragonAge? Maybe if I delude myself that I am playing a Dune based game then it'll be better.

Everything just looks so bland and uninspiring.

vibrant colors of origins like...brown? lol I dont know why everybody is complaing about how the art style has changed so much, looks simlar enouh to me ;)

It seems the Denerim Market had more inspiring art design then the whole city of Kirkwall. Dude, even the most boring area in origins, The Deep Roads, had more personality and better color scheme. Everything just looks like it was made from sand.

Also, the facial textures look horrendous. This vid has single handedly unsold me. I'll just wait when this game gets an ultimate type edition or gets dirt cheap. 

Bold claim since we havent even seen the whole city yet, just certain parts of it. But if you want to base the whole game off that one video and put origins up on and unreachable golden pedastal be my guest.

Modifié par BeardedNinja, 26 février 2011 - 10:26 .


#36
Amioran

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Morducai wrote...
It seems the Denerim Market had more inspiring art design then the whole city of Kirkwall. Dude, even the most boring area in origins, The Deep Roads, had more personality and better color scheme. Everything just looks like it was made from sand.
 


Have you pherhaps (I say pherhaps) noticed that the gameplay almost totally lacked contrast while increasing luminosity (and not a thing having to do with the game)? Now, just for your knowledge, without contrast/more luminosity colors lose saturation, and losing saturation you lose color.

You seem very good and keen at noticing lack of color, yet, strangely, you seem at the same time so unattentive about this "little" particular. How comes?

Modifié par Amioran, 26 février 2011 - 10:27 .


#37
Osena109

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Haasth wrote...

I was hoping this would either feature a Mage Hawke or an Archer Hawke. Disappointing, still not closer to knowing what I want! :(


play the demo and you can try a archer hawke

#38
AllThatJazz

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Huh. The Kirkwall slums look good, I think. Nicely run-down and, er, 'slummy', if that's a word. Didn't watch more, didn't want to be too spoiled.

#39
wikkedjoker

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Because Origins had huge life like city's with 100s of people living out there daily life, just like in Masseffect. . . . Oh wait. . .

#40
Smorj

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Erani wrote...

AtreiyaN7 wrote...

And you expected what, a thousand NPCs filling the city? There are clearly people around in most of the city areas. I don't need to feel like I'm stuck in Kolkata.


This. Kirkwall looks really good, and there's plenty of people around. Why would one want more people on the streets? I mean, some must in in their homes, no need to wander around for no reason. 


Yeah. They can't just wander... aimlessly

#41
wikkedjoker

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octoberfire wrote...

The buildings look like they're made of clay.

Thats because there ment to. . .

#42
Tasuru

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Weird random video. German with english gameplay... oh well, more gameplay video!

Modifié par Tasuru, 26 février 2011 - 10:32 .


#43
Kath

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danteliveson wrote...

Hawke and crew looked SHINY!!!


I noticed this too. I'm looking forward to checking out their high resolution skin textures. :D

#44
Huwmin race

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am I the only one to notice this or is Seb using a staff?
edit* actually i don't know if that is Anders or Seb Portrait looks like both

Modifié par Huwmin race, 26 février 2011 - 10:34 .


#45
Fadook

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I was really hoping that the repetitive stabbing animation a S&S warrior has when using Shield Defence would not be in the full game. Looks quite bad.

#46
Tasuru

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Fadook wrote...

I was really hoping that the repetitive stabbing animation a S&S warrior has when using Shield Defence would not be in the full game. Looks quite bad.


Obviously you have no idea what you're talking about. One, it makes perfect sense to change the combat animation. Two, this is how you would fight with a shield defensively.

#47
Edge2177

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I really dislike the outfits on the models, it makes a lot of them look 'frumpy' sort of like they don't fit properly on their bodies.



The scenery is very nice though, and I like the monsters. (Except Hurlock)

#48
Hathur

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octoberfire wrote...

The buildings look like they're made of clay.


Um, you do know that humans (in the real world) have been using clay mud to build dwellings for thousands of years, yes?

Today, underdeveloped countries / villages still use clay mud to make huts.

Hell even with advancements in construction thanks to Roman engineering, clay bricks became a cheap & readily available material to use.

#49
Skilled Seeker

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Smorj wrote...

Erani wrote...

AtreiyaN7 wrote...

And you expected what, a thousand NPCs filling the city? There are clearly people around in most of the city areas. I don't need to feel like I'm stuck in Kolkata.


This. Kirkwall looks really good, and there's plenty of people around. Why would one want more people on the streets? I mean, some must in in their homes, no need to wander around for no reason. 


Yeah. They can't just wander... aimlessly

Hmm, I love the way she says that line. I want to bone Bethany.

#50
Grumpy young man

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 Very nice gameplay, as always. But there are so few people:(. I hoped at least that the frequency of the npc's would be like that of the Denerim's market.