New Gameplay Video
#51
Posté 26 février 2011 - 10:39
guess im gonna rent it eventually..ah there is always witcher 2 coming next month
#52
Posté 26 février 2011 - 10:41
I hope DA3 isn't like this.
#53
Posté 26 février 2011 - 10:41
Ok, wow maybe I should clarify before you get your panties in a twist over such a vague statement. I mean it looks so pristine and boring with no signs of age or deterioration over the years. So yeah, it looks like clay. The play-doh type that you cook in the oven.Hathur wrote...
octoberfire wrote...
The buildings look like they're made of clay.
Um, you do know that humans (in the real world) have been using clay mud to build dwellings for thousands of years, yes?
Today, underdeveloped countries / villages still use clay mud to make huts.
Hell even with advancements in construction thanks to Roman engineering, clay bricks became a cheap & readily available material to use.
#54
Posté 26 février 2011 - 10:41
#55
Posté 26 février 2011 - 10:45
I prefer theres not alot of people. It would lag the game a treat.
And you'd bump into them.
#56
Posté 26 février 2011 - 10:45
Are you seriously telling me that you find Kirkwall's use of colors and art design to be interesting in any way, shape or form? There's just no personality. It's almost like BioWare are actively trying to erase everything Brent Knowles did in the first game.Amioran wrote...
Morducai wrote...
It seems the Denerim Market had more inspiring art design then the whole city of Kirkwall. Dude, even the most boring area in origins, The Deep Roads, had more personality and better color scheme. Everything just looks like it was made from sand.
Have you pherhaps (I say pherhaps) noticed that the gameplay almost totally lacked contrast while increasing luminosity (and not a thing having to do with the game)? Now, just for your knowledge, without contrast/more luminosity colors lose saturation, and losing saturation you lose color.
You seem very good and keen at noticing lack of color, yet, strangely, you seem at the same time so unattentive about this "little" particular. How comes?
#57
Posté 26 février 2011 - 10:45
#58
Posté 26 février 2011 - 10:45
im not a graphics **** but this time bioware didnt even try
#59
Posté 26 février 2011 - 10:51
Morducai wrote...
Are you seriously telling me that you find Kirkwall's use of colors and art design to be interesting in any way, shape or form? There's just no personality. It's almost like BioWare are actively trying to erase everything Brent Knowles did in the first game.
I'm just saying that you cannot judge colors fairly on that gameplay because the contrast is almost absent and the luminosity is much increased. Now those two togheter mean a form of saturation and saturation removes color. If it were "real" saturation you will have grey, in this case, however, the result is that all turns in a shade of the "prevalent" color, in this case an ochre for the city.
Modifié par Amioran, 26 février 2011 - 10:53 .
#60
Posté 26 février 2011 - 10:53
Brockololly wrote...
Considering Kirkwall is supposed to be jam packed with Ferelden refugees from the Blight, it looks like a ghost town. A very beige colored ghost town.
When has it been stated that Kirkwall is suppose to be jam packed with refugees?
#61
Posté 26 février 2011 - 10:53
Tasuru wrote...
Fadook wrote...
I was really hoping that the repetitive stabbing animation a S&S warrior has when using Shield Defence would not be in the full game. Looks quite bad.
Obviously you have no idea what you're talking about. One, it makes perfect sense to change the combat animation. Two, this is how you would fight with a shield defensively.
Right, you'd make the exact same stabbing motion again and again. Because that wouldn't be predictable. Whatever, I'm not going to get into a stupid discussion about "realism". I maintain that it doesn't look great when the character is making the exact same attack motion again and again. Particularly as it's likely you'll be making heavy use of Shield Defence mode.
#62
Posté 26 février 2011 - 10:53
astreqwerty wrote...
everything looks underwhelmingly terrible..im now strarting to consider this looks worse than dao.
im not a graphics **** but this time bioware didnt even try
You're saying DA2's graphics are inferior to Origins? Please visit your local optician.
#63
Posté 26 février 2011 - 10:56
#64
Posté 26 février 2011 - 10:57
yogolol wrote...
Brockololly wrote...
Considering Kirkwall is supposed to be jam packed with Ferelden refugees from the Blight, it looks like a ghost town. A very beige colored ghost town.
When has it been stated that Kirkwall is suppose to be jam packed with refugees?
Since comments made in Origins about people fleeing to Kirkwall.
Anyways, they need to fix this in future games. If we have to get a lower polycount in the character models then so be it.
Modifié par mione, 26 février 2011 - 10:57 .
#65
Posté 26 février 2011 - 10:59
#66
Posté 26 février 2011 - 11:01
mione wrote...
yogolol wrote...
Brockololly wrote...
Considering Kirkwall is supposed to be jam packed with Ferelden refugees from the Blight, it looks like a ghost town. A very beige colored ghost town.
When has it been stated that Kirkwall is suppose to be jam packed with refugees?
Since comments made in Origins about people fleeing to Kirkwall.
Anyways, they need to fix this in future games. If we have to get a lower polycount in the character models then so be it.
It's already been said that the refugess were kept outside in large camps, the templars refusing them entry in fear of the taint.
#67
Posté 26 février 2011 - 11:03
#68
Posté 26 février 2011 - 11:07
And still I remember Mass Effect 1 and 2 as two of the most visually stunning games of recent years, because they had smart storytelling and chosen parts of the games looked amazing.
Dragon Age: Origins was obviously a game were a lot of time was put into making lots of locations. But to be honest there was still a lot of corridors that could not have required much modelling. If Dragon Age 2 has better storytelling and more cinematic set pieces like Mass Effect, that can still make it a better visual experience as a whole even if there's less variation in the environments, in my opinion.
Hey, they're propably just playing to their strengths. There are lots of other games out there that focus on showing of artfull scenery with miniscule attention to detail, if that's the thing you're after. What I want from Bioware is good storytelling.
Modifié par mintcar, 26 février 2011 - 11:07 .
#69
Posté 26 février 2011 - 11:07
Tasuru wrote...
mione wrote...
yogolol wrote...
Brockololly wrote...
Considering Kirkwall is supposed to be jam packed with Ferelden refugees from the Blight, it looks like a ghost town. A very beige colored ghost town.
When has it been stated that Kirkwall is suppose to be jam packed with refugees?
Since comments made in Origins about people fleeing to Kirkwall.
Anyways, they need to fix this in future games. If we have to get a lower polycount in the character models then so be it.
It's already been said that the refugess were kept outside in large camps, the templars refusing them entry in fear of the taint.
I do hope we see a bit of the camps!
#70
Posté 26 février 2011 - 11:10
#71
Guest_Capt. Obvious_*
Posté 26 février 2011 - 11:11
Guest_Capt. Obvious_*
Morducai wrote...
YUCK. Brown, brown, brown aaaaand...Light brown. What the hell happened to the vibrant colors Origin's had? Is this Dragon Age or Gears of DragonAge? Maybe if I delude myself that I am playing a Dune based game then it'll be better.
Everything just looks so bland and uninspiring.
Origins had vibrant colors? Interesting.
#72
Posté 26 février 2011 - 11:12
The engine is clearly Dated and just past it's time, but that being said i still think the game looks Decent.The Character models still look great for the most part and the Landscape looks like it belongs.
#73
Posté 26 février 2011 - 11:14
Hate to break it to you, but you do stay in Kirkwall for most of the game. There's some excursions outside but from what I heard from early reviews very few.ME2 Fighter M wrote...
I am really hoping that the whole game doesn't stay in kirk wall, please let it be like DAO where we roam to villages, cities, mountains, and deep roads.
I don't know what people are ****ing about this time: the only part of Kirkwall you saw Hawke run around in was aptly named "The Slums." And there were lots of people hanging around there.
#74
Posté 26 février 2011 - 11:16
I love the design of the city, very classy !
#75
Posté 26 février 2011 - 11:22
Definitely a major improvement from DA:O, in my book.





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