yogolol wrote...
The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you.
So in Origins your light armored rogue teleported across the screen and knocked heavily armored enemies down.
In Origins your rogue round-house kicked fragile breakable flasks of acid/poison/yucky stuff across the combat area and only broke it on the enemy.
I think I played a different Origins than you did. I'm not even referring to the over-the-top Jade Empire acrobatics. At least in Jade Empire it made sense.
In DA2 my dual-wielding warrior who also uses a bow can't exist. How is my fighting going to be the same as Origins? In DA2 my rogue who used an axe and a mace can't exist. How is my fighting going to be the same as Origins? In DA2 my mage who used a crossbow as a last resort when out of mana can't exist. How is my fighting going to be the same as Origins? Truthfully, the only thing about the combat that I wholeheartedly appreciate is the faster two-handed weapon use. That desperately needed changed in Origins. The rest of it? I can't play the characters I want to play due to the "unique" class/weapon restrictions.
No. It would take me a lot longer than an hour to get over the changes.