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If you don`t like DA2 combat, you didn`t like Origins.


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#26
Anathemic

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JohnEpler wrote...

Remember, everyone's entitled to their opinion. If someone liked DA:O's combat and didn't like DA2's combat, that's a valid opinion.

Let's avoid the 'IF YOU DO NOT AGREE WITH ME YOU ARE WRONG' method of debate.


Y'know, I like this guy :)

#27
Mauross

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lolwat? i love DA:O and i hate DA2 =/ the combat is just too unrealistic, =/

#28
DanaScu

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yogolol wrote...

 The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you. 


So in Origins your light armored rogue teleported across the screen and knocked heavily armored enemies down.

In Origins your rogue round-house kicked fragile breakable flasks of acid/poison/yucky stuff across the combat area and only broke it on the enemy.

I think I played a different Origins than you did. I'm not even referring to the over-the-top Jade Empire acrobatics. At least in Jade Empire it made sense.

In DA2 my dual-wielding warrior who also uses a bow can't exist. How is my fighting going to be the same as Origins? In DA2 my rogue who used an axe and a mace can't exist. How is my fighting going to be the same as Origins? In DA2 my mage who used a crossbow as a last resort when out of mana can't exist. How is my fighting going to be the same as Origins? Truthfully, the only thing about the combat that I wholeheartedly appreciate is the faster two-handed weapon use. That desperately needed changed in Origins. The rest of it? I can't play the characters I want to play due to the "unique" class/weapon restrictions.

No. It would take me a lot longer than an hour to get over the changes.

#29
JrayM16

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BobSmith101 wrote...

You read stuff like this and then you see why they are Biowares new audience.

1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.

If you find DA2 harder it's because the combat has gone from RPG combat (based on stats) to "twitch" combat, based on the reflexes of the player. It took a few minutes to adapt , but compared to DA it's so laughably easy it's sad.




Wow, I actually alrgely disagreed with the OP's assessment but this post does not help.

Overgeneralize "Bioware's new audience".  *eyeroll*
1. Doesn't necessarily remove need for tactics+game not significantly easier.
2. So?

Your point amkes me feel like I ahve to choose between dumb and dumber in this thread to side with.  Not sure which is which yet.

#30
Black-Xero

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Mauross wrote...

lolwat? i love DA:O and i hate DA2 =/ the combat is just too unrealistic, =/

Everything in Origins was "too unrealistic".Well,not everything but you shoul know what I mean.

Modifié par Black-Xero, 26 février 2011 - 10:42 .


#31
Metalunatic

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Nice over-simplification, OP.

#32
yogolol

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BobSmith101 wrote...

yogolol wrote...

 The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you. 


You read stuff like this and then you see why they are Biowares new audience.

1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.

If you find DA2 harder it's because the combat has gone from RPG combat (based on stats) to "twitch" combat, based on the reflexes of the player. It took a few minutes to adapt , but compared to DA it's so laughably easy it's sad.



1. I noticed that it took me the same to kill the Orgre in the demo has it did the first Orgre in DA O, it seems they increased everyones health to make up for the faster combat. Also we`ve only played on normal, I`m expecting combat to be harder on Nightmare. 
2.Friendly Fire is on Nightmare, I don`t like this change but hey play on Nightmare if you found it easy without FF.

Go play Origins on normal and tell me which is easier, they`re both laughably easy (for me anyways) But people still find it hard, there`s a new thread about needing help to fight the Orgre everyday.

Modifié par yogolol, 26 février 2011 - 10:49 .


#33
Grunk

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Main thing about the demo was that it lacked the auto-attack feature. I bet if that was in, there wouldn't be nearly as much ranting about it.



So really, it's an issue with the demo giving an incomplete example of how the combat will feel. I mean it'd always be rather incomplete, but auto-attack seems to be a major feature for some folks.

#34
Mauross

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Black-Xero wrote...

Mauross wrote...

lolwat? i love DA:O and i hate DA2 =/ the combat is just too unrealistic, =/

Everything in Origins was "too unrealistic".Well,not everything but you shoul know what I mean.

you are talking about the fantasy game thing? im talking about the combat, just look origins combat, how 2h sword worked, how the DW animations for skills worked, they were very realistic, now look at dragon age 2, they are just atacking everywhere spining jumping teleporting... 

#35
Black-Xero

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Mauross wrote...

Black-Xero wrote...

Mauross wrote...

lolwat? i love DA:O and i hate DA2 =/ the combat is just too unrealistic, =/

Everything in Origins was "too unrealistic".Well,not everything but you shoul know what I mean.

you are talking about the fantasy game thing? im talking about the combat, just look origins combat, how 2h sword worked, how the DW animations for skills worked, they were very realistic, now look at dragon age 2, they are just atacking everywhere spining jumping teleporting... 

If you played as a DW warrior wearing massive armor...well,that didn't really work.Tiny swords,big armor,ground rolls.They got rid of that in DAII.It does have realism!

Modifié par Black-Xero, 26 février 2011 - 10:48 .


#36
Stardusk78

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BobSmith101 wrote...

yogolol wrote...

 The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you. 


You read stuff like this and then you see why they are Biowares new audience.

1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.

If you find DA2 harder it's because the combat has gone from RPG combat (based on stats) to "twitch" combat, based on the reflexes of the player. It took a few minutes to adapt , but compared to DA it's so laughably easy it's sad.




What the hell are you talking about? Friendly Fire IS in DA2 and not only that, you have MELEE friendly fire so it is even harder...jeez.

#37
godlike13

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Mauross wrote...

Black-Xero wrote...

Mauross wrote...

lolwat? i love DA:O and i hate DA2 =/ the combat is just too unrealistic, =/

Everything in Origins was "too unrealistic".Well,not everything but you shoul know what I mean.

you are talking about the fantasy game thing? im talking about the combat, just look origins combat, how 2h sword worked, how the DW animations for skills worked, they were very realistic, now look at dragon age 2, they are just atacking everywhere spining jumping teleporting... 


Ya, guys just standing there taking turns slashing each other. Oh what realism...

Modifié par godlike13, 26 février 2011 - 10:53 .


#38
Black-Xero

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godlike13 wrote...

Ya, guys just standing there taking turns slashing each other. Oh what realism...

And then there's the way of how they always try avoiding a vital area.Why can't the archer hit an enemy in the head? Oh wait,they still won't die.

#39
Godak

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JohnEpler wrote...

Let's avoid the 'IF YOU DO NOT AGREE WITH ME YOU ARE WRONG' method of debate.


...But politiks is a fun game! Image IPB

#40
PinkShoes

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Yeah its pretty much the same just visually more appealing and faster.

#41
Boss Fog

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The combat to me feels incredibly similar to be honest. The only thing that has really changed are aesthetics and weapon selections.



Some people don't like the "hot rod samurai" look. I personally think it's an improvement, but it gets a little repetitive sometimes but I'll get over it.



Some people want their mages using great swords/crossbows. This is cool, if done properly. I do not believe it was done properly in Origins so I'm not concerned.



Generally, some people's views differ greatly (a hard concept to grasp). Some people are also reasonable or very unreasonable about it.

#42
yogolol

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Black-Xero wrote...

godlike13 wrote...

Ya, guys just standing there taking turns slashing each other. Oh what realism...

And then there's the way of how they always try avoiding a vital area.Why can't the archer hit an enemy in the head? Oh wait,they still won't die.


You can always just say your archer has bad aim.

#43
hawat333

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Stardusk78 wrote...
What the hell are you talking about? Friendly Fire IS in DA2 and not only that, you have MELEE friendly fire so it is even harder...jeez.

... only on Nightmare.

#44
Black-Xero

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yogolol wrote...

Black-Xero wrote...

godlike13 wrote...

Ya, guys just standing there taking turns slashing each other. Oh what realism...

And then there's the way of how they always try avoiding a vital area.Why can't the archer hit an enemy in the head? Oh wait,they still won't die.


You can always just say your archer has bad aim.

No! My archer has a great aim and that aim should be used in combat.His aim should improve after all the enemies he had to shoot his arrow at.You're not just supposed to spam your opponent with an infinite supply of arrows.

Modifié par Black-Xero, 26 février 2011 - 10:58 .


#45
Wulfram

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It's not dramatically different, and enjoyable, but I still prefer DA:O based on what I've seen.



Maybe playing on a higher difficulty, and/or at a higher level will help.

#46
yogolol

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hawat333 wrote...

Stardusk78 wrote...
What the hell are you talking about? Friendly Fire IS in DA2 and not only that, you have MELEE friendly fire so it is even harder...jeez.

... only on Nightmare.


Yah this does suck, not sure why the changed it from the way Origins worked. Only thing I can think of is the melee friendly fire being too much to handle for other difficulties? 

Modifié par yogolol, 26 février 2011 - 10:59 .


#47
AkiKishi

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yogolol wrote...

BobSmith101 wrote...

yogolol wrote...

 The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you. 


You read stuff like this and then you see why they are Biowares new audience.

1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.

If you find DA2 harder it's because the combat has gone from RPG combat (based on stats) to "twitch" combat, based on the reflexes of the player. It took a few minutes to adapt , but compared to DA it's so laughably easy it's sad.



1. I noticed that it took me the same to kill the Orgre in the demo has it did the first Orgre in DA O, it seems they increased everyones health to make up for the faster combat. Also we`ve only played on normal, I`m expecting combat to be harder on Nightmare. 
2.Friendly Fire is on Nightmare, I don`t like this change but hey play on Nightmare if you found it easy without FF.

Go play Origins on normal and tell me which is easier, they`re both laughably easy (for me anyways) But people still find it hard, there`s a new thread about needing help to fight the Orgre everyday.





Harder huh, take an hour of practce ? 

Did I hit a nerve Image IPB

#48
Thullon

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There were some major limitations imposed on melee due to the movement style in DA:O. I'm not talking about positioning, I'm talking about the clumsy shuffling and turning that melee had to endure. Issues imposed by the technology and issues that ranged could generally ignore or even exploit in combat.

I don't think that teleporting is the best solution but given the clumsy alternative I prefer it. Only a few abilities let you teleport short distances. The rest of the time there are short leaps or lunges, no one is jumping across the battlefield ala KotOR.



Combat got faster. The application of tactics in general didn't change.



The demo was a dumbed down version of the game.

If you want something more challenging then you'll have to wait for harder modes on the retail version. Friendly fire, harder combat, etc. are supposed to be there.


#49
AkiKishi

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Stardusk78 wrote...

What the hell are you talking about? Friendly Fire IS in DA2 and not only that, you have MELEE friendly fire so it is even harder...jeez.


Well unless he has the full game he's talking about the demo and FF is not in the demo. Therefore any tactics used in the demo would not involve friendly fire, see ?

#50
kingjezza

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Seeing as the whole shuffling Origins characters have been mentioned 6 billion times I just thought I would say that instead of shuffling towards an enemy in the demo I had my rogue Hawke do about half a dozen spin kicks to catch up with the enemy I was trying to attack, nice upgrade.

Modifié par kingjezza, 26 février 2011 - 11:05 .