If you don`t like DA2 combat, you didn`t like Origins.
#51
Posté 26 février 2011 - 11:06
#52
Posté 26 février 2011 - 11:08
kingjezza wrote...
Seeing as the whole shuffling Origins characters have been mentioned 6 billion times I just thought I would say that instead of shuffling towards an enemy in the demo I had my rogue Hawke do about half a dozen spin kicks to catch up with the enemy I was trying to attack, nice upgrade.
It is an upgrade; those "spin kicks" do damage. Whether you like the animation or not is a completely different story.
#53
Posté 26 février 2011 - 11:09
Modifié par TheCreeper, 26 février 2011 - 11:10 .
#54
Posté 26 février 2011 - 11:09
JrayM16 wrote...
BobSmith101 wrote...
You read stuff like this and then you see why they are Biowares new audience.
1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.
If you find DA2 harder it's because the combat has gone from RPG combat (based on stats) to "twitch" combat, based on the reflexes of the player. It took a few minutes to adapt , but compared to DA it's so laughably easy it's sad.
Wow, I actually alrgely disagreed with the OP's assessment but this post does not help.
Overgeneralize "Bioware's new audience". *eyeroll*
1. Doesn't necessarily remove need for tactics+game not significantly easier.
2. So?
Your point amkes me feel like I ahve to choose between dumb and dumber in this thread to side with. Not sure which is which yet.
When refering to the original poster ? That's hardly generalising.
1.Yes it does.
You accuse me of being dumb and you don't know what the implications of no friendly fire are...
No offence but I'd rather you joined the other side.
#55
Posté 26 février 2011 - 11:11
Thullon wrote...
The demo was a dumbed down version of the game.
If you want something more challenging then you'll have to wait for harder modes on the retail version. Friendly fire, harder combat, etc. are supposed to be there.
I really can't wait for the "insane" version of DA2. Pressing even more buttons to knock off even more hps sounds simply thrilling.
Why could they just not put an FF toggle so you could have it without all the extra button pushing?
#56
Posté 26 février 2011 - 11:12
If you want to discuss your concerns like rational adults, great.
If you want to fling insults and vitriol back and forth, I'd strongly recommend you stop.
#57
Posté 26 février 2011 - 11:12
#58
Posté 26 février 2011 - 11:14
errend wrote...
just give me a on/off friendly fire option and ill be happy
Likewise.
There is nothing tactical about spamming AOE's over your tank.
#59
Posté 26 février 2011 - 11:14
TelvanniWarlord wrote...
kingjezza wrote...
Seeing as the whole shuffling Origins characters have been mentioned 6 billion times I just thought I would say that instead of shuffling towards an enemy in the demo I had my rogue Hawke do about half a dozen spin kicks to catch up with the enemy I was trying to attack, nice upgrade.
It is an upgrade; those "spin kicks" do damage. Whether you like the animation or not is a completely different story.
Spin kicks do damage alright, you're likely to break an ankle doing kicks like that repeatedly, it's not the wisest way to chase down an enemy in battle.
They didn't damage the darkspwn, he was going after Beth and I was trying to follow him and attack, he toddled off towards her and I just spin kicked my way behind him until he stopped.
#60
Posté 26 février 2011 - 11:17
I`m willing to bet that on Nightmare it`ll harder, we`ve still only played on normal it`s not suppose to be hard. But based on what I`ve seen if enemies can dish out a lot of damage and move a lot faster and have your melee companions doing FF than it`ll be harder than Origins.BobSmith101 wrote...
yogolol wrote...
1. I noticed that it took me the same to kill the Orgre in the demo has it did the first Orgre in DA O, it seems they increased everyones health to make up for the faster combat. Also we`ve only played on normal, I`m expecting combat to be harder on Nightmare.BobSmith101 wrote...
yogolol wrote...
The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you.
You read stuff like this and then you see why they are Biowares new audience.
1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.
If you find DA2 harder it's because the combat has gone from RPG combat (based on stats) to "twitch" combat, based on the reflexes of the player. It took a few minutes to adapt , but compared to DA it's so laughably easy it's sad.
2.Friendly Fire is on Nightmare, I don`t like this change but hey play on Nightmare if you found it easy without FF.
Go play Origins on normal and tell me which is easier, they`re both laughably easy (for me anyways) But people still find it hard, there`s a new thread about needing help to fight the Orgre everyday.
Harder huh, take an hour of practce ?
Did I hit a nerve
#61
Posté 26 février 2011 - 11:17
Modifié par errend, 26 février 2011 - 11:18 .
#62
Posté 26 février 2011 - 11:19
kingjezza wrote...
TelvanniWarlord wrote...
kingjezza wrote...
Seeing as the whole shuffling Origins characters have been mentioned 6 billion times I just thought I would say that instead of shuffling towards an enemy in the demo I had my rogue Hawke do about half a dozen spin kicks to catch up with the enemy I was trying to attack, nice upgrade.
It is an upgrade; those "spin kicks" do damage. Whether you like the animation or not is a completely different story.
Spin kicks do damage alright, you're likely to break an ankle doing kicks like that repeatedly, it's not the wisest way to chase down an enemy in battle.
They didn't damage the darkspwn, he was going after Beth and I was trying to follow him and attack, he toddled off towards her and I just spin kicked my way behind him until he stopped.
Realism comparisons don't really count... There's enough unrealistic things about DA:O that I could spam on about but I won't.
Whether or not you thought they were doing damage is irrelevant, the fact of the matter is the spin kick is an auto attack, just like the warrior's charge and shield charge, it does damage. Don't let the lack of damage numbers deter you.
I'm not trying to be a dick or anything but seriously, the kicks do damage. The reason your rogue kept doing it was to catch up, it couldn't continue the combo because the darkspawn wasn't in range but that doesn't mean the damage wasn't happening.
#63
Posté 26 février 2011 - 11:19
#64
Posté 26 février 2011 - 11:20
#65
Posté 26 février 2011 - 11:21
BobSmith101 wrote...
JrayM16 wrote...
BobSmith101 wrote...
You read stuff like this and then you see why they are Biowares new audience.
1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.
If you find DA2 harder it's because the combat has gone from RPG combat (based on stats) to "twitch" combat, based on the reflexes of the player. It took a few minutes to adapt , but compared to DA it's so laughably easy it's sad.
Wow, I actually alrgely disagreed with the OP's assessment but this post does not help.
Overgeneralize "Bioware's new audience". *eyeroll*
1. Doesn't necessarily remove need for tactics+game not significantly easier.
2. So?
Your point amkes me feel like I ahve to choose between dumb and dumber in this thread to side with. Not sure which is which yet.
When refering to the original poster ? That's hardly generalising.
1.Yes it does.
You accuse me of being dumb and you don't know what the implications of no friendly fire are...
No offence but I'd rather you joined the other side.
I would like to start by retracting my "dumb" statement. That was stupid. I just feel like neither side is presenting their case very well.
1. Need for tactic and ability to use tactic to enrich game experience are two separate things entirely.
#66
Posté 26 février 2011 - 11:22
TelvanniWarlord wrote...
kingjezza wrote...
TelvanniWarlord wrote...
kingjezza wrote...
Seeing as the whole shuffling Origins characters have been mentioned 6 billion times I just thought I would say that instead of shuffling towards an enemy in the demo I had my rogue Hawke do about half a dozen spin kicks to catch up with the enemy I was trying to attack, nice upgrade.
It is an upgrade; those "spin kicks" do damage. Whether you like the animation or not is a completely different story.
Spin kicks do damage alright, you're likely to break an ankle doing kicks like that repeatedly, it's not the wisest way to chase down an enemy in battle.
They didn't damage the darkspwn, he was going after Beth and I was trying to follow him and attack, he toddled off towards her and I just spin kicked my way behind him until he stopped.
Realism comparisons don't really count... There's enough unrealistic things about DA:O that I could spam on about but I won't.
Whether or not you thought they were doing damage is irrelevant, the fact of the matter is the spin kick is an auto attack, just like the warrior's charge and shield charge, it does damage. Don't let the lack of damage numbers deter you.
I'm not trying to be a dick or anything but seriously, the kicks do damage. The reason your rogue kept doing it was to catch up, it couldn't continue the combo because the darkspawn wasn't in range but that doesn't mean the damage wasn't happening.
Don't think you're being a dick, wasn't meant as anything other than a light hearted conversation
#67
Posté 26 février 2011 - 11:25
kingjezza wrote...
TelvanniWarlord wrote...
kingjezza wrote...
TelvanniWarlord wrote...
kingjezza wrote...
Seeing as the whole shuffling Origins characters have been mentioned 6 billion times I just thought I would say that instead of shuffling towards an enemy in the demo I had my rogue Hawke do about half a dozen spin kicks to catch up with the enemy I was trying to attack, nice upgrade.
It is an upgrade; those "spin kicks" do damage. Whether you like the animation or not is a completely different story.
Spin kicks do damage alright, you're likely to break an ankle doing kicks like that repeatedly, it's not the wisest way to chase down an enemy in battle.
They didn't damage the darkspwn, he was going after Beth and I was trying to follow him and attack, he toddled off towards her and I just spin kicked my way behind him until he stopped.
Realism comparisons don't really count... There's enough unrealistic things about DA:O that I could spam on about but I won't.
Whether or not you thought they were doing damage is irrelevant, the fact of the matter is the spin kick is an auto attack, just like the warrior's charge and shield charge, it does damage. Don't let the lack of damage numbers deter you.
I'm not trying to be a dick or anything but seriously, the kicks do damage. The reason your rogue kept doing it was to catch up, it couldn't continue the combo because the darkspawn wasn't in range but that doesn't mean the damage wasn't happening.
Don't think you're being a dick, wasn't meant as anything other than a light hearted conversation
Glad we're on the same page.... sort of.
#68
Posté 26 février 2011 - 11:25
#69
Posté 26 février 2011 - 11:26
#70
Posté 26 février 2011 - 11:30
JrayM16 wrote...
I would agree that DA2's combat is just Origins' combat sped up and flashier.
Quoted for truth.
#71
Posté 26 février 2011 - 11:32
BobSmith101 wrote...
errend wrote...
just give me a on/off friendly fire option and ill be happy
Likewise.
There is nothing tactical about spamming AOE's over your tank.
Not to mention stuff like putting your tank inside a force field. Oh, wait......
#72
Posté 26 février 2011 - 11:32
errend wrote...
i love both....in your face everyone who like to whine
What he said, well... not necessarily the in your face part.
#73
Posté 26 février 2011 - 11:35
#74
Posté 26 février 2011 - 11:36
The main difference in the speed of the combat is that it's much more based on reflexes. Were before you could manage your entire party well in real time you can now only control one character. If you want to pause it you have a ~.5 second window to hit spacebar and execute a command - and then do it again a second later. I personally like the original combat and felt that it had the perfect blend of speed for playing in real time without requiring excessive amounts tactical pausing
#75
Posté 26 février 2011 - 11:48
BobSmith101 wrote...
JrayM16 wrote...
BobSmith101 wrote...
You read stuff like this and then you see why they are Biowares new audience.
1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.
If you find DA2 harder it's because the combat has gone from RPG combat (based on stats) to "twitch" combat, based on the reflexes of the player. It took a few minutes to adapt , but compared to DA it's so laughably easy it's sad.
Wow, I actually alrgely disagreed with the OP's assessment but this post does not help.
Overgeneralize "Bioware's new audience". *eyeroll*
1. Doesn't necessarily remove need for tactics+game not significantly easier.
2. So?
Your point amkes me feel like I ahve to choose between dumb and dumber in this thread to side with. Not sure which is which yet.
When refering to the original poster ? That's hardly generalising.
1.Yes it does.
You accuse me of being dumb and you don't know what the implications of no friendly fire are...
No offence but I'd rather you joined the other side.
For the millioneth time, there is friendly fire, even by weapons! Jeez





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