If you don`t like DA2 combat, you didn`t like Origins.
#76
Posté 26 février 2011 - 11:56
#77
Posté 27 février 2011 - 12:14
#78
Posté 27 février 2011 - 12:20
yogolol wrote...
but I`ll get over it in less than an hour of playing the game, and so will you.
Thank you for deciding for all of us. We are relieved to hear it.
#79
Posté 27 février 2011 - 12:26
FieryDove wrote...
yogolol wrote...
but I`ll get over it in less than an hour of playing the game, and so will you.
Thank you for deciding for all of us. We are relieved to hear it.
Any time.
#80
Posté 27 février 2011 - 12:29
Stardusk78 wrote...
For the millioneth time, there is friendly fire, even by weapons! Jeez
Not in the demo which is what we are all basing judgements on.
#81
Posté 27 février 2011 - 12:33
in DA2 it looks silly
OP the title of your thread is ridiculous, why do you care so much that people don't like the new style?
what difference does it make to you? you like it, so fine, you play it.
[Mod edit - Don't circumvent the curse filter]
Modifié par Gimme H, 27 février 2011 - 12:49 .
#82
Posté 27 février 2011 - 12:34
In origins it was attack, hit special attack, pause, execute special attack, pause, continue attack.
Now it's attack, execute special attack, attack.
The mage's attacks are the only thing that was actually sped up.
#83
Posté 27 février 2011 - 12:45
#84
Posté 27 février 2011 - 12:46
#85
Posté 27 février 2011 - 12:57
-resource management
-positioning
-teamwork
isnt very essential in DA2, while those were definitly important in DAO (or at least more rewarding). Being able to command your party members doesn´t constitute tactical gameplay.
#86
Posté 27 février 2011 - 01:02
#87
Posté 27 février 2011 - 01:14
DA:O on normal required the same level of tactics as the demo with few exceptions. Basically none.
That's not to say you didn't benefit from using tactics in either case but they simply weren't required.
#88
Posté 27 février 2011 - 01:31
#89
Posté 27 février 2011 - 02:08
I played a 2hander as a main and was fond of setting up allied tactics and then running with it. I dislike controlling my allies beyond correcting crappy AI choices or during difficult fights as it breaks some level of immersion for me. As such I would spend large chunks of time watching my character stare at an opponent face to face just waiting for him to swing his weapon. The number of times I watched a mob 1 hit away from death having a minute long staring contest with my warrior was rather irritating. Of course that's before they increased stamina regeneration which made things a good bit quicker, but the point still stands. Based on the demo, I will have more "fun" with Dragon Age 2's combat. It felt like I was an individual with a party of companions seeking to accomplish a goal instead of simply existing as a hive mind. It's just absurd the number of times I abused the not so bright AI in origins and their inability to overcome the extraordinarily complex obstacle known as a door.
I have my fair share of issues with the demo, such as the AI ignoring healing tactics, but the combat actually looks interesting to me. A different tactical approach than the usual and one that actually might be entertaining. Of course I happen to have a broad range of interests with gaming genres so perhaps I'm at an advantage there, but the demo has still left me with hope for a enjoyable game.
Edit - In response to the post above me that I only just saw, I actually enjoyed the PC version considerably more than the PS3 version. The combat especially as it felt more fluid. Just personal preference I suppose but I felt it was better suited with the convenient positioning of movement, attack nearest, skill selection, camera, etc. The control scheme on the ps3 annoyed me a bit other than the regular attack function and basic skills.
Modifié par Alamadis, 27 février 2011 - 02:19 .
#90
Posté 27 février 2011 - 02:14
Balek-Vriege wrote...
Just to add my 2 cents in, I don't think we can judge the tactical requirements of DA2 based off the first 5 minutes of the game and one early Kirkwall quest. That would be like judging Baldurs Gate's tactical aspects and combat based off encounters in Candlekeep. Not exactly the hardest part of that game.
I've been singing this song in another thread. It's amazing how people make broad judgments of the entire game based off a short demo / a few minutes of gameplay footage / summaries of a review they've never seen etc.
#91
Posté 27 février 2011 - 02:15
#92
Posté 27 février 2011 - 02:16
Because the only thing to like about a game is combat. Not interacting with characters, not developing a character, not changing the world, not the art design, and not the lore of the setting.yogolol wrote...
If you don`t like DA2 combat, you didn`t like Origins.
It's combat all the way down.
#93
Posté 27 février 2011 - 02:18
Maria Caliban wrote...
Because the only thing to like about a game is combat. Not interacting with characters, not developing a character, not changing the world, not the art design, and not the lore of the setting.yogolol wrote...
If you don`t like DA2 combat, you didn`t like Origins.
It's combat all the way down.
I interpreted it as "You didn't like Origins[' combat]" But, given the language tangent in the other thread, I suppose your point is just as valid
#94
Posté 27 février 2011 - 02:21
Top Gun volleyball wrote...
I loved Origins. Hate DA 2. Argument disproven. Please get some corporate drone (preferably Epler) to lock this thread.
I only want to be a corporate drone if it comes with robot-like strength and recall.
Otherwise, it sounds like a bum deal.
#95
Posté 27 février 2011 - 02:22
JohnEpler wrote...
Top Gun volleyball wrote...
I loved Origins. Hate DA 2. Argument disproven. Please get some corporate drone (preferably Epler) to lock this thread.
I only want to be a corporate drone if it comes with robot-like strength and recall.
Otherwise, it sounds like a bum deal.
Resistance is futile, punk*.
*If a Borg actually called someone a punk, I would cry tears.
#96
Posté 27 février 2011 - 02:23
Top Gun volleyball wrote...
I loved Origins. Hate DA 2. Argument disproven. Please get some corporate drone (preferably Epler) to lock this thread.
Wow, how intelligent..
Do you want a cookie! I think you want a cookie!!!
#97
Posté 27 février 2011 - 02:24
The game is definitely not harder for the faster combat, if the demo is anything to go by. I had very little trouble getting through the demo levels with an appropriate amount of pause and play. Compared to DAO the intro level is kinda cake walkey, and I'm not talking about the insta-gib exaggeration by Varric. But I love the insta gib part, LOVE it.
#98
Posté 27 février 2011 - 02:24
JohnEpler wrote...
I only want to be a corporate drone if it comes with robot-like strength and recall.
Otherwise, it sounds like a bum deal.
But then you can get first crack at the coffeepot. Isn't that enough perk?
#99
Posté 27 février 2011 - 02:30
#100
Posté 27 février 2011 - 02:32
DA2 has just one simple long attack animation, stretching through 5 motions, not so much a chain of attacks that you can change willy nilly. Granted it would've been awesome if the developers had made different variations on this new battle, as DA:O had you attacking in different arcs as a Warrior or Rogue randomly. Still, that's just a minor thing. The battle style is great now.
hopefully people understand what I just said.





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