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If you don`t like DA2 combat, you didn`t like Origins.


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#76
Balek-Vriege

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Just to add my 2 cents in, I don't think we can judge the tactical requirements of DA2 based off the first 5 minutes of the game and one early Kirkwall quest. That would be like judging Baldurs Gate's tactical aspects and combat based off encounters in Candlekeep. Not exactly the hardest part of that game. :)

#77
errend

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balek just crushed half of you people....bg was awsome btw and i got killed by those wana be assassin atleast once -_-

#78
FieryDove

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yogolol wrote...

 but I`ll get over it in less than an hour of playing the game, and so will you. 


Thank you for deciding for all of us. We are relieved to hear it.

#79
yogolol

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FieryDove wrote...

yogolol wrote...

 but I`ll get over it in less than an hour of playing the game, and so will you. 


Thank you for deciding for all of us. We are relieved to hear it.


Any time.

#80
AkiKishi

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Stardusk78 wrote...

For the millioneth time, there is friendly fire, even by weapons! Jeez


Not in the demo which is what we are all basing judgements on.

#81
Gimme H

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the difference is in origins it has a realistic look and feel,
in DA2 it looks silly

OP the title of your thread is ridiculous, why do you care so much that people don't like the new style?
what difference does it make to you? you like it, so fine, you play it.

[Mod edit - Don't circumvent the curse filter]

Modifié par Gimme H, 27 février 2011 - 12:49 .


#82
Jarradane

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It's really not even that sped up, the moves just flow into each other a lot better.

In origins it was attack, hit special attack, pause, execute special attack, pause, continue attack.

Now it's attack, execute special attack, attack.



The mage's attacks are the only thing that was actually sped up.

#83
Mihura

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I actually like the combat more now, it is more responsive but I have a question in the PC version, can a move the camera freely with the mage skills or it is always focus on the character? I tried the xbox version and it worked, so where is this on the PC?

#84
John Epler

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Don't circumvent the curse filter.

#85
Ivolon

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Hmm, the demo probably isn´t enough to make a fair comparison, but it seems that

-resource management

-positioning

-teamwork

isnt very essential in DA2, while those were definitly important in DAO (or at least more rewarding). Being able to command your party members doesn´t constitute tactical gameplay.

#86
Lyrium.2

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I feel DA2 battle system is almost the same except there's an attack button now which finally gives me a reason to hit the X button during battle.

#87
Thullon

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I think people are confusing the "lack of tactics" with "the demo was too easy."



DA:O on normal required the same level of tactics as the demo with few exceptions. Basically none.

That's not to say you didn't benefit from using tactics in either case but they simply weren't required.

#88
KingJason13

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I've played both the PC and PS3 version of the demo... and I have to say that the game clearly caters to the console market. The graphics are impressive on PC, hands down superior to the consoles. DA2 is much much better looking on the PS3 than DAO was on that platform. I don't even have a problem with the new visual style. What I hate is the new combat mechanics. They are clearly geared towards the console: cartoony, twitchy, and over the top. I felt like Hawke would whip out the Chains of Olympus at any moment. The main diff between the PC and console versions, was that on the PS3 (and I'll assume 360 as well), each sword stroke required a button press, while the PC iteration didn't. Simple skills like back stab were far more useful on the console than on the PC given the fact of the controller layout being more suited to quick twitch reaction. Due to this fact, the PC combat becomes clunky, and not nearly as fluid as on the console. I can see options intended to sell to the console market being widely ignored if played on PC. I am actually contemplating not playing DA2 on my beloved PC!!! It would be the first Bioware game I haven't. (If only the PS3 graphics could compare).Who knows? Maybe Bioware will give us PC users the option to use the 360 Controller for Windows...

#89
Alamadis

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When Dragon Age Origins came out I told a few friends about.  My method of describing the combat was "an mmo style rpg".  After playing the demo for DA:2 I describe it to them as an "action rpg".  For me, that sums it up pretty clearly.  I loved origins.  However, the combat was not my favorite part of it.  In fact, it was probably my least favorite part of the game.  I actually do play MMO's so it felt familiar and I did enjoy it, but it certainly wasn't exciting.

 I played a 2hander as a main and was fond of setting up allied tactics and then running with it.  I dislike controlling my allies beyond correcting crappy AI choices or during difficult fights as it breaks some level of immersion for me.  As such I would spend large chunks of time watching my character stare at an opponent face to face just waiting for him to swing his weapon.  The number of times I watched a mob 1 hit away from death having a minute long staring contest with my warrior was rather irritating.  Of course that's before they increased stamina regeneration which made things a good bit quicker, but the point still stands.  Based on the demo, I will have more "fun" with Dragon Age 2's combat.  It felt like I was an individual with a party of companions seeking to accomplish a goal instead of simply existing as a hive mind.  It's just absurd the number of times I abused the not so bright AI in origins and their inability to overcome the extraordinarily complex obstacle known as a door. 

I have my fair share of issues with the demo, such as the AI ignoring healing tactics, but the combat actually looks interesting to me.  A different tactical approach than the usual and one that actually might be entertaining.  Of course I happen to have a broad range of interests with gaming genres so perhaps I'm at an advantage there, but the demo has still left me with hope for a enjoyable game.

Edit - In response to the post above me that I only just saw, I actually enjoyed the PC version considerably more than the PS3 version.  The combat especially as it felt more fluid.  Just personal preference I suppose but I felt it was better suited with the convenient positioning of movement, attack nearest, skill selection, camera, etc.  The control scheme on the ps3 annoyed me a bit other than the regular attack function and basic skills.  

Modifié par Alamadis, 27 février 2011 - 02:19 .


#90
Fadook

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Balek-Vriege wrote...

Just to add my 2 cents in, I don't think we can judge the tactical requirements of DA2 based off the first 5 minutes of the game and one early Kirkwall quest. That would be like judging Baldurs Gate's tactical aspects and combat based off encounters in Candlekeep. Not exactly the hardest part of that game. :)


I've been singing this song in another thread. It's amazing how people make broad judgments of the entire game based off a short demo / a few minutes of gameplay footage / summaries of a review they've never seen etc.

#91
Top Gun volleyball

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I loved Origins. Hate DA 2. Argument disproven. Please get some corporate drone (preferably Epler) to lock this thread.

#92
Maria Caliban

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yogolol wrote...

If you don`t like DA2 combat, you didn`t like Origins.

Because the only thing to like about a game is combat. Not interacting with characters, not developing a character, not changing the world, not the art design, and not the lore of the setting.

It's combat all the way down.

#93
mesmerizedish

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Maria Caliban wrote...

yogolol wrote...

If you don`t like DA2 combat, you didn`t like Origins.

Because the only thing to like about a game is combat. Not interacting with characters, not developing a character, not changing the world, not the art design, and not the lore of the setting.

It's combat all the way down.


I interpreted it as "You didn't like Origins[' combat]" But, given the language tangent in the other thread, I suppose your point is just as valid :P

#94
John Epler

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Top Gun volleyball wrote...

I loved Origins. Hate DA 2. Argument disproven. Please get some corporate drone (preferably Epler) to lock this thread.


I only want to be a corporate drone if it comes with robot-like strength and recall.

Otherwise, it sounds like a bum deal.

#95
mesmerizedish

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JohnEpler wrote...

Top Gun volleyball wrote...

I loved Origins. Hate DA 2. Argument disproven. Please get some corporate drone (preferably Epler) to lock this thread.


I only want to be a corporate drone if it comes with robot-like strength and recall.

Otherwise, it sounds like a bum deal.


Resistance is futile, punk*.




*If a Borg actually called someone a punk, I would cry tears.

#96
Darkeus

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Top Gun volleyball wrote...

I loved Origins. Hate DA 2. Argument disproven. Please get some corporate drone (preferably Epler) to lock this thread.


Wow, how intelligent..

Do you want a cookie!  I think you want a cookie!!!  :o

#97
Kilshrek

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I'm not getting over the top-bottom camera view so easily, it makes targeting at distance painful to very annoying at times. I'm also not getting over the chess-like quality of DAO's combat, but I'm not saying DA 2's combat is radically different. The combat visuals could be a lot less exaggerated but it is mostly the same game.

The game is definitely not harder for the faster combat, if the demo is anything to go by. I had very little trouble getting through the demo levels with an appropriate amount of pause and play. Compared to DAO the intro level is kinda cake walkey, and I'm not talking about the insta-gib exaggeration by Varric. But I love the insta gib part, LOVE it.

#98
FieryDove

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JohnEpler wrote...

I only want to be a corporate drone if it comes with robot-like strength and recall.

Otherwise, it sounds like a bum deal.


But then you can get first crack at the coffeepot. Isn't that enough perk?

#99
Cadell

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I actually like the new battle system, if you haven't noticed, each different class uses an actual battle style, not just some random swings, and if you want to take it to classic RPG style, you absolutely can, its the pause system that they've always had for DA games. If you want it to be action adventure feeling, play it normally! It just gives love to both aspects of what people play the games for.

#100
TEWR

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I like the new combat, more realistic and less feeling like your characters picked up a sword for the first time. (Man I just repeat myself on different threads. I don't like this). Anyway, I don't consider DA2 to be "dumbed down" or a "hack-and-slash" game. Don't hack-and-slash games let you chain together combos? the God of War series, bayonetta, and Dante's Inferno are prime examples, though they are among the newer iterations.

DA2 has just one simple long attack animation, stretching through 5 motions, not so much a chain of attacks that you can change willy nilly. Granted it would've been awesome if the developers had made different variations on this new battle, as DA:O had you attacking in different arcs as a Warrior or Rogue randomly. Still, that's just a minor thing. The battle style is great now.

hopefully people understand what I just said.