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If you don`t like DA2 combat, you didn`t like Origins.


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#101
didymos1120

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ishmaeltheforsaken wrote...

*If a Borg actually called someone a punk, I would cry tears.


As opposed to what?  Crying lemon marmalade?:P

#102
Cadell

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The Ethereal Writer Redux wrote...
 the God of War series, bayonetta, and Dante's Inferno are prime examples, 

DA2 has just one simple long attack animation, stretching through 5 motions, not so much a chain of attacks that you can change willy nilly. Granted it would've been awesome if the developers had made different variations on this new battle, as DA:O had you attacking in different arcs as a Warrior or Rogue randomly. Still, that's just a minor thing. The battle style is great now.



So.... God of War... and the 'like god of war but...' brigade? 

The abilities still seperate the attack flow nicely, like if you are a rogue, you can evade back and do a leaping stab with both blades;  where as normally if you just stand there attacking something you just do the 13 strikes combo.

So in a sense they kind of did change it up in the new battle, you just have to use an ability or two every once in a while to make it better, or atleast do more.

#103
mesmerizedish

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didymos1120 wrote...

ishmaeltheforsaken wrote...

*If a Borg actually called someone a punk, I would cry tears.


As opposed to what?  Crying lemon marmalade?:P


IT WOULDN'T BE THE FIRST TIME?!?!




... I mean, what? :huh:

#104
TEWR

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didymos1120 wrote...

ishmaeltheforsaken wrote...

*If a Borg actually called someone a punk, I would cry tears.


As opposed to what?  Crying lemon marmalade?:P


Bann teagan approves +15

Teagan: MARMALADE!!!!


also this



#105
TEWR

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Cadell wrote...

The Ethereal Writer Redux wrote...
 the God of War series, bayonetta, and Dante's Inferno are prime examples, 

DA2 has just one simple long attack animation, stretching through 5 motions, not so much a chain of attacks that you can change willy nilly. Granted it would've been awesome if the developers had made different variations on this new battle, as DA:O had you attacking in different arcs as a Warrior or Rogue randomly. Still, that's just a minor thing. The battle style is great now.



So.... God of War... and the 'like god of war but...' brigade? 

The abilities still seperate the attack flow nicely, like if you are a rogue, you can evade back and do a leaping stab with both blades;  where as normally if you just stand there attacking something you just do the 13 strikes combo.

So in a sense they kind of did change it up in the new battle, you just have to use an ability or two every once in a while to make it better, or atleast do more.


wait... are you asking me something or are you confused by something I said or....


gah now I'm confused so much my brain hurts. thanks Image IPB

#106
Cyakura

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If remember correctly, among the first Interviews Bioware gave, was that they were expanding on DAO combat system, so yes it is DAO style but much more flashier and in my humble opinion much better:)

#107
Neverwinter_Knight77

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Origins didn't have an obnoxiously long cooldown on healing, and it had an "isometric" view.  I loved Origins, and was disappointed in the DA II demo.  What else is there to be said?

#108
Melness

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Neverwinter_Knight77 wrote...

Origins didn't have an obnoxiously long cooldown on healing, and it had an "isometric" view.  I loved Origins, and was disappointed in the DA II demo.  What else is there to be said?


You do realize that a longer cooldown on healing comes with apropriate rebalancing and the lack of isometric view is to enrich ambience?

#109
Sacred_Fantasy

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I play most fighting games, Street Fighter, Mortal Kombat, King of Fighter, Dynasty Warrior, Samurai Warrior, Tekken, Marvel vs Capcom, etc... Fast pace and flashy combat in DA2 is nothing new to me. I still pause, execute special attack, pause, attack, pause, execute special attack, to direct my party's attacks on specific target like I did in DAO. It's a welcome addition to DA2. I have non combat related issue with DA2. But that's off topic.

#110
Neverwinter_Knight77

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Gimme H wrote...

the difference is in origins it has a realistic look and feel,
in DA2 it looks silly


That too.

#111
Steel Moon

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It's not that I don't like the combat system per se. That appears to function basically the same way as Origins'. It's that I'm not fond of the over-the-top new animations. I can understand speeding up the action a bit (watching 2H warriors fight in DAO was painful) but I think they took it too far. I tried playing a warrior in the demo yesterday and was bored nearly to the point of tears. It all just looks like a big mass of non-descript limbs with vaguely sword-like motion blurs flying around. I liked being able to make out what was going on in the Origins battles. I also really wish they hadn't done away with the top-down camera option.

#112
Melness

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Steel Moon wrote...

It's not that I don't like the combat system per se. That appears to function basically the same way as Origins'. It's that I'm not fond of the over-the-top new animations. I can understand speeding up the action a bit (watching 2H warriors fight in DAO was painful) but I think they took it too far. I tried playing a warrior in the demo yesterday and was bored nearly to the point of tears. It all just looks like a big mass of non-descript limbs with vaguely sword-like motion blurs flying around. I liked being able to make out what was going on in the Origins battles. I also really wish they hadn't done away with the top-down camera option.


I got what you mean, but if we are any alike, its just a matter of getting used to the new animations - much in the same way of playing through Origins and getting better at it.

Alas, according to Gaider I think, the isometric view had to go for it greatly limited the efforts of the devs for areas.

#113
Giant ambush beetle

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In my opinion shuffling is way better than teleporting, combat sped up to 300%, lack of tactics and the resulting jerky epilepsy-inducing animations.

DAO's combat was not perfect by any means, but DA2's combat makes me want to stab my eyes with a fork.
I wouldn't call it bad, its just ....strange and unprofessional..., its jerky, no style, no tactics, no positioning, weapons don't have any sense of weight and don't seem to connect, strange physics. Its a step backwards compared to DAO's combat system.-

#114
Arttis

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yogolol wrote...

 The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you. 

your right I didnt like the combat very much on either.

#115
Melness

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The Woldan wrote...

In my opinion shuffling is way better than teleporting, combat sped up to 300%, lack of tactics and the resulting jerky epilepsy-inducing animations.


I'm sorry, but where did you see incredible tactical prowess in the origin stories of DA:O? Because thats what the demo is, essentially, except that its also buggy (4 month old build, I heard), skill limited, cut and inventory limited.

And, given that fights in DA:O's Nightmare would occasionally go quite quickly for me, I'd assume that they would be faster than the speed of light in Normal (which is, I believe, the difficulty level for the demo).

#116
Hexadecimal

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yogolol wrote...

You read stuff like this and then you see why they are Biowares new audience.

1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.


1. I would hardly consider it no tactics.

2. I would figure no f riendly fire is an option. I played on the consoles on normal, so no friendly fire was just normal to me.

The demo is locked to normal. I'm assuming that the higher difficulties will bring high challenge.
(also, I'm hardly Bioware's new audience, I played baldurs gate 2 back in the day kthx)

Modifié par Hexadecimal, 27 février 2011 - 03:22 .


#117
TEWR

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Melness wrote...

The Woldan wrote...

In my opinion shuffling is way better than teleporting, combat sped up to 300%, lack of tactics and the resulting jerky epilepsy-inducing animations.


I'm sorry, but where did you see incredible tactical prowess in the origin stories of DA:O? Because thats what the demo is, essentially, except that its also buggy (4 month old build, I heard), skill limited, cut and inventory limited.

And, given that fights in DA:O's Nightmare would occasionally go quite quickly for me, I'd assume that they would be faster than the speed of light in Normal (which is, I believe, the difficulty level for the demo).


agreed. the demo itself was made a while back, as I found a eurogamer review months back that knew details about what went on in the demo, giving spoilers and such regarding Carver and Wesley in the beginning. As such, the demo is only the prototype version of the game, not the actual finished product or anywhere even remotely close to it.

and yes the difficulty was on normal. and even then I found it to be a little tricky. It still has difficulty like DA:O did.

#118
Cadell

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Lol I am agreeing with you, thats all, that and all the games you listed were just God of War. With sex appeal, or more blood. lol

The Ethereal Writer Redux wrote...

Cadell wrote...

The Ethereal Writer Redux wrote...
 the God of War series, bayonetta, and Dante's Inferno are prime examples, 

DA2 has just one simple long attack animation, stretching through 5 motions, not so much a chain of attacks that you can change willy nilly. Granted it would've been awesome if the developers had made different variations on this new battle, as DA:O had you attacking in different arcs as a Warrior or Rogue randomly. Still, that's just a minor thing. The battle style is great now.



So.... God of War... and the 'like god of war but...' brigade? 

The abilities still seperate the attack flow nicely, like if you are a rogue, you can evade back and do a leaping stab with both blades;  where as normally if you just stand there attacking something you just do the 13 strikes combo.

So in a sense they kind of did change it up in the new battle, you just have to use an ability or two every once in a while to make it better, or atleast do more.


wait... are you asking me something or are you confused by something I said or....


gah now I'm confused so much my brain hurts. thanks Image IPB



#119
TEWR

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Cadell wrote...

Lol I am agreeing with you, thats all, that and all the games you listed were just God of War. With sex appeal, or more blood. lol


oh lol. Yea those were the only games that came to mind to prove my point, even though the whole hack and slash thing has been around for a good while. Some people consider some other game series to be hack and slash, but to me those ones they would point out weren't. but I'm rambling now, back on topic.

DA2 is fine and hasn't changed anything for the worse people. Deal with it.

#120
OrlesianWardenCommander

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DA2 looks exactly like what I wanted thanks bioware keep it up!

#121
yogolol

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Maria Caliban wrote...

yogolol wrote...

If you don`t like DA2 combat, you didn`t like Origins.

Because the only thing to like about a game is combat. Not interacting with characters, not developing a character, not changing the world, not the art design, and not the lore of the setting.

It's combat all the way down.


Yah, was referring to just Origins combat, not the whole game itself.

#122
TwistedComplex

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I never played Bioware games for combat

I never picked up Mass Effect and said "Wow this is a great shooter!"

Nor have i ever picked up DA:O and said "The combat is just like an MMO! I love it!"

As long as i can get through the game without wanting to kill myself, I'm fine

#123
HawXV2

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The Woldan wrote...

In my opinion shuffling is way better than teleporting, combat sped up to 300%, lack of tactics and the resulting jerky epilepsy-inducing animations.

DAO's combat was not perfect by any means, but DA2's combat makes me want to stab my eyes with a fork.
I wouldn't call it bad, its just ....strange and unprofessional..., its jerky, no style, no tactics, no positioning, weapons don't have any sense of weight and don't seem to connect, strange physics. Its a step backwards compared to DAO's combat system.-


Kinda like Origins...

#124
Embrosil

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yogolol wrote...

 The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you. 


What? So in Origins we had characters flying around the battlefield like rockets on steroids? In origins two handers were completely weightless? In origins we had teleporting rogues? I must have played a different game then... Makes game harder? You are full of jokes today. In the demo you do not have to use ANY tactics, you do not have to switch to a different character, hell you even do not have to THINK. Really hard game...

Modifié par Embrosil, 27 février 2011 - 11:54 .


#125
Suron

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I'm fine with the actual mechanics..because as you said..it's practically the same.

what I do have issues with is the crap animations. They're too jerky. And look like dog feces.

I'm a turn-based, tactical player through and through (old gold-box DnD games/Temple of Elemental Evil style)....but because of how total fail clunky bad the animation were I enjoyed the combat on the PS3 demo more then my PC demo..because mashing fits the animations more and I expect crap animations on a console.

Not to mention the complaints may not be about the "mechanics" (like mine) but about the animations..and cartoony/anime style idiocy. So no..if you don't like the combat in DA2 it does NOT mean you didn't like it in DA:O.

but shallow minds wouldn't understand.