ishmaeltheforsaken wrote...
*If a Borg actually called someone a punk, I would cry tears.
As opposed to what? Crying lemon marmalade?
ishmaeltheforsaken wrote...
*If a Borg actually called someone a punk, I would cry tears.
The Ethereal Writer Redux wrote...
the God of War series, bayonetta, and Dante's Inferno are prime examples,
DA2 has just one simple long attack animation, stretching through 5 motions, not so much a chain of attacks that you can change willy nilly. Granted it would've been awesome if the developers had made different variations on this new battle, as DA:O had you attacking in different arcs as a Warrior or Rogue randomly. Still, that's just a minor thing. The battle style is great now.
didymos1120 wrote...
ishmaeltheforsaken wrote...
*If a Borg actually called someone a punk, I would cry tears.
As opposed to what? Crying lemon marmalade?
didymos1120 wrote...
ishmaeltheforsaken wrote...
*If a Borg actually called someone a punk, I would cry tears.
As opposed to what? Crying lemon marmalade?
Cadell wrote...
The Ethereal Writer Redux wrote...
the God of War series, bayonetta, and Dante's Inferno are prime examples,
DA2 has just one simple long attack animation, stretching through 5 motions, not so much a chain of attacks that you can change willy nilly. Granted it would've been awesome if the developers had made different variations on this new battle, as DA:O had you attacking in different arcs as a Warrior or Rogue randomly. Still, that's just a minor thing. The battle style is great now.
So.... God of War... and the 'like god of war but...' brigade?
The abilities still seperate the attack flow nicely, like if you are a rogue, you can evade back and do a leaping stab with both blades; where as normally if you just stand there attacking something you just do the 13 strikes combo.
So in a sense they kind of did change it up in the new battle, you just have to use an ability or two every once in a while to make it better, or atleast do more.
Neverwinter_Knight77 wrote...
Origins didn't have an obnoxiously long cooldown on healing, and it had an "isometric" view. I loved Origins, and was disappointed in the DA II demo. What else is there to be said?
Gimme H wrote...
the difference is in origins it has a realistic look and feel,
in DA2 it looks silly
Steel Moon wrote...
It's not that I don't like the combat system per se. That appears to function basically the same way as Origins'. It's that I'm not fond of the over-the-top new animations. I can understand speeding up the action a bit (watching 2H warriors fight in DAO was painful) but I think they took it too far. I tried playing a warrior in the demo yesterday and was bored nearly to the point of tears. It all just looks like a big mass of non-descript limbs with vaguely sword-like motion blurs flying around. I liked being able to make out what was going on in the Origins battles. I also really wish they hadn't done away with the top-down camera option.
your right I didnt like the combat very much on either.yogolol wrote...
The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you.
The Woldan wrote...
In my opinion shuffling is way better than teleporting, combat sped up to 300%, lack of tactics and the resulting jerky epilepsy-inducing animations.
yogolol wrote...
You read stuff like this and then you see why they are Biowares new audience.
1. Faster combat plus easy combat means no need for tactics.
2. No friend fire means that you can do things in DA2 that would downright stupid in DA.
Modifié par Hexadecimal, 27 février 2011 - 03:22 .
Melness wrote...
The Woldan wrote...
In my opinion shuffling is way better than teleporting, combat sped up to 300%, lack of tactics and the resulting jerky epilepsy-inducing animations.
I'm sorry, but where did you see incredible tactical prowess in the origin stories of DA:O? Because thats what the demo is, essentially, except that its also buggy (4 month old build, I heard), skill limited, cut and inventory limited.
And, given that fights in DA:O's Nightmare would occasionally go quite quickly for me, I'd assume that they would be faster than the speed of light in Normal (which is, I believe, the difficulty level for the demo).
The Ethereal Writer Redux wrote...
Cadell wrote...
The Ethereal Writer Redux wrote...
the God of War series, bayonetta, and Dante's Inferno are prime examples,
DA2 has just one simple long attack animation, stretching through 5 motions, not so much a chain of attacks that you can change willy nilly. Granted it would've been awesome if the developers had made different variations on this new battle, as DA:O had you attacking in different arcs as a Warrior or Rogue randomly. Still, that's just a minor thing. The battle style is great now.
So.... God of War... and the 'like god of war but...' brigade?
The abilities still seperate the attack flow nicely, like if you are a rogue, you can evade back and do a leaping stab with both blades; where as normally if you just stand there attacking something you just do the 13 strikes combo.
So in a sense they kind of did change it up in the new battle, you just have to use an ability or two every once in a while to make it better, or atleast do more.
wait... are you asking me something or are you confused by something I said or....
gah now I'm confused so much my brain hurts. thanks
Cadell wrote...
Lol I am agreeing with you, thats all, that and all the games you listed were just God of War. With sex appeal, or more blood. lol
Maria Caliban wrote...
Because the only thing to like about a game is combat. Not interacting with characters, not developing a character, not changing the world, not the art design, and not the lore of the setting.yogolol wrote...
If you don`t like DA2 combat, you didn`t like Origins.
It's combat all the way down.
The Woldan wrote...
In my opinion shuffling is way better than teleporting, combat sped up to 300%, lack of tactics and the resulting jerky epilepsy-inducing animations.
DAO's combat was not perfect by any means, but DA2's combat makes me want to stab my eyes with a fork.
I wouldn't call it bad, its just ....strange and unprofessional..., its jerky, no style, no tactics, no positioning, weapons don't have any sense of weight and don't seem to connect, strange physics. Its a step backwards compared to DAO's combat system.-
yogolol wrote...
The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you.
Modifié par Embrosil, 27 février 2011 - 11:54 .