If you don`t like DA2 combat, you didn`t like Origins.
#126
Posté 27 février 2011 - 01:43
I do not like DA2 combat. animations are too fast and they suck. Balance seems strange. The feel is completely off. It doesn't feel like a western RPG anymore.
I could write a thesis on this subject alone, but I won't. Walls of texts aren't interesting.
But it grates me when people make such stupid assumptions and generalizations.
#127
Posté 27 février 2011 - 02:13
1. For people who say that it has turned into a "click to win" game...paraphrasing this statement:
"I really can't wait for the "insane" version of DA2. Pressing even more buttons to knock off even more hps sounds simply thrilling."
How was this different from Origins? I clicked buttons aplenty in Origins (the only difference being the character executed moves more slowly. Like the hula-mage dance.). If you're arguing about the lack of a need for tactics in the Demo, I would argue that that would apply in Origins on Normal/Easy mode as well. Hell, when I play on Normal I just run straight to the boss and do some micro-managing here and there for the companions to deal with mobs without any real planning as to luring/tanking etc. In fact Origins on Normal is way more easier than this Demo (which is also on Normal).
DA:O needs tactical game-playing only on nightmare, and since DA2 will have melee FF I'm guessing that DA2 will be on par or even more difficult than its predecessor when on nightmare mode.
2. Its not realistic....
ಠ_ಠ Urm. In DAO you could miss when stabbing a stunned enemy/enemy who is inches away. There were many gameplay mechanics that were inconsistent with reality, the only difference being that these were inconsistencies people were used to.
3. Its too fast.
There was something nifty on Origins called Haste. Also Double Haste. That was fun. Everyone looked like extras in a Charlie Chaplin film when running around. Anyway. What I'm saying is, you could play DA:O fast as well. The only difference is on DA2 you don't need your mages around to do it. Plus your PC and NPCs look cool while doing so.
Modifié par zahra, 27 février 2011 - 02:14 .
#128
Posté 27 février 2011 - 02:30
Still has the tactical aspect... if you use it. Fact is you can play both the demo AND origins on normal difficulty without any tactics or strategy and do well, but you perform better when using tactics and strategy, in both the demo and origins. So claiming one game or the other is less tactical than the other is a mute point and reeks of ignorance.
I agree some of the animations are OTT, they dont kill the game for me, and its not a button masher hack'n'slash some exaggerating bashers claim, but the exaggerated start on consoles could be viewed as such.
Modifié par Siven80, 27 février 2011 - 02:36 .
#129
Posté 27 février 2011 - 08:54
#130
Posté 27 février 2011 - 09:12
Grunk wrote...
Main thing about the demo was that it lacked the auto-attack feature. I bet if that was in, there wouldn't be nearly as much ranting about it.
So really, it's an issue with the demo giving an incomplete example of how the combat will feel. I mean it'd always be rather incomplete, but auto-attack seems to be a major feature for some folks.
I agree that they should have allowed console players to choose this option in the demo as it seems that it is the main reason people have so much "hate" for the game. Even so however, the people complaining need to realize that auto-attacking will be in the final version and that Bioware didnt give them the short end of the stick.
#131
Posté 27 février 2011 - 09:49
Riloux wrote...
I guess I'm the exception.
No, you are not. yogolol is correct. You didn't like Origins at all.
Why?
Because yogolol says so! yogolol is always correct after all. At least, that's what yogolol's mummy always tell yogolol so how can it not be true?
I'm too hating combat in both Origins and DA2. It's fortunate that I read this topic because otherwise I would never know!
Modifié par Ignus Burns, 27 février 2011 - 09:50 .
#132
Posté 27 février 2011 - 09:52
#133
Posté 08 mars 2011 - 10:43
#134
Posté 08 mars 2011 - 11:12
Just my own personal observation.
Modifié par SerenityRebirth, 08 mars 2011 - 11:13 .
#135
Posté 08 mars 2011 - 11:16
yogolol wrote...
The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you.
Well, I mostly agree with you. DA2's combat is an evolution of DA:O's ones that goes in the right direction and it's superior on most levels. The only real problem I have with it after playing the demo on PC is the removal of the ISO view. Given the fact that the game is more responsive, flashier and more visceral, it would have helped a lot. With all the animations going on (blood, bombs, fire, ice, jump and so on) sometimes the combat feel too chaotic if you want to micro manage your party properly. Iso view (or any kind of tactical view) would have helped a lot.
It seems to me that the game is meant to be played mostly in RT with Hawke, using tactics for the rest of the party.
Modifié par FedericoV, 08 mars 2011 - 11:18 .
#136
Posté 08 mars 2011 - 11:18
#137
Posté 08 mars 2011 - 11:26
Grunk wrote...
Even so however, the people complaining need to realize that auto-attacking will be in the final version and that Bioware didnt give them the short end of the stick.
Well it's not in final version until they fix it along with everything else that needs fixed such as for example the importing issue.
Modifié par Dragoonlordz, 08 mars 2011 - 11:26 .
#138
Posté 08 mars 2011 - 11:29
Demo-Mike wrote...
Riloux wrote...
I guess I'm the exception.
Two of us presently
Three of us? Or did someone beat me to it?
Engage Bunnitis. D:
Fuzzies. <3
#139
Posté 08 mars 2011 - 11:29
Dragoonlordz wrote...
Grunk wrote...
Even so however, the people complaining need to realize that auto-attacking will be in the final version and that Bioware didnt give them the short end of the stick.
Well it's not in final version until they fix it along with everything else that needs fixed such as for example the importing issue.
This. Give me a console auto-attack feature and I'll be happy
#140
Posté 08 mars 2011 - 12:06
yogolol wrote...
The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you.
lol





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