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If you don`t like DA2 combat, you didn`t like Origins.


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#126
Lotion Soronarr

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DA:O combat system was OK....a bit slow, had some things to improve.. But I'm talking overall here, including the "feel" of the combat.

I do not like DA2 combat. animations are too fast and they suck. Balance seems strange. The feel is completely off. It doesn't feel like a western RPG anymore.


I could write a thesis on this subject alone, but I won't. Walls of texts aren't interesting.
But it grates me when people make such stupid assumptions and generalizations.

#127
zahra

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A few things I don't get, and I would love explained to me.

1. For people who say that it has turned into a "click to win" game...paraphrasing this statement:

"I really can't wait for the "insane" version of DA2. Pressing even more buttons to knock off even more hps sounds simply thrilling."

How was this different from Origins? I clicked buttons aplenty in Origins (the only difference being the character executed moves more slowly. Like the hula-mage dance.). If you're arguing about the lack of a need for tactics in the Demo, I would argue that that would apply in Origins on Normal/Easy mode as well. Hell, when I play on Normal I just run straight to the boss and do some micro-managing here and there for the companions to deal with mobs without any real planning as to luring/tanking etc. In fact Origins on Normal is way more easier than this Demo (which is also on Normal).

DA:O needs tactical game-playing only on nightmare, and since DA2 will have melee FF I'm guessing that DA2 will be on par or even more difficult than its predecessor when on nightmare mode.

2. Its not realistic....

ಠ_ಠ Urm. In DAO you could miss when stabbing a stunned enemy/enemy who is inches away. There were many gameplay mechanics that were inconsistent with reality, the only difference being that these were inconsistencies people were used to.

3. Its too fast.

There was something nifty on Origins called Haste. Also Double Haste. That was fun. Everyone looked like extras in a Charlie Chaplin film when running around. Anyway. What I'm saying is, you could play DA:O fast as well. The only difference is on DA2 you don't need your mages around to do it. Plus your PC and NPCs look cool while doing so.

Modifié par zahra, 27 février 2011 - 02:14 .


#128
Siven80

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The combat mechanics are essentially a more fluid DAO which is a good thing.

Still has the tactical aspect... if you use it. Fact is you can play both the demo AND origins on normal difficulty without any tactics or strategy and do well, but you perform better when using tactics and strategy, in both the demo and origins. So claiming one game or the other is less tactical than the other is a mute point and reeks of ignorance.

I agree some of the animations are OTT, they dont kill the game for me, and its not a button masher hack'n'slash some exaggerating bashers claim, but the exaggerated start on consoles could be viewed as such.

Modifié par Siven80, 27 février 2011 - 02:36 .


#129
errend

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hell i find it funny that people complain a bout the demo on console to be a button masher....its a freaking console what do you ****ing expect -_-

#130
Bborst

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Grunk wrote...

Main thing about the demo was that it lacked the auto-attack feature. I bet if that was in, there wouldn't be nearly as much ranting about it.

So really, it's an issue with the demo giving an incomplete example of how the combat will feel. I mean it'd always be rather incomplete, but auto-attack seems to be a major feature for some folks.


I agree that they should have allowed console players to choose this option in the demo as it seems that it is the main reason people have so much "hate" for the game. Even so however, the people complaining need to realize that auto-attacking will be in the final version and that Bioware didnt give them the short end of the stick.

#131
Ignus Burns

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Riloux wrote...
I guess I'm the exception.


No, you are not. yogolol is correct. You didn't like Origins at all.

Why?
Because yogolol says so! yogolol is always correct after all. At least, that's what yogolol's mummy always tell yogolol so how can it not be true?

I'm too hating combat in both Origins and DA2. It's fortunate that I read this topic because otherwise I would never know!

Modifié par Ignus Burns, 27 février 2011 - 09:50 .


#132
errend

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gota love sarcasm

#133
romandoggie

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I agree with people who say its too fast. It is too fast for my liking, and all the tricks and random stuff. I think they are trying to follow mass effects path, where in mass effect 1, it was slow paced, RPG, not as much action. With mass effect 2, they set a faster pace with the fighting, making it more action orientated. Shooters normally go for more action, and mass effect 2 was awesome. Dragon age should stay as a tactical RPG, it shouldn't have moved to the more action side of things. Luckily, i respect story far more than anything. But it still feels a bit wrong.

#134
SerenityRebirth

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I guess that I can both sides of the argument. The speed is definitely different from the previous game, which therefore may create a different gameplay dynamic for some people. However, you are still moving around in real time like the other. However, there seems to be less emphasis on micro-management on the lower difficulty settings. The fact that your heavy hitters hit faster, and your tanks can move into the front faster makes it so that there is less of a shuffle to move people into position. This shift in micromanagement seems to be one big reason why some people love the new changes, and why others hate it.

Just my own personal observation.

Modifié par SerenityRebirth, 08 mars 2011 - 11:13 .


#135
FedericoV

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yogolol wrote...

 The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you. 


Well, I mostly agree with you. DA2's combat is an evolution of DA:O's ones that goes in the right direction and it's superior on most levels. The only real problem I have with it after playing the demo on PC is the removal of the ISO view. Given the fact that the game is more responsive, flashier and more visceral, it would have helped a lot. With all the animations going on (blood, bombs, fire, ice, jump and so on) sometimes the combat feel too chaotic if you want to micro manage your party properly. Iso view (or any kind of tactical view) would have helped a lot.

It seems to me that the game is meant to be played mostly in RT with Hawke, using tactics for the rest of the party.

Modifié par FedericoV, 08 mars 2011 - 11:18 .


#136
Ryllen Laerth Kriel

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DA:O's combat system had some room for improvement in my opinion, sure. I am not a fan of "fixing" it by speeding up combat and adding goofy over-the-top animations, particularly what was done to rogues with all the Lord of the Dance moves, smoke bombs and teleporting. Farewell dark and gritty fantasy. It looks like a cross between a Peter Pan musical and Dawn of the Dead. The greater limitation in item usage is another combat related gripe. Alright, ending it here or else this will be nine paragraphs long!

#137
Dragoonlordz

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Grunk wrote...

Even so however, the people complaining need to realize that auto-attacking will be in the final version and that Bioware didnt give them the short end of the stick.



Well it's not in final version until they fix it along with everything else that needs fixed such as for example the importing issue.

Modifié par Dragoonlordz, 08 mars 2011 - 11:26 .


#138
Darkieus

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Demo-Mike wrote...

Riloux wrote...

I guess I'm the exception.


Two of us presently


Three of us? Or did someone beat me to it?

Engage Bunnitis. D:

Fuzzies. <3

#139
Big I

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Dragoonlordz wrote...

Grunk wrote...

Even so however, the people complaining need to realize that auto-attacking will be in the final version and that Bioware didnt give them the short end of the stick.



Well it's not in final version until they fix it along with everything else that needs fixed such as for example the importing issue.



This. Give me a console auto-attack feature and I'll be happy

#140
wowpwnslol

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yogolol wrote...

 The only difference is the visuals, you do the same thing to fight as you did in Origins. This time around though everyone does crazy jumps and spins instead of auto attacking like in Origins, I`m fine with this but a lot of people are acting like this ruined the combat when it didn`t really change how you play at all. Sure it plays a lot faster, but that makes the game harder (which imo it needed to be) and if you can`t keep up pause the game and keep track of what`s going on. Though, what I don`t like is that they took away the birds eye view camera but I`ll get over it in less than an hour of playing the game, and so will you. 


lol