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Toolset or DLC which would you want more?


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#51
AmstradHero

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Lord Gremlin wrote...

Aesieru wrote...

DLC, haven't tried a mod.

This.

Maybe you should consider trying some so as to make an informed decision?

If I had to pick, I'd ask for a toolset. Unfortunately, that doesn't make money for BioWare or EA - and first and foremost, they are businesses who have a legal obligation to do just that.

Modifié par AmstradHero, 26 février 2011 - 11:42 .


#52
rayvioletta

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toolset, definitely. and while I'm a pc player I'd still like to see our console brethren get the ability to use mods from the toolset too

#53
Typical Forum Sycophant

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Toolset, unless the DLC is of mind blowing quality.

Black-Xero wrote...

DLC.I'm a console gamer and proud of it.

the fact that you have to say it just feels...sad...

#54
UndercoverDoctor

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There weren't any stand out mods for Origins. So, DLC.

#55
Mengtzu

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AmstradHero wrote...

If I had to pick, I'd ask for a toolset. Unfortunately, that doesn't make money for BioWare or EA - and first and foremost, they are businesses who have a legal obligation to do just that.



It does add value to their platform, though.  It's difficult for us to say whether it's enough to justify the investment of resources (we only see one half of the transaction), but I'd say there's a strong argument for it.  Particularly in the case of DA2 which looks even more suited to modding to my eyes.

In my case, I'd naturally want a toolset.  No matter how good DA2 or its expansions/DLC are, I'd have more fun making nice tactical boss encounters for that lovely new combat system.

#56
Beerfish

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Toolset but I think the majority of the people would say dlc. If they could have a short term big push at doing some things to jump start the toolset work they would see a very large increase in fan made work.

#57
JrayM16

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Typical Forum Sycophant wrote...

Toolset, unless the DLC is of mind blowing quality.

Black-Xero wrote...

DLC.I'm a console gamer and proud of it.

the fact that you have to say it just feels...sad...


Well, we have to stand up to the endless PC gamer elitism.

#58
John Epler

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Felfenix wrote...

DLC. I know some people think their little fan creations are anything on par with what Bioware does, but it's a joke to even think such things. If I just wanted the gaming equivalent of fan fiction, I'd still be playing with the other toolsets and not care for DA2.


In fact, a large reason for the disparity of quality between official content and mods has nothing to do with ability, but rather resources. The fact remains that we have numerous folks on staff who have fairly specialized skillsets that they hone at least 5 days a week. This is what we are paid to do, and so we already have a significant time advantage over folks who work on mods when they have a few hours during the week.

Add funding to that mix and we simply have access to more resources than modders. I don't think that makes us any more talented, just better supplied with what we need in the areas of personnel, time and financial resources. And there's a lot of high-quality fan-made content out there, both for our games and for the games of others. Dismissing it as 'fan fiction' is certainly your prerogative, but I believe you do them and yourself a disservice.

As for the arguments about the financials of releasing a toolset insofar as DLC is concerned, the idea that releasing a toolset eats into our DLC numbers is not true. If anything, it keeps people playing and using the game for a far longer time, which means that when DLC is released, DA2 has a larger mindshare and thus folks are more likely to purchase DLC.

#59
EclipticOlive54

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DLC as I am a console user, most of the time anyway.

Modifié par EclipticOlive54, 27 février 2011 - 12:05 .


#60
M4H AIDAH

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dlc dont no what a toolset is but i guess it aint on xbox lol

#61
Voidlight

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I like both for different reasons. The toolset brings cool features like more customisation options, armour & weapons, and mods that can drastically change gameplay. It lets us customise the game itself, increasing its longevity considerably. Good DLC brings official campaigns and hours of new content, which should be worth paying money for. Great DLC comes in the form of full expansions.

And history has proven that mod communities are a force to be reckoned with, not just some "bad fan fiction" writers. Just look at Counter-Strike, Team Fortress or Garry's Mod. Or look at the currently-in-progress Middle Earth RP for Oblivion, which turns the entire game into Lord of the Rings. Or what about the recently-publicised mod for Starcraft 2 which turned the game into an MMO? Modders can be very capable and influential people.

Modifié par Voidlight, 27 février 2011 - 12:28 .


#62
AmstradHero

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JohnEpler wrote...

Felfenix wrote...

DLC. I know some people think their little fan creations are anything on par with what Bioware does, but it's a joke to even think such things. If I just wanted the gaming equivalent of fan fiction, I'd still be playing with the other toolsets and not care for DA2.


In fact, a large reason for the disparity of quality between official content and mods has nothing to do with ability, but rather resources. The fact remains that we have numerous folks on staff who have fairly specialized skillsets that they hone at least 5 days a week. This is what we are paid to do, and so we already have a significant time advantage over folks who work on mods when they have a few hours during the week.

Add funding to that mix and we simply have access to more resources than modders. I don't think that makes us any more talented, just better supplied with what we need in the areas of personnel, time and financial resources. And there's a lot of high-quality fan-made content out there, both for our games and for the games of others. Dismissing it as 'fan fiction' is certainly your prerogative, but I believe you do them and yourself a disservice.

Well put. As one of the makers of "little fan creations", I take umbrage at people's dismissal of my work, particularly those who haven't even tried it. I put a lot of time and effort into my mods to make sure they are of a high quality. I'm not going to argue that I as a solo modder can make mods that have all the polish of a AAA commercial title, but I'll definitely argue that I can make high quality mods that are good fun. Certainly, there are mods of low quality, but there are commercial games of low quality too, and plenty of them.

JohnEpler wrote...
As for the arguments about the financials of releasing a toolset insofar as DLC is concerned, the idea that releasing a toolset eats into our DLC numbers is not true. If anything, it keeps people playing and using the game for a far longer time, which means that when DLC is released, DA2 has a larger mindshare and thus folks are more likely to purchase DLC.

I'm not sure if you're referring to my comment here. My point was that there is no direct financial benefit in releasing a toolset, because typically a toolset is free, whereas DLC sales provide an immediately measurable dollar figure. I agree there is definitely a tangible benefit to a toolset in keeping people interested in a game and hence potentially increasing DLC sales.Of course, I don't know how you would measure the quantity of that benefit.

Modifié par AmstradHero, 27 février 2011 - 12:30 .


#63
Lennonkun

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Voidlight wrote...

I like both for different reasons. The toolset brings cool features like more customisation options, armour & weapons, and mods that can drastically change gameplay. It lets us customise the game itself, drastically increasing its longevity. Good DLC brings official campaigns and hours of new content, which should be worth paying money for.

And history has proven that mod communities are a force to be reckoned with, not just some "bad fan fiction" writers. Just look at Counter-Strike, Team Fortress or Garry's Mod. Or look at the currently-in-progress Middle Earth RP for Oblivion, which turns the entire game into Lord of the Rings. Or what about the recently-publicised mod for Starcraft 2 which turned the game into an MMO?


Hell, look at Natural Selection. That was easily the best mod for HL and now it's its own freaking game, and it looks beautiful.

Also, I don't know about Bioware, but I know Bethesda pretty much requires anyone they hire to have made a mod for one of their games.

Modifié par Lennonkun, 27 février 2011 - 12:29 .


#64
sevalaricgirl

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Toolset. I can already think of stuff that needs to be changed. I'd also like a character creator so we can design our Hawke before the game even starts. I know we'll probably not get one, but it would make a continuity difference in the game.

#65
DraCZeQQ

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JohnEpler wrote...
...


So players think toolset is awesome, Bioware thinks toolset is awesome ... so cmon, give it to us please! =) Take the extra mile :wub:

#66
Chaos-fusion

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Toolset. I enjoy seeing what I can add, or tweak, (given that I've just gotten brand new animation software I'd love to try out) I love seeing what others can do (and they can do a much better job than me!) and it keeps my interest up long enough for me to be interested in the slower trickle of DLC. .. Sure, I wouldn't buy armour packs, but I don't buy them even with no toolset. I'd even go so far as say a toolset would make me more likely to buy DLC. Without it, I'd power through a game and move on.

On top of that, since I now have less and less money to spend on hobbies, if I have two games I'm looking forward to, but only one has a toolset, you can guarentee I'll go for the one with it. If I had to choose between DA2 and Skyrim, at this point it'd be the latter simply because I'd get more from it for my money. *Hates needing to be a shrewd customer, instead of a fan*

Modifié par Chaos-fusion, 27 février 2011 - 12:34 .


#67
Raygereio

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As already stated this choice is a false one. An update to the toolset and DLC aren't mutually exclusive.

But if one were to put a gun to my head and make me choose, then using DA:O's DLC as a benchmark, I'd say toolset all the way and say forget about the DLC.
DA:O's DLC was disapointing to say the least. At least the toolset provided the oppertunity to tweak certain gameplay annoyances and keep the game fun and interesting beyond the first playthrough, something DA:O's DLC failed to do.

Modifié par Raygereio, 27 février 2011 - 12:37 .


#68
borelocin

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I would much prefer a toolset to DLC as a first priority. I understand DLC has it's place (especially for people on console) but the beauty of playing on PC is the ability to tailor the game to your tastes.

P.S. No I'm not slagging off console gamers - I play plenty of games on console myself when they are single platform games. For multi-platform games I generally prefer the PC version because I can tailor it with mods.

Modifié par borelocin, 27 février 2011 - 12:39 .


#69
TQ-mod

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Toolset means a lot of mods better than DCL

So Toolset for me

#70
mesmerizedish

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JohnEpler wrote...

As for the arguments about the financials of releasing a toolset insofar as DLC is concerned, the idea that releasing a toolset eats into our DLC numbers is not true. If anything, it keeps people playing and using the game for a far longer time, which means that when DLC is released, DA2 has a larger mindshare and thus folks are more likely to purchase DLC.


So, what you're saying is that you used to want to give us a toolset, but now you really want to give us a toolset? :o

#71
Arttis

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toolset for console please.

make it simple.

#72
FieryDove

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rayvioletta wrote...

toolset, definitely. and while I'm a pc player I'd still like to see our console brethren get the ability to use mods from the toolset too


They will never get them unless they all RISE UP and complain to M$ and S$ny. Simple.

Must have toolset pls...Image IPB

#73
cmessaz

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*looks at Origins DLC* Yeah...gonna have to vote toolset. While it wasn't bad necessarily, (I am one of the few who had fun with DC) it's been the mods that have kept me into the game.

Modifié par cmessaz, 27 février 2011 - 12:40 .


#74
ALVIG824

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umm DLC b/c i haz xbox

#75
sevalaricgirl

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AmstradHero wrote...I'm not sure if you're referring to my comment here. My point was that there is no direct financial benefit in releasing a toolset, because typically a toolset is free, whereas DLC sales provide an immediately measurable dollar figure. I agree there is definitely a tangible benefit to a toolset in keeping people interested in a game and hence potentially increasing DLC sales.Of course, I don't know how you would measure the quantity of that benefit.


The reason I started playing DAO was because of the mods.  There are some awesome mods.  There are armor mods that are just gorgeous, Ser Gilmore mod is excellent as are both the Alistair and Zevran love mods, the wedding mod, all excellent.  I bought the ultimate edition because I wanted all the dlc and mods.  So will I buy the DLC, I'll buy every one they release.

Modifié par sevalaricgirl, 27 février 2011 - 12:42 .