Toolset or DLC which would you want more?
#76
Posté 27 février 2011 - 12:42
A lot of people detracted from the difficulty and fighting graphics of DAO, but thanks to mods those had the ability to be enhanced as well. Mods can also help with some of the shortcomings of a game. Myself, DAO felt too ethnocentric for me, so I was able to use the toolset to change the look of DAO to what I wanted with more people of color, changing the races of some npcs, or even custom armors to add to the vibrancy of the game.
While some people may prefer DLC's, I found that in the case of DAO many mods outshined and overmatched many of the DLC's.
So my vote is clearly for a tooset. That way those of us who want to customize it to our likes, we can. Just because there are mods available does not mean you as a player have to use them, but not having the option at all, IMO, severly limits the games appeal to a great many of us in the modding community.
#77
Posté 27 février 2011 - 12:44
#78
Posté 27 février 2011 - 12:44
#79
Posté 27 février 2011 - 12:45
#80
Posté 27 février 2011 - 12:48
cmessaz wrote...
*looks at Origins DLC* Yeah...gonna have to vote toolset.
I think we all agree Origins DLC were a mixed bag - I loved Shale, but was unpleasantly surprised when Warden's Keep fizzled out so fast and didn't give me an actualy keep.
I skipped all the other DLC altogether,
#81
Posté 27 février 2011 - 12:50
Well, really, I like this idea best.Covi wrote...
Toolset and DLC can coexist peacefully.
#82
Posté 27 février 2011 - 12:54
Sleek wrote...
Toolset. The fans can create amazing NEW content and its for free. EA is not going to give up the DLC . DA2 is going to destroy us with DLC . Im talking about record breaking DLC, its sad really.
I agree. I would prefer fewer more quality DLC's in DA2 as compared to what came with DAO. A lot of little simplistic DLC's that added gimics killed my like for DLC's. I would prefer one or two larger more involved DLC's and a toolset than no toolset and a lot of little 20 minnute add-ons that give items that can't measure up to a mod made by a toolset. I have yet to usse any DLC items from DAO while instead using modded armors and items that looked better, had better stats, and added more fun to the game.
#83
Posté 27 février 2011 - 12:57
#84
Posté 27 février 2011 - 12:57
#85
Posté 27 février 2011 - 12:59
#86
Posté 27 février 2011 - 01:09
RagingCyclone wrote...
Toolset hands down. As a strictly pc gamer...mods are a lifeblood of a game for me. If I can't mod it myself or have access to mods for it, a game becomes dull after a couple of playthroughs. Mods extend the lifespan of a game. Just take DAO for example, there is no way I would still be playing over a year later had it not been for mods that allow it to take on a new look, feel, and in some cases a new story. Mods like Dark Times, Alley of Murders, and Guests and Legends are a few examples of good quality add on mods that enhanced gamplay.
A lot of people detracted from the difficulty and fighting graphics of DAO, but thanks to mods those had the ability to be enhanced as well. Mods can also help with some of the shortcomings of a game. Myself, DAO felt too ethnocentric for me, so I was able to use the toolset to change the look of DAO to what I wanted with more people of color, changing the races of some npcs, or even custom armors to add to the vibrancy of the game.
While some people may prefer DLC's, I found that in the case of DAO many mods outshined and overmatched many of the DLC's.
So my vote is clearly for a tooset. That way those of us who want to customize it to our likes, we can. Just because there are mods available does not mean you as a player have to use them, but not having the option at all, IMO, severly limits the games appeal to a great many of us in the modding community.
^^^This, exactly.
I actually prefer games with mods then without cause you can only play so many times until the game gets old n stale. But with mods it adds to the game play. Heck I still find myself playin NWN cause of the mods. The game, ahh but the mods that people have made adds continuity. The mods for DAO is one of the reason's why I'm still able to play after over a year lol.
So for me yes toolset but as someone else said Toolset n DLC can co-exist together.
#87
Posté 27 février 2011 - 01:22
Why is this an "interesting question"? It seems like an irrelevant question. The two aren't mutually exclusive.Edge2177 wrote...
I think it's rather an interesting question, but I think I'd rather a toolset then a DLC.
We know for certain that Bioware is going to come out with DLC for DA2, that's just the way things work now. We also know that they're looking into releasing a toolset update, too. Bioware has said that having a toolset out is good for the PC DLC market because it keeps people into the game for longer, so they kind of go hand-in-hand.
Whether we get a toolset or not, though, isn't even slightly dependent on if they have time to squeeze it in between the DLC. It is going to depend on whether it will be feasible for them to release it to the public. For instance, the toolset may incorporate licensed technology for the texturing and lighting engine -- something that they cannot simply distribute to us willy-nilly. If they can do it, I think they will. It isn't like they have to develop it, the tool already exists.
#88
Posté 27 février 2011 - 01:33
Uh-oh, what have I done!
#89
Posté 27 février 2011 - 01:35
Yeah, you really shouldn't have said that....MColes wrote...
Give me both. Infact, I'd gladly pay for the toolset as DLC.
Uh-oh, what have I done!
#90
Posté 27 février 2011 - 01:53
I'm not sure why you are. I don't usually get into the PC vs Console debate, but when it comes to the DA franchise, I'm pretty sure we can all agree the PC version is better.Black-Xero wrote...
DLC.I'm a console gamer and proud of it.
Not true. Valve would never have been such a success if not for the mod community extending Half-Life's shelf-life so incredibly long. Blizzard Entertainment has been enjoying a similar success with Starcraft and Warcraft 3 by mods extending their shelf-lives.AmstradHero wrote...
Maybe you should consider trying some so as to make an informed decision?Lord Gremlin wrote...
This.Aesieru wrote...
DLC, haven't tried a mod.
If I had to pick, I'd ask for a toolset. Unfortunately, that doesn't make money for BioWare or EA - and first and foremost, they are businesses who have a legal obligation to do just that.
You wouldn't need to ask for a toolset then. The toolset, to the best of my knowledge, has not supported any UI mods. Instead, UI mods are from people manually hacking the Scaleform GUI files by disassembling the Flash and writing their own Flash code. (Yes, Dragon Age runs Flash for its GUI.)SammyJB17 wrote...
Mods. Purely for editing the UI, because it is...not to my liking.
Modifié par Mad Method, 25 décembre 2011 - 04:30 .
#91
Posté 27 février 2011 - 01:54
Mad Method wrote...
I'm not sure why you are. I don't usually get into the PC vs Console debate, but when it comes to the DA franchise, I'm pretty sure we can all agree the PC version is better.Black-Xero wrote...
DLC.I'm a console gamer and proud of it.
[
What the heck does that have to do with him being proud to be a console gamer?
#92
Posté 27 février 2011 - 01:55
#93
Posté 27 février 2011 - 01:56
ishmaeltheforsaken wrote...
JohnEpler wrote...
As for the arguments about the financials of releasing a toolset insofar as DLC is concerned, the idea that releasing a toolset eats into our DLC numbers is not true. If anything, it keeps people playing and using the game for a far longer time, which means that when DLC is released, DA2 has a larger mindshare and thus folks are more likely to purchase DLC.
So, what you're saying is that you used to want to give us a toolset, but now you really want to give us a toolset?
We've always wanted to do a toolset. The question becomes, of course, how much that's going to cost in terms of resources, and that's not something I can really speak to. I break out in a cold sweat when I have to debug script files to figure out why my scenes aren't working, nevermind coding in general. In the end, though, it'll come down to how difficult it is to package up the changes, as the way our database works internally is not something most folks would be able to make use of. At least, that's what I understand. I could be entirely, 100% wrong.
#94
Posté 27 février 2011 - 01:57
Mad Method wrote...
It has to do with me not understanding why he's proud of playing DA on the console.
He said he was proud to be a console gamer, not that he was proud to play DA on console specifically.
Your point is rendered largely irrelevent.
#95
Posté 27 février 2011 - 02:00
Reasons for a Toolset: Some Modders have added a lot of missing and bugged content back into the game, like ZevFix and the Morrigan Restoration Patch. These are just a few examples, i'm sure i've missed out more. The BioWare Patches didn't fix everything unfortunately. I dread to think that some bugs might never get fixed in DA2, like what happened after the Landsmeet in Origins. A group of members of this community created fixes for that problem within weeks after the games release, and saved us poor PC users from ripping out are hair in frustration.
Please give us a Toolset.
Modifié par Rufus Drake, 27 février 2011 - 02:01 .
#96
Guest_KnossosTNC_*
Posté 27 février 2011 - 02:00
Guest_KnossosTNC_*
(dances)
Modifié par KnossosTNC, 27 février 2011 - 02:02 .
#97
Posté 27 février 2011 - 02:05
#98
Posté 27 février 2011 - 02:06
PsychoBlonde wrote...
I'd like both, but personally I'd rather have the DLC first. I prefer professionally crafted stuff.
#99
Posté 27 février 2011 - 02:08
#100
Posté 27 février 2011 - 02:08
Mad Method wrote...
JrayM16, what is this? A stab at intellectually elitist put-downs through semantics? Sure, he only said he's proud to be a console gamer, but he said it specifically within the context of playing Dragon Age and Dragon Age 2. Thus, although he only explicitly said what you declare, he implicitly stated what I responded to. I'm sorry, but is there any real reason why you're taking issue with my query?
In a sense. He said it in context of implicitly attacking the toolset.
Not everyone agrees PC is best version(bugs more prevalent than other platforms)
Semantics are fun. This is why I continue.





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