Aller au contenu

Photo

Toolset or DLC which would you want more?


187 réponses à ce sujet

#76
RagingCyclone

RagingCyclone
  • Members
  • 1 990 messages
Toolset hands down. As a strictly pc gamer...mods are a lifeblood of a game for me. If I can't mod it myself or have access to mods for it, a game becomes dull after a couple of playthroughs. Mods extend the lifespan of a game. Just take DAO for example, there is no way I would still be playing over a year later had it not been for mods that allow it to take on a new look, feel, and in some cases a new story. Mods like Dark Times, Alley of Murders, and Guests and Legends are a few examples of good quality add on mods that enhanced gamplay.

A lot of people detracted from the difficulty and fighting graphics of DAO, but thanks to mods those had the ability to be enhanced as well. Mods can also help with some of the shortcomings of a game. Myself, DAO felt too ethnocentric for me, so I was able to use the toolset to change the look of DAO to what I wanted with more people of color, changing the races of some npcs, or even custom armors to add to the vibrancy of the game.

While some people may prefer DLC's, I found that in the case of DAO many mods outshined and overmatched many of the DLC's.

So my vote is clearly for a tooset. That way those of us who want to customize it to our likes, we can. Just because there are mods available does not mean you as a player have to use them, but not having the option at all, IMO, severly limits the games appeal to a great many of us in the modding community.

#77
Kingthlayer

Kingthlayer
  • Members
  • 1 542 messages
DLC IMO, I'm not very interested in fan made stuff. Even on a game like WoW I use very few addons.

#78
Sleek

Sleek
  • Members
  • 116 messages
Toolset. The fans can create amazing NEW content and its for free. EA is not going to give up the DLC . DA2 is going to destroy us with DLC . Im talking about record breaking DLC, its sad really.

#79
Covi

Covi
  • Members
  • 139 messages
Toolset and DLC can coexist peacefully.

#80
borelocin

borelocin
  • Members
  • 387 messages

cmessaz wrote...

*looks at Origins DLC* Yeah...gonna have to vote toolset.


I think we all agree Origins DLC were a mixed bag - I loved Shale, but was unpleasantly surprised when Warden's Keep fizzled out so fast and didn't  give me an actualy keep. 

I skipped all the other DLC altogether,    

#81
cmessaz

cmessaz
  • Members
  • 11 462 messages

Covi wrote...

Toolset and DLC can coexist peacefully.

Well, really, I like this idea best. ^_^

#82
RagingCyclone

RagingCyclone
  • Members
  • 1 990 messages

Sleek wrote...

Toolset. The fans can create amazing NEW content and its for free. EA is not going to give up the DLC . DA2 is going to destroy us with DLC . Im talking about record breaking DLC, its sad really.


I agree. I would prefer fewer more quality DLC's in DA2 as compared to what came with DAO. A lot of little simplistic DLC's that added gimics killed my like for DLC's.  I would prefer one or two larger more involved DLC's and a toolset than no toolset and a lot of little 20 minnute add-ons that give items that can't measure up to a mod made by a toolset.  I have yet to usse any DLC items from DAO while instead using modded armors and items that looked better, had better stats, and added more fun to the game.

#83
Elanareon

Elanareon
  • Members
  • 980 messages
Its not a bioware game if it doesn't have a toolset!

#84
Huntress

Huntress
  • Members
  • 2 464 messages
Toolset, hoping for 3 very annoying thing to be fixed by mod's, ladyhawk running, Eyes of NPC too big and creepy!! to me they are all relatives of the Big bad Wolf, and last better looking armors, thats all for now.

#85
PsychoBlonde

PsychoBlonde
  • Members
  • 5 129 messages
I'd like both, but personally I'd rather have the DLC first. I prefer professionally crafted stuff.

#86
Thor Rand Al

Thor Rand Al
  • Members
  • 2 459 messages

RagingCyclone wrote...

Toolset hands down. As a strictly pc gamer...mods are a lifeblood of a game for me. If I can't mod it myself or have access to mods for it, a game becomes dull after a couple of playthroughs. Mods extend the lifespan of a game. Just take DAO for example, there is no way I would still be playing over a year later had it not been for mods that allow it to take on a new look, feel, and in some cases a new story. Mods like Dark Times, Alley of Murders, and Guests and Legends are a few examples of good quality add on mods that enhanced gamplay.
A lot of people detracted from the difficulty and fighting graphics of DAO, but thanks to mods those had the ability to be enhanced as well. Mods can also help with some of the shortcomings of a game. Myself, DAO felt too ethnocentric for me, so I was able to use the toolset to change the look of DAO to what I wanted with more people of color, changing the races of some npcs, or even custom armors to add to the vibrancy of the game.
While some people may prefer DLC's, I found that in the case of DAO many mods outshined and overmatched many of the DLC's.
So my vote is clearly for a tooset. That way those of us who want to customize it to our likes, we can. Just because there are mods available does not mean you as a player have to use them, but not having the option at all, IMO, severly limits the games appeal to a great many of us in the modding community.


^^^This, exactly. 
I actually prefer games with mods then without cause you can only play so many times until the game gets old n stale.  But with mods it adds to the game play.  Heck I still find myself playin NWN cause of the mods.  The game, ahh but the mods that people have made adds continuity.  The mods for DAO is one of the reason's why I'm still able to play after over a year lol.

So for me yes toolset but as someone else said Toolset n DLC can co-exist together.

#87
Pauravi

Pauravi
  • Members
  • 1 989 messages

Edge2177 wrote...

I think it's rather an interesting question, but I think I'd rather a toolset then a DLC.

Why is this an "interesting question"?  It seems like an irrelevant question.  The two aren't mutually exclusive.

We know for certain that Bioware is going to come out with DLC for DA2, that's just the way things work now.  We also know that they're looking into releasing a toolset update, too.  Bioware has said that having a toolset out is good for the PC DLC market because it keeps people into the game for longer, so they kind of go hand-in-hand.

Whether we get a toolset or not, though, isn't even slightly dependent on if they have time to squeeze it in between the DLC.  It is going to depend on whether it will be feasible for them to release it to the public.  For instance, the toolset may incorporate licensed technology for the texturing and lighting engine -- something that they cannot simply distribute to us willy-nilly.  If they can do it, I think they will.  It isn't like they have to develop it, the tool already exists.

#88
MColes

MColes
  • Members
  • 343 messages
Give me both. Infact, I'd gladly pay for the toolset as DLC.



Uh-oh, what have I done!

#89
errant_knight

errant_knight
  • Members
  • 8 256 messages

MColes wrote...

Give me both. Infact, I'd gladly pay for the toolset as DLC.

Uh-oh, what have I done!

Yeah, you really shouldn't have said that.... ;)

#90
Mad Method

Mad Method
  • Members
  • 334 messages
Toolset, of course. Access to mods is nothing to scoff at. Even if you want to play the "original" game, mods like Detailed Tooltips, Qwinn's Fixpack, ZDF Dialog Fixpack, Morrigan's Dialog Restoration patch, Just Better TexturesTwo Specializations Sten, and Advanced Tactics aren't mods that will be tainting it. And they're more valuable to me than any DAO DLC I've seen. I expect to find the same kinds of mods for DA2.

Black-Xero wrote...

DLC.I'm a console gamer and proud of it.

I'm not sure why you are. I don't usually get into the PC vs Console debate, but when it comes to the DA franchise, I'm pretty sure we can all agree the PC version is better.

AmstradHero wrote...

Lord Gremlin wrote...

Aesieru wrote...

DLC, haven't tried a mod.

This.

Maybe you should consider trying some so as to make an informed decision?

If I had to pick, I'd ask for a toolset. Unfortunately, that doesn't make money for BioWare or EA - and first and foremost, they are businesses who have a legal obligation to do just that.

Not true. Valve would never have been such a success if not for the mod community extending Half-Life's shelf-life so incredibly long. Blizzard Entertainment has been enjoying a similar success with Starcraft and Warcraft 3 by mods extending their shelf-lives.

SammyJB17 wrote...

Mods. Purely for editing the UI, because it is...not to my liking.

You wouldn't need to ask for a toolset then. The toolset, to the best of my knowledge, has not supported any UI mods. Instead, UI mods are from people manually hacking the Scaleform GUI files by disassembling the Flash and writing their own Flash code. (Yes, Dragon Age runs Flash for its GUI.)

Modifié par Mad Method, 25 décembre 2011 - 04:30 .


#91
JrayM16

JrayM16
  • Members
  • 1 817 messages

Mad Method wrote...

Black-Xero wrote...

DLC.I'm a console gamer and proud of it.

I'm not sure why you are. I don't usually get into the PC vs Console debate, but when it comes to the DA franchise, I'm pretty sure we can all agree the PC version is better.

[


What the heck does that have to do with him being proud to be a console gamer?

#92
Mad Method

Mad Method
  • Members
  • 334 messages
It has to do with me not understanding why he's proud of playing DA on the console.

#93
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages

ishmaeltheforsaken wrote...

JohnEpler wrote...

As for the arguments about the financials of releasing a toolset insofar as DLC is concerned, the idea that releasing a toolset eats into our DLC numbers is not true. If anything, it keeps people playing and using the game for a far longer time, which means that when DLC is released, DA2 has a larger mindshare and thus folks are more likely to purchase DLC.


So, what you're saying is that you used to want to give us a toolset, but now you really want to give us a toolset? :o


We've always wanted to do a toolset. The question becomes, of course, how much that's going to cost in terms of resources, and that's not something I can really speak to. I break out in a cold sweat when I have to debug script files to figure out why my scenes aren't working, nevermind coding in general. In the end, though, it'll come down to how difficult it is to package up the changes, as the way our database works internally is not something most folks would be able to make use of. At least, that's what I understand. I could be entirely, 100% wrong.

#94
JrayM16

JrayM16
  • Members
  • 1 817 messages

Mad Method wrote...

It has to do with me not understanding why he's proud of playing DA on the console.


He said he was proud to be a console gamer, not that he was proud to play DA on console specifically.

Your point is rendered largely irrelevent.

#95
Rufus Drake

Rufus Drake
  • Members
  • 4 messages
I don't hate most of the DLC, but i wasn't impressed by Darkspawn Chronicles and Witch Hunt.

Reasons for a Toolset: Some Modders have added a lot of missing and bugged content back into the game, like ZevFix and the Morrigan Restoration Patch. These are just a few examples, i'm sure i've missed out more. The BioWare Patches didn't fix everything unfortunately. I dread to think that some bugs might never get fixed in DA2, like what happened after the Landsmeet in Origins. A group of members of this community created fixes for that problem within weeks after the games release, and saved us poor PC users from ripping out are hair in frustration.

Please give us a Toolset.:unsure:

Modifié par Rufus Drake, 27 février 2011 - 02:01 .


#96
Guest_KnossosTNC_*

Guest_KnossosTNC_*
  • Guests
A toolset as part of a DLC.

(dances)

Modifié par KnossosTNC, 27 février 2011 - 02:02 .


#97
Mad Method

Mad Method
  • Members
  • 334 messages
JrayM16, what is this? A stab at intellectually elitist put-downs through semantics? Sure, he only said he's proud to be a console gamer, but he said it specifically within the context of playing Dragon Age and Dragon Age 2. Thus, although he only explicitly said what you declare, he implicitly stated what I responded to. I'm sorry, but is there any real reason why you're taking issue with my query?

#98
cactusberry

cactusberry
  • Members
  • 1 375 messages

PsychoBlonde wrote...

I'd like both, but personally I'd rather have the DLC first. I prefer professionally crafted stuff.



#99
Cyakura

Cyakura
  • Members
  • 115 messages
NO question about that. TOOLSET anytime any day. On origins I lived off the mods. Think of it also this way, even with the toolset, I am sure ppl will be getting the DLCs that come out.

#100
JrayM16

JrayM16
  • Members
  • 1 817 messages

Mad Method wrote...

JrayM16, what is this? A stab at intellectually elitist put-downs through semantics? Sure, he only said he's proud to be a console gamer, but he said it specifically within the context of playing Dragon Age and Dragon Age 2. Thus, although he only explicitly said what you declare, he implicitly stated what I responded to. I'm sorry, but is there any real reason why you're taking issue with my query?


In a sense.  He said it in context of implicitly attacking the toolset. 

Not everyone agrees PC is best version(bugs more prevalent than other platforms)

Semantics are fun.  This is why I continue.