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Toolset or DLC which would you want more?


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#126
mesmerizedish

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hhh89 wrote...

ishmaeltheforsaken wrote...

Da3mon wrote...

Why cant there be mods on a console? The ps3 version of Unreal Tournament 3 did it. Im pretty sure Bioware wont do this on DA2, since it requires some major rethinking, but DA3? I'm also pretty sure that mods that alter game files would never work (since its on a disk, ofc), but community created mission, campaigns, I would love to see.
On the DLC vs Toolset, I am saying DLC since my PC is major weaksauce (I am playing DAO 800x600 with 10-15, and enjoying it! :D)


Because there's no easy way to get user-created content to consoles. It's too much hassle. Plus, we PC players love feeling superior. It would ruin the balance of power among the playerbase.


I don't think that they can make a toolset for console,  but will someone really be upset if they release a toolset for console in future (I take that you're joking there)?.

On topic, I hope that they'll release a toolset for PC.


I am joking about our PC superiority complex, yes =P The major roadblocks are, as I said, that it would be a major pain, and that Sony and Microsoft might want to ironfist themselves onto it... consoles are just not a good outlet for player ingenuity. I mean, look at Sony's response to the PS3 hacking that's been happening lately.

[EDIT] They would never release a toolset on the consoles, of that I'm sure. What I suspect would be possible (in theory... I doubt it would be practical in any realistic circumstance) would be to release a toolset on the PC that's capable of packing mods in some format that can be installed to a console game.

Modifié par ishmaeltheforsaken, 27 février 2011 - 09:06 .


#127
0x30A88

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As we had in Origins. DLC and a Toolest. Gives Bioware competition and thus a higher standard of DLCs. It would also give the modders power to create new unique stories with the new engine. Though expansions to the main campaign will not be easy considering Hawke's VO.

The computers -- PCs and Mac -- are more free than a console and we can install programs and such much easier. A console, however, will not be easy to mod. I am not denying the possibillity, because we could have it that the console - PS3 at least - could read a thumb drive / external drive with a DA mod folder. The mod folders are basically resources, scripts and data - no exe-s and DLLs - and thusly I don't see a problem with consoles reading the same files. I can't say for sure, because I don't know if the console reads the same level files, item files, creature files, models, textures and so on.

If the engine reads the same data, why not give the opportunity to read a folder from a ext. drive structured like our mod folder. Hold your kitten, Gaider - I am saying if it's possible.

Modifié par Gisle Aune, 27 février 2011 - 09:17 .


#128
The Elder King

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ishmaeltheforsaken wrote...

I am joking about our PC superiority complex, yes =P The major roadblocks are, as I said, that it would be a major pain, and that Sony and Microsoft might want to ironfist themselves onto it... consoles are just not a good outlet for player ingenuity. I mean, look at Sony's response to the PS3 hacking that's been happening lately.


Yeah, I know. (Though I don't remember MS rage a lot about the Xbox hacking, but maybe they were glad of the hack because it could help them selling copies against Ps3). I don't think that there are many chances to see a toolset on console. Not a big problem to me, since I'll plan to get a new computer soon :P.

#129
Rhys1984

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I'd much rather the toolset, I love the mods you can get off the sites like nexus, especially the face mods, 'cause lets face it, original morrigan, liliana etc from the initial release were pretty butt ugly. And I still got all the downloadable content as well, as I felt it was worth getting.

And honestly, who cares if the consoles cant use a toolset, the option is there for a PC version if they want to use it.

#130
LoK-y-Yo

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ishmaeltheforsaken wrote...

hhh89 wrote...

ishmaeltheforsaken wrote...

Da3mon wrote...

Why cant there be mods on a console? The ps3 version of Unreal Tournament 3 did it. Im pretty sure Bioware wont do this on DA2, since it requires some major rethinking, but DA3? I'm also pretty sure that mods that alter game files would never work (since its on a disk, ofc), but community created mission, campaigns, I would love to see.
On the DLC vs Toolset, I am saying DLC since my PC is major weaksauce (I am playing DAO 800x600 with 10-15, and enjoying it! :D)


Because there's no easy way to get user-created content to consoles. It's too much hassle. Plus, we PC players love feeling superior. It would ruin the balance of power among the playerbase.


I don't think that they can make a toolset for console,  but will someone really be upset if they release a toolset for console in future (I take that you're joking there)?.

On topic, I hope that they'll release a toolset for PC.


I am joking about our PC superiority complex, yes =P The major roadblocks are, as I said, that it would be a major pain, and that Sony and Microsoft might want to ironfist themselves onto it... consoles are just not a good outlet for player ingenuity. I mean, look at Sony's response to the PS3 hacking that's been happening lately.

[EDIT] They would never release a toolset on the consoles, of that I'm sure. What I suspect would be possible (in theory... I doubt it would be practical in any realistic circumstance) would be to release a toolset on the PC that's capable of packing mods in some format that can be installed to a console game.


It is possible, Valve is supposed to have done it for its next game, Portal 2, in which Pc, Mac and PS3 can play together and can play in the mods the Pc modders do.  XBOX360 is not due to the obviously Microsoft strategy.

#131
mesmerizedish

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LoK-y-Yo wrote...

It is possible, Valve is supposed to have done it for its next game, Portal 2, in which Pc, Mac and PS3 can play together and can play in the mods the Pc modders do.  XBOX360 is not due to the obviously Microsoft strategy.


Sure, that's awesome, but what I'm saying won't happen is people creating those mods on their consoles. The tools for the development and packaging of mods are always going to exist on PCs, not consoles. Consoler are for playing games, not making them :P

#132
AngryFrozenWater

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Toolset.

#133
Da3mon

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ishmaeltheforsaken wrote...

Da3mon wrote...

Why cant there be mods on a console? The ps3 version of Unreal Tournament 3 did it. Im pretty sure Bioware wont do this on DA2, since it requires some major rethinking, but DA3? I'm also pretty sure that mods that alter game files would never work (since its on a disk, ofc), but community created mission, campaigns, I would love to see.
On the DLC vs Toolset, I am saying DLC since my PC is major weaksauce (I am playing DAO 800x600 with 10-15, and enjoying it! :D)


Because there's no easy way to get user-created content to consoles. It's too much hassle. Plus, we PC players love feeling superior. It would ruin the balance of power among the playerbase.


Yeah we PC players are like that :D
But honestly I dont see why I would have to be much more complicated, then on a PC. If all mods are packeged in lets say a DAZIP file. We download the mod a PC, put it on a USB stick, plug the stick in the PS3, load up DA3, and under campaigns we select install. It looks for avalible packages and installs it. Done. Not much more complicated than a PC. What it would require that DA3 is made with that in mind, since this it not something you can patch in, either on a PC or console.

#134
Funker Shepard

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The only thing I hope is that if there is no toolset, Bioware will be more attentive to scripting bugs than they were with DAO. All the mods I ever used were those that fixed loot drop issues, some of which were PC specific (!)

#135
shai-hulud-lama

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dlc's

#136
TaHol

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Toolset. But...with DA:O we got both? If DLC means just gear, I take toolset instead of that and thank you very much (remembers Thanes sunglasses *shiver*).

#137
The Elder King

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The sure thing is, that if they made the dlcs as the dlcs in Origins, I'll not buy it. If they want us to spend more money, I want a good dlc as LotSB (or around the same level).

Modifié par hhh89, 27 février 2011 - 09:32 .


#138
dujh

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dlc

#139
Shayera

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Toolset!

#140
SgTKilmor

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Is this a serious question?

Toolset, obviously.

#141
Siibi

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Toolset of course

#142
daywalker03

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Da3mon wrote...

Why cant there be mods on a console? The ps3 version of Unreal Tournament 3 did it. Im pretty sure Bioware wont do this on DA2, since it requires some major rethinking, but DA3? I'm also pretty sure that mods that alter game files would never work (since its on a disk, ofc), but community created mission, campaigns, that plug in the same way as Witch Hunt I would love to see.


According to a modder friend of mine, the toolset isn't the issue, since it can create console compatible data files. As others have said, its the ability to legally install those mods on the consoles; we outright cannot do it on XBox 360 and Bioware wasn't able to get permission to act as tester and packager for community created content.

On the DLC vs Toolset, I am saying DLC since my PC is major weaksauce, and I am noth buying a new one for a while.


My PC isn't the best either, but I am planning to ugrade the video card to take advantage of the better graphics in DA2.

#143
VendettaI154

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Toolset, the Origins DLC gave me a negative view of DA2 DLC.

#144
Eledran

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I'd definitely like to see a toolset first, even if the only thing I myself would do with it is just a bit of toying around.

Like John said, it just keeps people playing for that much longer, at least this definitely holds true for myself. I've found myself logging back into DA:O or even starting a completely new game because this or that modder made a module or some sort of gameplay modification for a class I didn't finish playing the game with or even some neat set of armor that I want to try out.
It's the same thing with many Bethesda games in particular, heck, I might not even have finished Oblivion without mods but I pumped in countless hours with them.

DLC can form a symbiotic relationship with modding: if I play the game longer due to mods I might be urged to buy the DLC packs in order to have more interesting gametime with those mods active.

Modifié par Eledran, 27 février 2011 - 03:49 .


#145
Beerfish

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hhh89 wrote...

ishmaeltheforsaken wrote...

Da3mon wrote...

Why cant there be mods on a console? The ps3 version of Unreal Tournament 3 did it. Im pretty sure Bioware wont do this on DA2, since it requires some major rethinking, but DA3? I'm also pretty sure that mods that alter game files would never work (since its on a disk, ofc), but community created mission, campaigns, I would love to see.
On the DLC vs Toolset, I am saying DLC since my PC is major weaksauce (I am playing DAO 800x600 with 10-15, and enjoying it! :D)


Because there's no easy way to get user-created content to consoles. It's too much hassle. Plus, we PC players love feeling superior. It would ruin the balance of power among the playerbase.


I don't think that they can make a toolset for console,  but will someone really be upset if they release a toolset for console in future (I take that you're joking there)?.

On topic, I hope that they'll release a toolset for PC.


If they found a way to make pc toolset modules/modifications available to consoles it would be a huge benefit.  A lot of logistics and perhaps insurmountable problems but if they managed to pull it off they would sell ALOT more pc versions or the game.toolset to console users.  The big problem would be finding any benefit to the console companies in the equation.

#146
Wulfram

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The one which doesn't cost money

#147
darkwonders

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Toolset. I rebought DAO Ultimate Edition on the PC just to get the mods that come with the game. And also because the PC version was much smoother than the console version. I did buy it when it was on sale on Steam though so it's not like I paid full price again for the game.

I'll probably end up buying the game on the console again once DA2 Ultimate Edition comes out just so I can experience the difference again on the console. EA must love customers like me who buy their games multiple times XD

#148
MightyFavog

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Preferably, a toolset and DLC on par with The Stone Prisoner and Lair of the Shadow Broker. If I have to choose, I'll pick the toolset.

#149
Thiefy

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Toolset. I like all the custom mods, hairstyles, etc. That and the extra dialouge that modders restore.

#150
Kandid001

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I hope there will be a toolset.