hhh89 wrote...
ishmaeltheforsaken wrote...
Da3mon wrote...
Why cant there be mods on a console? The ps3 version of Unreal Tournament 3 did it. Im pretty sure Bioware wont do this on DA2, since it requires some major rethinking, but DA3? I'm also pretty sure that mods that alter game files would never work (since its on a disk, ofc), but community created mission, campaigns, I would love to see.
On the DLC vs Toolset, I am saying DLC since my PC is major weaksauce (I am playing DAO 800x600 with 10-15, and enjoying it!)
Because there's no easy way to get user-created content to consoles. It's too much hassle. Plus, we PC players love feeling superior. It would ruin the balance of power among the playerbase.
I don't think that they can make a toolset for console, but will someone really be upset if they release a toolset for console in future (I take that you're joking there)?.
On topic, I hope that they'll release a toolset for PC.
I am joking about our PC superiority complex, yes =P The major roadblocks are, as I said, that it would be a major pain, and that Sony and Microsoft might want to ironfist themselves onto it... consoles are just not a good outlet for player ingenuity. I mean, look at Sony's response to the PS3 hacking that's been happening lately.
[EDIT] They would never release a toolset on the consoles, of that I'm sure. What I suspect would be possible (in theory... I doubt it would be practical in any realistic circumstance) would be to release a toolset on the PC that's capable of packing mods in some format that can be installed to a console game.
Modifié par ishmaeltheforsaken, 27 février 2011 - 09:06 .





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