I read the entire post, and truly it wasn't too lengthy. Most forumites, and poignantly those who double as two-bit literates, may find the length a tad daunting at first but if they tried, they'd get through it.
Your post glanced over a large number of your potential problems with this game, and I appreciate you having writ them in a candid manner. A few of the notions, such as the dialogue wheel being a natural evolution, I wholeheartedly agree with and have argued for on these forums. In your post, what you
didn't have a problem with was as enlightening as what you did.
Your main point of contention, the gritty and often dark 'feel' of DA:O being absent or changed in DA2, I have to slightly disagree with; for true, BioWare changed up the artistic approach and I don't know if I like it yet. Where I disagree with you, though, is that even if the visual and aural feel of
Dragon Age 2 differs substantially from
Dragon Age: Origins attempt* at a dark, gritty re-imagined fantasy setting - even if it differs, I trust BioWare enough and I trust what I've played so far to infer and hope that the visual and aural styling will fit the nature of the story and that the nature of the story will fit the 'real' world BioWare created with DA:O.
So even if the visual and aural setting is not immediately true to DA:O, I hope that it will fit the story and thus, through the story, the 'real' world presented in DA:O.
*To be fair, BioWare, I don't think it was an always successful attempt. Just my opinion, though; love(d) the game and all that.
Modifié par WuWeiWu, 26 février 2011 - 11:19 .