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My (calm, measured, and detailed) concerns about DA2 (that have absolutely nothing to do with The Witcher 2)/An open letter to BioWare


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#126
Dhiro

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AlexXIV wrote...

Dhiro wrote...

...What is a "comma"?

I think it's spelled 'coma'. Nobody on the internet cares for correct spelling anymore.


Oh, okay.

...What is a "coma"?

#127
AlexXIV

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Dhiro wrote...

AlexXIV wrote...

Dhiro wrote...

...What is a "comma"?

I think it's spelled 'coma'. Nobody on the internet cares for correct spelling anymore.


Oh, okay.

...What is a "coma"?

Mh what I hear it's like sleeping. Just that you don't have to get up to get ready for work in the morning.

#128
Dhiro

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That seems reasonable, thank you very much.

#129
dangeraaron

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That was a very good read OP, dare I say it was ...refreshing.



I agree with many of your points, especially those regarding the new design of the Darkspawn. While I can see the motivation behind it by establishing an iconic sense of art style, I think they took it in the wrong direction. But that's just my personal opinion, however.



Oh, how I dream of more than three percent of forum threads these days be something akin to this one.




#130
Stardusk78

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AlexXIV wrote...

Dhiro wrote...

...What is a "comma"?

I think it's spelled 'coma'. Nobody on the internet cares for correct spelling anymore.


No, it is spelt 'comma'.

#131
Stardusk78

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Dhiro wrote...

That seems reasonable, thank you very much.


vírgula

#132
Nighteye2

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reservedegotist wrote...

Nighteye2 wrote...
I mostly agree with Exyle's analysis - although the Dialogue wheel DOES bother me, because of the mental distance it creates between me and my character. I also lament the loss of an isometric camera, which will be especially troublesome on higher difficulties where you have to keep an eye of what your party is doing - which is very hard if you cannot zoom the camera out far enough to keep them all on-screen.

As a console player, I never found myself missing the isometric view.  I played Baldur's Gate II on my PC but if it ever were reimagined on the DA Engine I'm sure I could play it just fine.  On a purely visual front, I think Bioware did a good job striking a balance between the tactical and action-oriented views, not inconveniencing one or another.  Of course that's my opinion and I managed to adapt to it, so YMMV.


Adapting is only possible on lower difficulties, where you can basically ignore the NPCs fighting off-screen. But to play well in Nightmare, you need to be aware of your entire party - which is a LOT easier with an isometric view.

Even in the demo, I already found myself constantly fighting with the camera. Not fun. <_<

The dialogue wheel is...interesting.  I haven't played Mass Effect and so am used to the classical way of doing things.  I'm gonna keep an open mind about it, but I for one welcome VO for the main character because they do a much better job than me at acting out intent.  Does it disconnect myself from the character?  I don't think so.  Consider this as Bioware giving the main character the intended voice (of course if you imagine Male Hawke with a Scottish accent..then oops), but allowing us to hone their personality. To me it provides a richer experience overall as I don't have to RP a voice in my head.


If you know what your character will say, you can still feel 100% i control - even if the options you pick your response from are limited. Not so with paraphrases, where you can be surprised by what your own character says or does.

In DA:O, the warden was my avatar, my virtual extension into the world of Dragon Age. In DA2, Hawke is this seperate entity I give instructions to that more or less get carried out, often in ways I did not expect. :unsure:

#133
Maria Caliban

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Aesieru wrote...

Please... I may have a vocabulary of over 40,000 words, but PLEASE ... leave my grammar alone.

It's not my fault they never taught me...

You can teach yourself. The basics are easy to learn if you spend your time writing e-mails or posting on forums. If you read regularly, you'll tend to mimic the verbal patterns of what you're reading.

#134
Beaner28

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DA 2 = ****-ugly console port graphics/interface on my PC.

#135
Dhiro

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Stardusk78 wrote...

Dhiro wrote...

That seems reasonable, thank you very much.


vírgula


Ooh, I see. Thank you :D

#136
Meyne

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AlexXIV wrote...

Dhiro wrote...

AlexXIV wrote...

Dhiro wrote...

...What is a "comma"?

I think it's spelled 'coma'. Nobody on the internet cares for correct spelling anymore.


Oh, okay.

...What is a "coma"?

Mh what I hear it's like sleeping. Just that you don't have to get up to get ready for work in the morning.


No no no.  A coma is the fuzzy bit around the comet's nucleus. Sheesh.

#137
GOINxPOSTAl

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About the looks of the game, does this how thing remind anyone of wind waker? everyone has saying how different it was and how it was gonna be bad but look now people arn't saying that now and its another respectable zelda game. don't judge a book its cover people.

#138
Maria Caliban

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Stardusk78 wrote...

Though it is necessary to distinguish between prescriptive grammatical rules and descriptive, You are clearly referring to the former.


No. 'Language is for communication and grammar is a tool of language' is highly descriptive.

Dhiro wrote...

...What is a "comma"?


It's a punctuation mark: ","

#139
Ziggeh

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AlexXIV wrote...

I think it's spelled 'coma'. Nobody on the internet cares for correct spelling anymore.

If your sentences are punctuated by comas, you need to stop getting into fights in the prison yard.

#140
AlexXIV

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Meyne wrote...

AlexXIV wrote...

Dhiro wrote...

AlexXIV wrote...

Dhiro wrote...

...What is a "comma"?

I think it's spelled 'coma'. Nobody on the internet cares for correct spelling anymore.


Oh, okay.

...What is a "coma"?

Mh what I hear it's like sleeping. Just that you don't have to get up to get ready for work in the morning.


No no no.  A coma is the fuzzy bit around the comet's nucleus. Sheesh.


It's what? No dirty language in this forum please.

#141
John Epler

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Alright, I think we've gone far enough on the grammar tangent. Let's bring it back to DA2, please.

#142
mesmerizedish

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Maria Caliban wrote...

Stardusk78 wrote...

Though it is necessary to distinguish between prescriptive grammatical rules and descriptive, You are clearly referring to the former.


No. 'Language is for communication and grammar is a tool of language' is highly descriptive.

Dhiro wrote...

...What is a "comma"?


It's a punctuation mark: ","


1. English, mother****er, do you speak it?!

2. Your signature is down to the single digits! :kissing:

#143
Guest_Glaucon_*

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Maria Caliban wrote...

v_ware wrote...

And since when stood the knowledge of comma splices for anything? :P


Writing is a form of communication. The English language has a large set of grammatical rules so we can communicate with one another in a clear and understandable manner. The knowledge of comma splices 'stands for' a willingness to learn these rules and put effort into what you write so someone else can read you with a minimal amount of difficulty.

After all, someone should be able to quickly engage with the content of your words and not have to struggle with the words themselves.


We should never become overly pedantic though.  I accept that a grammatical error can cause confusion -- especially in certain types of academia.  In general communication we often provide many ambiguities that are filtered out naturally with the use of context and common sense.  The written word is unique in the sense that its a specific method; we can still apply the same contextual, common sense analysis though.

* edit *  Oops!  I missed the wagging finger from our moderators.  My bad.  Sorry.

Modifié par Glaucon, 27 février 2011 - 01:43 .


#144
Stardusk78

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Maria Caliban wrote...

Stardusk78 wrote...

Though it is necessary to distinguish between prescriptive grammatical rules and descriptive, You are clearly referring to the former.


No. 'Language is for communication and grammar is a tool of language' is highly descriptive.

Dhiro wrote...

...What is a "comma"?


It's a punctuation mark: ","


No, grammar comprises the rules of said language; without grammar, there can be no communication.

#145
Anarya

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JohnEpler wrote...

Maria Caliban wrote...

JohnEpler wrote...

The beauty is that I have a degree in English Literature and not writing.

When I'm called on simple grammatical errors, I can just say 'well it's not my fault! I just learned how to appreciate writing.'

How did you go from English Lit to cinematic guy?


Well, my minor was in Film Studies. Mostly, though, I wanted to get into the storytelling side of video games, and after spending a good six months working with the Cinematic Design team on ME2, I realized that I wanted to do what they did.

Also, movie star good looks. Well, no, but I've been told that I look kind of like Jamie Oliver.


So what was your first job at Bioware?

#146
Maria Caliban

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Stardusk78 wrote...

Maria Caliban...
No. 'Language is for communication and grammar is a tool of language' is highly descriptive.

No, grammar comprises the rules of said language; without grammar, there can be no communication.

That doesn't seem to refute what I said at all.

#147
Exyle19

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I'm curious to hear if anyone shares my opinions for different reasons altogether, or disagrees with my opinions, citing my negatives as their positives.



@ Glaucon



Good way to look at it, although I must confess I had already been thinking along similar lines. Some of the technical issues in the demo lead me to believe that it's perhaps a tidied up beta build, or a straight up adaptation of the original show demo modified to work on all systems.



I am by no means judging the entire game on the basis of the demo, as the only things I expect to be the same are the technical aspect such as combat mechanics, skill trees and character models.

#148
mesmerizedish

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Glaucon wrote...

We should never become overly pedantic though.  I accept that a grammatical error can cause confusion -- especially in certain types of academia.  In general communication we often provide many ambiguities that are filtered out naturally with the use of context and common sense.  The written word is unique in the sense that its a specific method; we can still apply the same contextual, common sense analysis though.

* edit *  Oops!  I missed the wagging finger from our moderators.  My bad.  Sorry.


Bad time to point out that you missed a few commas? ^_^

#149
Achromatis

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I agree with the OP insomuch as the darkspawn animations. Like really, what were you thinking Bioware? They dont act menacing at all, just... I cant quite put my finger on it. Cartoony? Silly? Over the top in a bad way?

Darkspawn in DAO looked as if, while still being mindless, they were cold, soulless, and evil. The fact that they resembled humans and dwarfs added to the effect. But these new darkspawn dont have any of that and its not because of the models.

Edit: They dont have any personality anymore. Just more generic skeletons or orcs to sweep through with a sword.

Modifié par Achromatis, 27 février 2011 - 01:52 .


#150
BeardedNinja

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Beaner28 wrote...

DA 2 = ****-ugly console port graphics/interface on my PC.

Oh no having the only version to play being a port of a better game, I have no idea what that feels like at all <_< ( heavy sarcasm)
But really its not a port, they worked on both versions at the same time, but feel free to believe whatever makes you the most livid.