DJ0000 wrote...
It's only boring in dragon age when you have to keep tapping x, I think because the animations are faster in the sequal you have to tap x more. It makes you feel a little disconnected from the combat, yes, but I never really minded it that much. The story was the main driving force and the tactical use of talents and spells was was what made up the bulk of the combat auto attack was only used when there was no stamina left which was fixed in Awakening with stamina pots.
I agree with your post and I'm not saying one style is better than the other, I'm just saying it's normal for people to have a preference one way or the other or to like both styles of gameplay equally it's all okay, people are entitled to their own preferences.

But I did want to point out that going from DA:O console to the DA2 console demo it's not just that combat and animations are sped up, it's also that on the console (or at least PS3) version of the DA:O auto attack was always on? or at least it was on by default. So once your character had engaged with an enemy, until that enemy was dead, you only had to intervene for special tactics, allowing you more non paused time to concentrate on tactics and the party at large.
I understand that no auto-attack toggle is just a demo thing, but I think it was quite shocking for a lot of players, jumping into the console version of the demo and this shock is a major contributor to the outcry.