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So why is Dragon Age 2 being criticized as a button masher?


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#51
fighterchick

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BobSmith101 wrote...

fighterchicks wrote...

This is what I'm saying.  The only direction to go is to take out the buttons, then video games will be perfect!


You could always wave a wiimote around.


That takes too much work.  NO BUTTON MASHING OR HACK AND SLASH MOVEMENTS WITH A REMOTE.  Then the game will be perfect.  

#52
fighterchick

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Mezinger wrote...



So... It's a preference thing, if you have played and enjoy mostly real-time/action games that required a button to be pushed every time your character / avatar does something, whether those games have been, Street Fighter, Golden Axe, COD whatever, then you get to a game like DA:O and go huh? What's the point? This is boring... I want to have to push buttons.

But if you've mostly played and enjoyed games like Baldurs Gate, NWN, Civilizations, DA:O where you're used to setting things up, monitoring what's happening, adjusting as necessary, and you land in the console version of DA2 with auto-attack disabled, you go.. what the heck happened to one of my favourite games!!! This is a button masher! *run away, run away*

I think this accurately captures the phenomena. I for one eagerly look forward to what console play looks like with that holy auto-attack toggle turned on. March 8th, come on!


The only thing with this is that they've shown in demos that you can still pause the action and set things up tactically.  It is a faster moving game, but pausing and unpausing is obviously going to significantly slow things down.  I think the major problem was that things were toggled off on the demo so it didn't erally allow the player to experience it for themselves.  So mainly, to me at least, it seems like people haven't been paying attention to the demos to see that both types of play can be used, so it isn't that far removed from origins.  

#53
Mezinger

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fighterchicks wrote...
The only thing with this is that they've shown in demos that you can still pause the action and set things up tactically.  It is a faster moving game, but pausing and unpausing is obviously going to significantly slow things down.  I think the major problem was that things were toggled off on the demo so it didn't erally allow the player to experience it for themselves.  So mainly, to me at least, it seems like people haven't been paying attention to the demos to see that both types of play can be used, so it isn't that far removed from origins.  


That's true it's possible that everyone doesn't understand that there will be a toggle in the final release to control auto-attack, however (I added this to my post while editing but after you quoted me) it could very well be that the new animations are simply too distracting, and combat is too fast for the paradigm of setting things up, monitoring what's happening, adjusting as necessary to feel right in DA2... But we shall see!

#54
ENolan

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I'm... no.... I won't say anything this time. Go ahead and spin your yarns...

#55
DJ0000

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Mezinger wrote...

BeardedNinja wrote...

fighterchicks wrote...

JrayM16 wrote...

Mustang678 wrote...

I remember when I first played DA:O I was surprised when I discovered that I didn't have to press A every time I wanted to attack


I would always press it every time anyway.


This.  I button mashed in origins, even though it didn't do anything.

Same here,  it was just instinct. Press A to attack. Had to hold myself back by limiting the amount of times I hit it lol
kinda imersion breaking for me  personally lol :P


So... It's a preference thing, if you have played and enjoy mostly real-time/action games that required a button to be pushed every time your character / avatar does something, whether those games have been, Street Fighter, Golden Axe, COD whatever, then you get to a game like DA:O and go huh? What's the point? This is boring... I want to have to push buttons.

But if you've mostly played and enjoy games like Baldurs Gate, NWN, Civilizations, DA:O where you're used to setting things up, monitoring what's happening, adjusting as necessary, and you land in the console version of DA2 with auto-attack disabled, you go.. what the heck happened to one of my favourite games!!! This is a button masher! *run away, run away*

I think this accurately captures the phenomena. I for one eagerly look forward to what console play looks like with that holy auto-attack toggle turned on. March 8th, come on!


I play on PS3 and I like games like Street Fighter and God of War but I think Dragon Age is much better. The tactical approach is more thought out whereas playing God of War for example, I would mash whatever buttons or just keep doing the same few cobos over and over which in itself was fairly repetitive.

It's only boring in dragon age when you have to keep tapping x, I think because the animations are faster in the sequal you have to tap x more. It makes you feel a little disconnected from the combat, yes, but I never really minded it that much. The story was the main driving force and the tactical use of talents and spells was was what made up the bulk of the combat auto attack was only used when there was no stamina left which was fixed in Awakening with stamina pots.

#56
fighterchick

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Mezinger wrote...

fighterchicks wrote...
The only thing with this is that they've shown in demos that you can still pause the action and set things up tactically.  It is a faster moving game, but pausing and unpausing is obviously going to significantly slow things down.  I think the major problem was that things were toggled off on the demo so it didn't erally allow the player to experience it for themselves.  So mainly, to me at least, it seems like people haven't been paying attention to the demos to see that both types of play can be used, so it isn't that far removed from origins.  


That's true it's possible that everyone doesn't understand that there will be a toggle in the final release to control auto-attack, however (I added this to my post while editing but after you quoted me) it could very well be that the new animations are simply too distracting, and combat is too fast for the paradigm of setting things up, monitoring what's happening, adjusting as necessary to feel right in DA2... But we shall see!


I feel like the later battles will alter that though.  At least according to what I've read in reviews (which obviously can be wrong/skewed), it seems like the battles get a lot harder after the demo prologue.  I think that even though the combat is a lot faster, it'll probably be fine later in the game to set things up tactically and won't be too fast because the enemies/combat will last longer.  I mean, if you take the origins story at the beginning of DA I, then it's not like you really tactically play the game for the first hour since you have no real abilities.  It was kinda "hack and slash" or "button mashing" for a little bit in origins, albiet a slow hack/slash.  But as you say, it's purely speculative on my part at this point because we need the game to fully decide!  

My only complaint with the new combat/speed is how darkspawn sometimes shatter if I backstab as a rogue, it just looks a little funny.  

#57
Magnum Opus

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Edit: ah, to hell with the explanations.  Not worth the hassle.

Modifié par Magnum Opus, 27 février 2011 - 12:52 .


#58
AngelicMachinery

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fighterchicks wrote...

Button pushing should be taken out of all games from now on.


Indeed,  I don't play games to press buttons... that's why I read!

#59
Mezinger

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DJ0000 wrote...
It's only boring in dragon age when you have to keep tapping x, I think because the animations are faster in the sequal you have to tap x more. It makes you feel a little disconnected from the combat, yes, but I never really minded it that much. The story was the main driving force and the tactical use of talents and spells was was what made up the bulk of the combat auto attack was only used when there was no stamina left which was fixed in Awakening with stamina pots.


I agree with your post and I'm not saying one style is better than the other, I'm just saying it's normal for people to have a preference one way or the other or to like both styles of gameplay equally it's all okay, people are entitled to their own preferences. :)

But I did want to point out that going from DA:O console to the DA2 console demo it's not just that combat and animations are sped up, it's also that on the console (or at least PS3)  version of the DA:O auto attack was always on? or at least it was on by default. So once your character had engaged with an enemy, until that enemy was dead, you only had to intervene for special tactics, allowing you more non paused time to concentrate on tactics and the party at large.

I understand that no auto-attack toggle is just a demo thing, but I think it was quite shocking for a lot of players, jumping into the console version of the demo and this shock is a major contributor to the outcry. 

#60
Mezinger

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fighterchicks wrote...
I feel like the later battles will alter that though...


I hope you're right!

fighterchicks wrote...
 it's purely speculative on my part at this point because we need the game to fully decide!  

Indeed, I'm still very much looking forward to March 8th arriving. 

fighterchicks wrote...
My only complaint with the new combat/speed is how darkspawn sometimes shatter if I backstab as a rogue, it just looks a little funny.  


Agreed, someone had a big feedback thing in the feedback thread about how the animations hadn't been properly connected to the stat driven game mechanics, so you could back stab someone and they'd explode, or do a massive two handed sword swing and do 1 point of damage etc. etc. I think this observation is probably a valid criticism, and again we may find this connection between animations and game mechanics more refined and polished in the release build.

#61
Aluvious

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StarcloudSWG wrote...

Moving cancels autoattack. Sometimes being hit cancels auto attack. Sometimes the auto attack just stops for no apparent reason.

That's why it's a button-masher.


All of that happens only to the party member that you're controlling. Same with Origins.

So basically, clicking a second time to make your character auto attack again instantly makes it a button masher. Gotcha.

#62
Beaner28

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Because it is a button masher, ******.

#63
Saibh

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Beaner28 wrote...

Because it is a button masher, ******.


That was just so productive.

#64
AtreiyaN7

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Because some people don't realize the auto-attack isn't on in the demo? *shrug*

#65
John Epler

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Insulting other forum members is rarely a good idea.

#66
Godak

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JohnEpler wrote...

Insulting other forum members is rarely a good idea.


What if they smell funny, have a dorky smile, and can't properly control their bowels? Image IPB

#67
Zkyire

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JohnEpler wrote...

Insulting other forum members is rarely a good idea.


That implies that it occasionally can be! :P

===

DA2 is being criticised because people like to complain.

It's basically the same fighting system but faster.

I've been hearing these "Oh God no, this change is terrible, it's going to ruin the franchise forever!" from loads of different fans from loads of different games for years.

#68
StarcloudSWG

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Aluvious wrote...

StarcloudSWG wrote...

Moving cancels autoattack. Sometimes being hit cancels auto attack. Sometimes the auto attack just stops for no apparent reason.

That's why it's a button-masher.


All of that happens only to the party member that you're controlling. Same with Origins.

So basically, clicking a second time to make your character auto attack again instantly makes it a button masher. Gotcha.


It's not that. It's that the auto attack stops working for no apparent reason. I can deal with movement cancelling it. I can deal with some enemy attacks disorienting the character and cancelling it. 

It's when it randomly turns off for no reason, that makes it problematic, because to keep attacking, you HAVE to keep clicking the button to force the auto attack.

And this is the PC version. I'm sure the same bug is present on the console versions, from the threads about it.

Modifié par StarcloudSWG, 27 février 2011 - 02:01 .


#69
JrayM16

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StarcloudSWG wrote...

Aluvious wrote...

StarcloudSWG wrote...

Moving cancels autoattack. Sometimes being hit cancels auto attack. Sometimes the auto attack just stops for no apparent reason.

That's why it's a button-masher.


All of that happens only to the party member that you're controlling. Same with Origins.

So basically, clicking a second time to make your character auto attack again instantly makes it a button masher. Gotcha.


It's not that. It's that the auto attack stops working for no apparent reason. I can deal with movement cancelling it. I can deal with some enemy attacks disorienting the character and cancelling it. 

It's when it randomly turns off for no reason, that makes it problematic, because to keep attacking, you HAVE to keep clicking the button to force the auto attack.

And this is the PC version. I'm sure the same bug is present on the console versions, from the threads about it.


Well, for one the auto-attack was disabled in the demo and will be toggle-able in the full game.

Also, exactly what you're saying happened to me in Origins anyway.

Just my two cents.

#70
Top Gun volleyball

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It is a button masher. Nobody called Origins a button masher because it wasn't. People don't just make up criticism. Games deserve the criticism they get, despite the number of butt kissing fanboys that come in here to defend this latest dripping from BioWare's butthole. Most people are in denial that this is clearly a dumbed down RPG and a sub-par release in comparison to BioWare's previous titles.

#71
Saibh

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Top Gun volleyball wrote...

It is a button masher. Nobody called Origins a button masher because it wasn't. People don't just make up criticism. Games deserve the criticism they get, despite the number of butt kissing fanboys that come in here to defend this latest dripping from BioWare's butthole. Most people are in denial that this is clearly a dumbed down RPG and a sub-par release in comparison to BioWare's previous titles.


Explain how.

Despite the fact that this game comes with auto-attack, how is it a button-masher? Cooldowns mean that you have to wait to attack. And cooldowns have actually gotten longer, if I'm any guess. 

In no way, shape, or form is it a button-masher. People are confusing it  with combat that looks fast, and plays fast.

So, you want to talk about denial, but most complaints are hear about DAII are completely unfounded. Like this one.

#72
Top Gun volleyball

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Saibh wrote...

Top Gun volleyball wrote...

It is a button masher. Nobody called Origins a button masher because it wasn't. People don't just make up criticism. Games deserve the criticism they get, despite the number of butt kissing fanboys that come in here to defend this latest dripping from BioWare's butthole. Most people are in denial that this is clearly a dumbed down RPG and a sub-par release in comparison to BioWare's previous titles.


Explain how.

Despite the fact that this game comes with auto-attack, how is it a button-masher? Cooldowns mean that you have to wait to attack. And cooldowns have actually gotten longer, if I'm any guess. 

In no way, shape, or form is it a button-masher. People are confusing it  with combat that looks fast, and plays fast.

So, you want to talk about denial, but most complaints are hear about DAII are completely unfounded. Like this one.


You've clearly made up your mind that it isn't. Why should I waste time arguing with idiots?

#73
IRMcGhee

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Top Gun volleyball wrote...

People don't just make up criticism.


:D:D:D:D:D:D:D:D:D

#74
John Epler

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Top Gun volleyball wrote...

You've clearly made up your mind that it isn't. Why should I waste time arguing with idiots?


And I just posted about insulting other forum members, too.

#75
JrayM16

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Top Gun volleyball wrote...

Saibh wrote...

Top Gun volleyball wrote...

It is a button masher. Nobody called Origins a button masher because it wasn't. People don't just make up criticism. Games deserve the criticism they get, despite the number of butt kissing fanboys that come in here to defend this latest dripping from BioWare's butthole. Most people are in denial that this is clearly a dumbed down RPG and a sub-par release in comparison to BioWare's previous titles.


Explain how.

Despite the fact that this game comes with auto-attack, how is it a button-masher? Cooldowns mean that you have to wait to attack. And cooldowns have actually gotten longer, if I'm any guess. 

In no way, shape, or form is it a button-masher. People are confusing it  with combat that looks fast, and plays fast.

So, you want to talk about denial, but most complaints are hear about DAII are completely unfounded. Like this one.


You've clearly made up your mind that it isn't. Why should I waste time arguing with idiots?


I could say the same to you.