Top Gun volleyball wrote...
You've clearly made up your mind that it isn't. Why should I waste time arguing with idiots?
That so easily translates into "I don't actually have any reasoning beyond my blinding hatred of DAII".
Top Gun volleyball wrote...
You've clearly made up your mind that it isn't. Why should I waste time arguing with idiots?
1varangian wrote...
The criticism isn't directed at the combat mechanics as much as the new style.
It's the animations and talents that got infused with cartoony flair. Spinning around for no apparent reason, teleporting, hail of arrows from a single bow etc. Some people like their RPG's mature and believable instead of flashy supercool over the top.
Top Gun volleyball wrote...
People don't just make up criticism. .
Modifié par Vit246, 27 février 2011 - 02:27 .
Well considering its hard to really classify what consoles got combat wise compared to PC's in DA:OKLUME777 wrote...
Console gameplay is very much a button masher. DAO wasn't like that.
Saibh wrote...
1varangian wrote...
The criticism isn't directed at the combat mechanics as much as the new style.
It's the animations and talents that got infused with cartoony flair. Spinning around for no apparent reason, teleporting, hail of arrows from a single bow etc. Some people like their RPG's mature and believable instead of flashy supercool over the top.
I disagree that DAO's combat was ever believable. It was slower, and it meandered, but it wasn't realistic nor believable.
That said, certainly DAII combat is less believable.
Lee T wrote...
I'll be happy the day we finally have that auto attack we were promessed at launch.
Pushing a button is only fun when it requires timing and or combinations, the things you can find in an actual action game.
L.Rui wrote...
Without button mashing, I think combat wouldve been boring for the console version. Remember DAO? Now we can evade, personally direct every attack angle etc. Think about it.
Though I can understand button mashing for mages are a little weird.
So... It's a preference thing, if you have played and enjoy
mostly real-time/action games that require a button to be pushed every
time your character / avatar does something, whether those games have
been, Street Fighter, Golden Axe, COD whatever, then you get to a game
like DA:O and go huh? What's the point? This is boring... I want to have
to push buttons.
But if you've mostly played and enjoy games
like Baldurs Gate, NWN, Civilizations, DA:O where you're used to setting
things up, monitoring what's happening, adjusting as necessary, and you
land in the console version of DA2 with auto-attack disabled, you go..
what the heck happened to one of my favourite games!!! This is a button
masher! *run away, run away*
Modifié par TheReignmaker, 13 septembre 2011 - 04:13 .
TheReignmaker wrote...
So... It's a preference thing, if you have played and enjoy
mostly real-time/action games that require a button to be pushed every
time your character / avatar does something, whether those games have
been, Street Fighter, Golden Axe, COD whatever, then you get to a game
like DA:O and go huh? What's the point? This is boring... I want to have
to push buttons.
But if you've mostly played and enjoy games
like Baldurs Gate, NWN, Civilizations, DA:O where you're used to setting
things up, monitoring what's happening, adjusting as necessary, and you
land in the console version of DA2 with auto-attack disabled, you go..
what the heck happened to one of my favourite games!!! This is a button
masher! *run away, run away*
I'm resurrecting this thread. I know this is beating the dead horse, but I'm one of the people in the second category and I think you did a good job describing the warring factions on this issue. I totally agree with your assesment. The part that bothers me, is I just don't understand why Bioware couldn't make DA2 it's own separate property?
It's an undeniable fact that there are BUCKET-LOADS of action-rpgs on the market right now. But there was only ONE property that brought back the tactical Baldur's Gate combat with the deep, immersive world to go with it. In short, Bioware had something with a DISTINCT ADVANTAGE over other offerings in the marketplace and they decided to throw that out the window in favor of a Diablo-like approach. I don't resent anyone for prefering that approach, but I am disappointed that Bioware had to market this as a sequel, while taking full creative liberty over the material in the first game.
This analogy might fail, but let me try to put the situation in these terms: It's like letting Peter Jackson direct Fellowship of the Ring and then allowing Michael Bay to come in and direct The Two Towers. Sure the second offering has more flash and glitter, but it comes at the expense of substance. For fans of the first installment, it's like watching your story and characters get murdered. That being said, Michael Bay movies still make a lot money. People like the action and explosions. But there's a reason the studio didn't give Bay a call to do the upcoming Hobbit movie.
If you care about awards, Jackson's offerings have received universal praise and acclaim. Bay on the other hand seems to be a favorite among critics for being unimaganitive and a sell-out. But the man still brings in the bucks, right? By comparison, DAO received numerous awards for being the RPG/Game of the year. By the look of things, DA2 won't get anything. It's accepted for being a solid offering, but it's not as deep as DAO and it doesn't showcase anything new that other offerings haven't already matched.
For those who argue that the actual tactics are the same, I agree that they are similar in theory. But in actual practice, it's common knowledge that DA2 doesn't require a lot of pausing or forethought to complete the game. That is what makes it a masher. It's in the "action RPG" category with a Diablo. Not the Baldur's Gate category which was more tactical.
Taking this under consideration, I have no doubt that Bioware is going to incorporate more customization in DA3 when it comes out. They'll do some minor tweaks to appease old fans. But that being said, the damage has been done and it was executed deliberately without apology. Anyone that has played DA2 can tell you the streamlined Hawke story is going to continue. Bioware has also commented that they aren't going to make a U-turn for DA3 like they did for its predecessor. In short, the console-focused masher has won the day. It's simply easier to develop and it's part of an action-focused genre that is already wildly popular. To those who prefer DA2, you can rest knowing that your preferences are going to be met.
Those of us who prefer the tactical approach with an emphasis on huge worlds, and engaging characters will just have to hold onto Origins and be grateful it was ever made. This is a familiar place - we had to do the same with Baldur's Gate (God knows that NWN never delivered). But forgive us if we're less than ecstatic on what the DA franchise has become.
/end rant
TheReignmaker wrote...
Those of us who prefer the tactical approach with an emphasis on huge worlds, and engaging characters will just have to hold onto Origins and be grateful it was ever made. This is a familiar place - we had to do the same with Baldur's Gate (God knows that NWN never delivered). But forgive us if we're less than ecstatic on what the DA franchise has become.
Guest_PresidentCowboy_*
Captain Sassy Pants wrote...
A game, which started life as a PC only title, has been altered with it's sequel purely for the console crowd because they found the original to be "boring".
I play Bioware games mainly for the story, but Origins' combat was so bad that I was literally only playing for the story, and I find it impossible to replay for that reason.
Modifié par TheReignmaker, 13 septembre 2011 - 08:26 .
TheReignmaker wrote...
I play Bioware games mainly for the story, but Origins' combat was so bad that I was literally only playing for the story, and I find it impossible to replay for that reason.
"Bad" is a pretty open-ended term. Did you find it bad because you found it hard to control your party? Was it bad because you found the style boring? Too difficult with many things happening at once?
For me, a battle in Origins was an event - full of interesting strategic and different possibilities. You weren't able to simply mow through the opposition, because in many instances your foes would be of equal or greater power than you. Because of this, special care had to be taken with positioning, timing, spell selection, and items.
I guess it comes down to preference, but in my humble opinion "bad" combat is being able to essentially auto-attack your way through an entire 50-hour experiece while spamming cooldowns. Because there are so many games that adopt this approach, I'm not surprised this it what many players expect...especially on consoles. Frankly, I have a hard time imagining how DAO even played on the console, because I played it on the PC. That being said, it still had a better reception than DA2 on all platforms.