So why is Dragon Age 2 being criticized as a button masher?
#101
Posté 14 septembre 2011 - 05:35
#102
Posté 14 septembre 2011 - 11:05
Modifié par Dragoonlordz, 14 septembre 2011 - 11:13 .
#103
Posté 15 septembre 2011 - 01:28
Pc version was auto attack ala DA:O but stupid fast and over the top.
Meh.
Button mashing and rpgs make me cry inside.
Modifié par furryrage59, 15 septembre 2011 - 01:30 .
#104
Posté 15 septembre 2011 - 01:38
Your character's skills may enhance damage, but the player has to mash buttons to determine how skilled your character is at combat. I don't prefer those types of games, although they can be good. TW2 is one such example of a good button-masher/twitchy type of game. The player's skill is more imprtant than the character's.
For example, if your character had 2 levels of Thread Necromancy, he could never resurrect a 7-month old thread. But in a button-masher, if you could hit the X-button, or the left-mouse button, fast enough, then resurrecting a 7-month old thread could be done for any character, regardless of class or skills. That's the difference, to me.
Modifié par Imrahil_, 15 septembre 2011 - 01:40 .
#105
Posté 15 septembre 2011 - 02:40
That must have been the initial console version which shipped by mistake without auto attack being implemented, I understand its since been patched in.furryrage59 wrote...
I call it a button masher because the version i saw encouraged furiously mashing the button for t'awesome.
#106
Posté 15 septembre 2011 - 02:59
Both games were great. If I had to rate, I would give Origins a 9.5/10 and DA: II a 8.5/10
#107
Posté 15 septembre 2011 - 03:25
#108
Posté 15 septembre 2011 - 03:33
The DA series has horrible enemy AI, and DAII made this even worse by having the enemies use the Origins animations with a 2% increase to attack speed while we use the new animations. The enemies don't even use some of the abilities/spells we use, nor do they use Cross class Combos or their own unique tactics.
I've posted my ideas for how to improve combat to make it truly tactical (because pausing =/= tactical) on various threads. Namely the one concerning gameplay in the Gameplay subsection of the DAII forums and page 104 of the constructive criticism thread, so I don't want to repost it again.
DAO and DAII were both button mashers of a sort, but DAII made it worse because of what I mentioned above.
But that's just me.
Modifié par The Ethereal Writer Redux, 15 septembre 2011 - 11:18 .
#109
Posté 15 septembre 2011 - 11:18
Morroian wrote...
That must have been the initial console version which shipped by mistake without auto attack being implemented, I understand its since been patched in.furryrage59 wrote...
I call it a button masher because the version i saw encouraged furiously mashing the button for t'awesome.
Yeah it was awhile ago and i haven't touched it since.
#110
Posté 15 septembre 2011 - 01:18
#111
Posté 15 septembre 2011 - 09:06
Ryllen Laerth Kriel wrote...
Pausing makes a game tactical? Huh...interesting.
+1
Tactical = positioning, timing, and strategic use of abilities/items
Button mashing = Auto-attacking waves of enemies (click-click-click!!!) and spamming low cooldown abilities
Notice that the pause function enhances one type of gameplay where it merely acts as a tacked-on option for the other.
Modifié par TheReignmaker, 15 septembre 2011 - 09:26 .
#112
Posté 15 septembre 2011 - 09:16
Adrian68b wrote...
DA2 fighthing system is very likely in accordance of the overall story: a tale with many "embelishments" told by Varric. The first time I played the demo I was REALY frustrated. Compared to DAO, the fighting system apeared a perfect mess. But once I started playing Act 2 it became obvious. Just remember Varric's "EPIC" solo fight at Bartrand Estate. Most enemies died at Varric's first shot. Bioware possibly wanted a new approach - RPG in a tale.
A bit off-topic then. 'Cause I have a question for you.
I also played the demo and very much disliked it. It's not that I don't find enjoyment with these sort of faster-paced games (Torchlight/Diablo), it's just that DA was the only game to come along in a long time to utilize the Baldur's Gate tactics approach - a deep and challenging combat system. It's a system that encourages experimentation and at times requires you to get out of your comfort zone in order to beat a particular boss. Furthermore, I felt this was something great that differentiated Bioware's offerings from its competitors.
After playing the demo and hearing from those that have played the game, I resolved not to donate any money to this installment. Voting with my dollars.
Having been someone who initially disliked the demo, did you ultimately enjoy DA2?
Modifié par TheReignmaker, 15 septembre 2011 - 09:33 .
#113
Posté 15 septembre 2011 - 09:42
#114
Posté 15 septembre 2011 - 09:57
Just like Origins.TheReignmaker wrote...
Ryllen Laerth Kriel wrote...
Pausing makes a game tactical? Huh...interesting.
+1
Tactical = positioning, timing, and strategic use of abilities/items
Button mashing = Auto-attacking waves of enemies (click-click-click!!!) and spamming low cooldown abilities
Notice that the pause function enhances one type of gameplay where it merely acts as a tacked-on option for the other.
#115
Posté 15 septembre 2011 - 10:03
Of course, I play a RPG game because of the story involved. I played every middle-age Bioware game because of that. DA2 story is quite good. Not perfect, but good.
After I finished DA2 for the first time (last week) I tried to replay a little DAO, in order to compare the two games. I realized that I can't. For the moment, at least, I rank DA2 above DAO for both story AND fighting system. (I bought DA2 only a month ago, because of my intense hatred of the demo).
#116
Posté 15 septembre 2011 - 10:12
#117
Posté 15 septembre 2011 - 10:37
Atakuma wrote...
Just like Origins.
If that's the way you played it, I can't argue the point with you. I imagine you had to load your game a lot though.
Adrian68b wrote...
After I finished DA2 for the first time (last week) I tried to replay a
little DAO, in order to compare the two games. I realized that I can't.
For the moment, at least, I rank DA2 above DAO for both story AND
fighting system. (I bought DA2 only a month ago, because of my intense
hatred of the demo).
Interesting. I did hear that the Rogue class was much improved. If only there was more customization across the board. I've heard mixed messages on the story, so that's another positive. What platform did you play it on? Though I'm not entirely certain, it seems to be the rift in opinion frequently has do with whether you play on a PC or console.
#118
Posté 15 septembre 2011 - 10:38
If that's the way you played it, I can't argue the point with you. I imagine you had to load your game a lot though.
Origins was laughably easy on all difficulties.
for me anyway.
Modifié par The Ethereal Writer Redux, 15 septembre 2011 - 10:40 .
#119
Posté 15 septembre 2011 - 10:45
#120
Posté 15 septembre 2011 - 10:47
#121
Posté 15 septembre 2011 - 11:43
I played DA2 only using normal difficulty yet. Is the hard and very hard much challenging in DA2 ? I must admit, I was disappointed by the meager challenge of the hardest difficulty in DAO. I used to increase my level a bit (by the trap trick) only to increase the level of enemies. If DA2 is really challenging at Very hard, that’s good news for me.
#122
Posté 15 septembre 2011 - 11:48
#123
Posté 16 septembre 2011 - 12:07
Neither are 'button mashers' in the strict sense that I imagine it (playing on a PC) but both Origins and DA2 combat is prone to spamming to get some jobs done. Tactically speaking, both have similar approaches and as far as I am concerned they are both tactical games to a degree, just that one requires a different tactical approach than the other.
It's certainly true though that enemy mages and demons have been much simplified in their attack modes. So different tactics were needed to deal with them in Origins.
And, as I play through Origins again its quite clear that 'waves' were used a great deal more in Origins than some seem to recall, though certainly not as prolific as in DA2. For the most part, DA Origins waves were staggered in a different manner. (example, first wave of spiders, approach chest/move forward slightly, second wave of spiders..thus giving the illusion of a brief break etc). But still 'waves' by any other name. Quite a few of them
And Origins combat seems painfully slow and clunky now by comparison, even with Wynne running a Haste spell, its still slower than the slowest DA2 encounter. But Origins encounters tend to be over more quickly and often seem more like sudden death encounters only kept going by the ridiculous quantity of potion drinking required per encounter. Potions are much better handled in DA2.
But no, I still don't consider DA2 anything like a button masher.
Modifié par Theagg, 16 septembre 2011 - 12:08 .
#124
Posté 16 septembre 2011 - 12:17
In DAO I did have to pause and run around way more often. Sometimes going after a stronger npcs befor taking out the ones with less hp. Also with the dragon I had to move away from the front and other areas. The dragon in DA2 was a joke like the rest of the bosses.
#125
Posté 16 septembre 2011 - 12:37
Hence Origins arrows that followed you in a curve, boulders that would hit you even after you had moved well out of the way of their incoming trajectory and weapons/claws/fists etc that would score hits even after you paused and moved away from the enemy weilding them..
Modifié par Theagg, 16 septembre 2011 - 12:39 .





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