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So why is Dragon Age 2 being criticized as a button masher?


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#126
Adrian68b

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I agree with you. Neither game is a button masher, but is possible to play it that way. And YES, there are waves of enemies in DAO too - quite a lot, but in a different way. It's just the faster pace of DA2 battles that give a feeling of "out of control" - inviting you to react. Thankfully, the option of auto-pause at the beginning of a fight is a good way to make you start thinking tactically. Still, I got the feeling that in DA2 more battles occurs in confined places compared to DAO. It's just like BG2 compared to BG. I'm not really a fan of cramped battlefields.

#127
Adrian68b

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Also, pausing the game during battles and changing the angle of view (by mouse) compensate somewhat the lack of a real tactical view in DA2. With a bit of training, is quite easy to play DA2 tactically. I remember similar problems when I first tried DAO two years ago.

#128
Adrian68b

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What I really missed in DA2 compared to DAO was talent training. The fact that in DAO you have to search for martial art trainers was for me a huge plus in term of story. I'd love to see a Bioware game with special talents learned only via trainers, and master craftsmen able to study looted items and transfer any special improvements to your armor and weapons. That's why I liked the idea of companion armor improvements and auto-leveling weapons (Item Pack) in DA2. It was a nice idea, but sadly in no direct relation to the general story.

#129
furryrage59

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The Ethereal Writer Redux wrote...

If that's the way you played it, I can't argue the point with you. I imagine you had to load your game a lot though.


Origins was laughably easy on all difficulties.

for me anyway.


I don't think anyone is debating your godhood in the Dragonage universe.

#130
furryrage59

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Tommyspa wrote...

Is it sad I got killed so much more on DA2's higher difficulties than Origins? I had to think far more tactfully in DA2 compared to Origins to take down baddies.


When i played it, i don't think i had to think once in the entire playthrough.

Massive paratooping ninja spawning trash mobs with more hp than jesus was :sick:, i can't believe i'm still mad about it 6 months or whatever later.

#131
maxernst

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Well, I don't know about the higher difficulty levels but I thought DA2 was way easier on normal than DA:O. I hardly ever bothered to take control of any of the characters other than my rogue and found that very few encounters were hard enough that I had to actually worry about positioning. I think there were six encounters in the entire game where I had to reload and most of them I only reloaded once, usually because there was a spellcaster I didn't realize was there. In DA:O, there were several encounters where I died several times and ended up lowering the difficulty to easy on first playthrough (defense of Redcliffe, Branka, outside Fort Drakon)

1) Fighting the Templars outside the cave in Act 1
2) Fighting the Dragon in the Deep Roads
3) Ser Varnell
4) One of the Qunari encounters leading up to the Arishok
5) The Dragon outside the mines in Act 3
6) The blood mage with the Pride Demons at the Docks in Act 3

The spawning trash mobs were annoying, but they rarely caused any real problems for me. And I really don't recall there being that many of them in DA:O. The vast majority of encounters had all the enemies visible from the start, or at least some rationale for why more might arrive rather than just people appearing out of nowhere.

#132
Tommyspa

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furryrage59 wrote...

Tommyspa wrote...

Is it sad I got killed so much more on DA2's higher difficulties than Origins? I had to think far more tactfully in DA2 compared to Origins to take down baddies.


When i played it, i don't think i had to think once in the entire playthrough.

Massive paratooping ninja spawning trash mobs with more hp than jesus was :sick:, i can't believe i'm still mad about it 6 months or whatever later.


Meh, your point is comparable to playing Origins and winning every fight by spamming fireball to take down crowds from attacking you and using cone of cold to do the same, everything else was run up and attack, like DA2. Both games also require you to take out mages and archers quickly too, the fact that they paratroop down is sort of irrelevent. Both games needed more originality in the battles.

Modifié par Tommyspa, 17 septembre 2011 - 01:46 .


#133
DoNotIngest

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Because nerds like to ****. The uncool nerds, that is, which are the ones I address as "nerds".

#134
Yuqi

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Rake21 wrote...

fighterchicks wrote...

Button pushing should be taken out of all games from now on.


But Dynasty Warriors would be gone foreverImage IPB


NOEEEEEEEEEEES Anything but that.

On Topic: BUtton mashing has been around since the days of SF2. I like button mashing..but then I'm a dynasty warriors fan so...

Modifié par Yuqi, 17 septembre 2011 - 02:04 .


#135
SkittlesKat96

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The console version from what I've heard is a bit of a button masher, the PC version however not so much.

Either way though both games still require a bit of strategy and they haven't been as simplified as some people would have you believe, I still found the boss fights in DA 2 to be reasonably difficult on the mode I played on.

#136
goandkissurmuthersbehind

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Aluvious wrote...

This is probably an old topic, but I checked the last several pages and didn't come across one, so...

I'm kind of puzzled by this. In Dragon Age Origins, you attack enemies by right clicking on them and you use skills and abilities by hotkey or mouse. In Dragon Age 2, you attack enemies by right clicking on them and you use skills and abilities by hotkey or mouse. So...what has changed exactly? Besides the new flashy, over the top animations in Dragon Age 2?

thats because u play the pc version
if u play the console version u would  understand i went thru 3 controllers even before ending one runthrough XD (jk)
the way the attacks follow each other up at the fast pace you can attack 4 times in 2 seconds wich makes it a button masher

#137
PSUHammer

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Didn't they fix the console button mashing thing with a patch that added an option in the menu to enable sustained attacks with a single button press?

#138
Solmanian

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I never understood how you can call a game with a pause button "fast paced"...

#139
Heather Cline

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Yes they did do that months ago after major complaints about it not being in the main game. In fact it was supposed to have been enabled when the game shipped. What we got was not the final version of DA2 on the date it shipped. We got an earlier version full of bugs and what not. So instead of giving people refunds or sending out the final version of the game, we got patches.

This is why people are so upset with DA2.

#140
Herr Uhl

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Heather Cline wrote...

Yes they did do that months ago after major complaints about it not being in the main game. In fact it was supposed to have been enabled when the game shipped. What we got was not the final version of DA2 on the date it shipped. We got an earlier version full of bugs and what not. So instead of giving people refunds or sending out the final version of the game, we got patches.

This is why people are so upset with DA2.


Has any company ever taken back a game that could be patched?

Edit: Just curious.

Modifié par Herr Uhl, 18 septembre 2011 - 04:01 .


#141
Heather Cline

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Not sure, I do know back in the days of the PSOne, PS2 and earlier gen systems, if a game had problems they would send out new versions of said game and people who had the buggy or crashing versions would bring those in for an exchange for the fixed version. This of course was before the PSN and XBL and the ability to patch games via an internet connection.

Also game developers took more time to make sure the games they sent out were as final as they could be. This is why if a game had huge problems back then it was rare and it was why they sent out better versions if problems still cropped up post launch.

Still people are upset that we did not get the final version of the game and instead got an earlier version. It's all I'm saying really. The patches we got are causing even more problems than they've solved overall. Freezing in mid combat, or mid walk around Kirkwall, battles being screwy... Things of that nature.

I like the game, I really do, but after both patches for the Xbox version, I'm starting to get a bit miffed myself.

Modifié par Heather Cline, 18 septembre 2011 - 04:08 .


#142
PSUHammer

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Herr Uhl wrote...

Heather Cline wrote...

Yes they did do that months ago after major complaints about it not being in the main game. In fact it was supposed to have been enabled when the game shipped. What we got was not the final version of DA2 on the date it shipped. We got an earlier version full of bugs and what not. So instead of giving people refunds or sending out the final version of the game, we got patches.

This is why people are so upset with DA2.


Has any company ever taken back a game that could be patched?

Edit: Just curious.


No...this is a moot argument.  PC gamers have been dealing with patched/buggy games for years and every company does it.  So I am surprised when people act shocked when it happens.

Consoles, though, should be a different story.  You have one hardware platform to test on and a stable OS/driver environment.  There is simply no excuse for buggy games on consoles.  I think developers have gotten lazy in QA testing console games since high speed internet connectivity integration in consoles became the norm.  They can now treat them as PC games and just patch them after release.

#143
Romantiq

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Because it is.

#144
Hatchetman77

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HawXV2 wrote...

They just playa hatin'. It's every bit as tactical as Origins, but people are too lazy to mash buttons. Kinda sad.


I just finished a playthrough with Origins with a Dalish Elf Rogue where I snuck in before each fight, disabled all enemy traps and placed traps of my own in key locations, all while employing strategies to herd enemies into the traps by precise placement of my group, which was often accomplished by having melee characters pull out their ranged weapons.

DA2 has nowhere NEAR the tactical options as Origins.

Modifié par Hatchetman77, 21 septembre 2011 - 01:12 .