So why is Dragon Age 2 being criticized as a button masher?
#126
Posté 16 septembre 2011 - 12:37
#127
Posté 16 septembre 2011 - 12:46
#128
Posté 16 septembre 2011 - 12:04
#129
Posté 16 septembre 2011 - 04:27
The Ethereal Writer Redux wrote...
If that's the way you played it, I can't argue the point with you. I imagine you had to load your game a lot though.
Origins was laughably easy on all difficulties.
for me anyway.
I don't think anyone is debating your godhood in the Dragonage universe.
#130
Posté 16 septembre 2011 - 04:32
Tommyspa wrote...
Is it sad I got killed so much more on DA2's higher difficulties than Origins? I had to think far more tactfully in DA2 compared to Origins to take down baddies.
When i played it, i don't think i had to think once in the entire playthrough.
Massive paratooping ninja spawning trash mobs with more hp than jesus was
#131
Posté 16 septembre 2011 - 11:34
1) Fighting the Templars outside the cave in Act 1
2) Fighting the Dragon in the Deep Roads
3) Ser Varnell
4) One of the Qunari encounters leading up to the Arishok
5) The Dragon outside the mines in Act 3
6) The blood mage with the Pride Demons at the Docks in Act 3
The spawning trash mobs were annoying, but they rarely caused any real problems for me. And I really don't recall there being that many of them in DA:O. The vast majority of encounters had all the enemies visible from the start, or at least some rationale for why more might arrive rather than just people appearing out of nowhere.
#132
Posté 17 septembre 2011 - 01:45
furryrage59 wrote...
Tommyspa wrote...
Is it sad I got killed so much more on DA2's higher difficulties than Origins? I had to think far more tactfully in DA2 compared to Origins to take down baddies.
When i played it, i don't think i had to think once in the entire playthrough.
Massive paratooping ninja spawning trash mobs with more hp than jesus was, i can't believe i'm still mad about it 6 months or whatever later.
Meh, your point is comparable to playing Origins and winning every fight by spamming fireball to take down crowds from attacking you and using cone of cold to do the same, everything else was run up and attack, like DA2. Both games also require you to take out mages and archers quickly too, the fact that they paratroop down is sort of irrelevent. Both games needed more originality in the battles.
Modifié par Tommyspa, 17 septembre 2011 - 01:46 .
#133
Posté 17 septembre 2011 - 02:00
#134
Posté 17 septembre 2011 - 02:02
Rake21 wrote...
fighterchicks wrote...
Button pushing should be taken out of all games from now on.
But Dynasty Warriors would be gone forever
NOEEEEEEEEEEES Anything but that.
On Topic: BUtton mashing has been around since the days of SF2. I like button mashing..but then I'm a dynasty warriors fan so...
Modifié par Yuqi, 17 septembre 2011 - 02:04 .
#135
Posté 18 septembre 2011 - 10:40
Either way though both games still require a bit of strategy and they haven't been as simplified as some people would have you believe, I still found the boss fights in DA 2 to be reasonably difficult on the mode I played on.
#136
Posté 18 septembre 2011 - 11:20
thats because u play the pc versionAluvious wrote...
This is probably an old topic, but I checked the last several pages and didn't come across one, so...
I'm kind of puzzled by this. In Dragon Age Origins, you attack enemies by right clicking on them and you use skills and abilities by hotkey or mouse. In Dragon Age 2, you attack enemies by right clicking on them and you use skills and abilities by hotkey or mouse. So...what has changed exactly? Besides the new flashy, over the top animations in Dragon Age 2?
if u play the console version u would understand i went thru 3 controllers even before ending one runthrough XD (jk)
the way the attacks follow each other up at the fast pace you can attack 4 times in 2 seconds wich makes it a button masher
#137
Posté 18 septembre 2011 - 03:03
#138
Posté 18 septembre 2011 - 03:20
#139
Posté 18 septembre 2011 - 03:57
This is why people are so upset with DA2.
#140
Posté 18 septembre 2011 - 04:00
Heather Cline wrote...
Yes they did do that months ago after major complaints about it not being in the main game. In fact it was supposed to have been enabled when the game shipped. What we got was not the final version of DA2 on the date it shipped. We got an earlier version full of bugs and what not. So instead of giving people refunds or sending out the final version of the game, we got patches.
This is why people are so upset with DA2.
Has any company ever taken back a game that could be patched?
Edit: Just curious.
Modifié par Herr Uhl, 18 septembre 2011 - 04:01 .
#141
Posté 18 septembre 2011 - 04:07
Also game developers took more time to make sure the games they sent out were as final as they could be. This is why if a game had huge problems back then it was rare and it was why they sent out better versions if problems still cropped up post launch.
Still people are upset that we did not get the final version of the game and instead got an earlier version. It's all I'm saying really. The patches we got are causing even more problems than they've solved overall. Freezing in mid combat, or mid walk around Kirkwall, battles being screwy... Things of that nature.
I like the game, I really do, but after both patches for the Xbox version, I'm starting to get a bit miffed myself.
Modifié par Heather Cline, 18 septembre 2011 - 04:08 .
#142
Posté 20 septembre 2011 - 09:55
Herr Uhl wrote...
Heather Cline wrote...
Yes they did do that months ago after major complaints about it not being in the main game. In fact it was supposed to have been enabled when the game shipped. What we got was not the final version of DA2 on the date it shipped. We got an earlier version full of bugs and what not. So instead of giving people refunds or sending out the final version of the game, we got patches.
This is why people are so upset with DA2.
Has any company ever taken back a game that could be patched?
Edit: Just curious.
No...this is a moot argument. PC gamers have been dealing with patched/buggy games for years and every company does it. So I am surprised when people act shocked when it happens.
Consoles, though, should be a different story. You have one hardware platform to test on and a stable OS/driver environment. There is simply no excuse for buggy games on consoles. I think developers have gotten lazy in QA testing console games since high speed internet connectivity integration in consoles became the norm. They can now treat them as PC games and just patch them after release.
#143
Posté 20 septembre 2011 - 09:58
#144
Posté 21 septembre 2011 - 06:02
HawXV2 wrote...
They just playa hatin'. It's every bit as tactical as Origins, but people are too lazy to mash buttons. Kinda sad.
I just finished a playthrough with Origins with a Dalish Elf Rogue where I snuck in before each fight, disabled all enemy traps and placed traps of my own in key locations, all while employing strategies to herd enemies into the traps by precise placement of my group, which was often accomplished by having melee characters pull out their ranged weapons.
DA2 has nowhere NEAR the tactical options as Origins.
Modifié par Hatchetman77, 21 septembre 2011 - 01:12 .





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