Well, to me there's a lot of story left in the Mass Effect universe. Prequels, sub-plots, other characters to play; hell there's a whole galaxy out there that we've only seen a miniscule portion of. I don't think they'll let the ME universe, as well developed as it is getting, just die on the vine. They're very likely looking at a franchise to rival Star Wars, and in that, they have a pretty good start. Would be a shame to waste all that potential.
As far as fears go, Shepard being pigeon-holed into a plot that
demands his death is BS. It's OK if it is one option, sort of like the Suicide Mission as a result of making terrible decisions throughout, but to me it's way over done and Dragon Age is a depressing enough franchise for any one company. So, no to a dead Shepard without some recourse to letting him survive.
Multiplayer: No co-op within the story, is my only demand, or
fear if you prefer. Co-op within the story wouldn't work anyway (no pause combat, dialgoue would be a significant issue), so I suppose I'm not really worried about it happening.
ME4, or even a large DLC pack, could be developed and released later with competitive multiplayer (team death match) where pause combat would not be an option, or even expected. Some players would have to get used to real time combat with basic powers quick mapped. Choosing your character/class would be sort of fun, but it needs to be a stand alone product that doesn't detract from the current trilogy in the least. Also co-op "horde-type" levels would not be all that difficult to design and would allow casual gamers to play with friends against pre-set AI difficulties. So MP has a place, I just hope it's removed from proximity of the trilogy of Shepard's story.
Having said that, and back on the fears theme, if they do go the MP route (like I said, long after the trilogy is complete), I hope they have a team dedicated to it that knows what they're doing (might want to hire it out to Epic to develop, just to make sure), and don't release a piece of s#i+ to check the EA multiplayer box, which only turns off the very audience they are attempting to target. Game play in story and gameplay in MP are two very different things and if they can't recreate the feel of the in-game experience in MP, it will not be played for long and will only end up being a wasted effort which could set the franchise back. So if they do it, I hope they do it well.
Modifié par Barbarossa2010, 01 mars 2011 - 01:40 .