Best heavy weapon?
#1
Posté 27 février 2011 - 01:09
#2
Posté 27 février 2011 - 01:13
#3
Posté 27 février 2011 - 01:17
Grenade Launcher vs Gunships or anything that you want to die quickly
Arc Projector vs Geth
Blackstorm is effective vs tight groups and fun to use
#4
Posté 27 février 2011 - 03:11
#5
Posté 27 février 2011 - 04:39
#6
Posté 27 février 2011 - 04:51
#7
Posté 27 février 2011 - 04:51
#8
Posté 27 février 2011 - 05:57
PatT2 wrote...
I like the collector laser. I know it runs through ammo real fast, but I just wasted the thresher maw with it.
I like the Collector Particle Beam as well.
To be fair, any heavy weapon will run through ammo pretty fast if you use it for boss killing.
Overall:
1) M920 Cain - Its a nuke... awesome? - I dont use it a lot, but there are a few classes that I find it worthwhile to use on a few frustrating sections of the game.
2) Arc Projector - Great for high shield enemies, and works well with Vanguard and Adept. A little more room for varied use than the Cain, but still somewhat situational.
3) Collector Particle Beam - Cant really go wrong with it. The fact its only 5 ammo per shot and you can get nearly 1000 ammo for it fully upgraded allows you to use it a lot more frequently than many other HW, giving it incredible flexibility in application. Not to mention there is no worry of really "missing" your target unlike a few other weapons.
4) Avalanche - Another flexible weapon that probably is a bit underrated. Like ryoldschool mentioned, its great for wiping out hordes of enemies, and surprisingly effective against protections.
Those are pretty much the only 4 I ever use now. I'd probably rank the CPB higher than the Arc Projector but I do like the instant + area damage of the Arc Projector, and find myself using it more often than the CPB, simply because I know the game too well (battlefield layout+enemies) to really need a heavy weapon very often.
If I could take only 1 heavy weapon on an unknown mission, I'd probably take the CPB... it works on any mission.
#9
Posté 27 février 2011 - 07:06
Modifié par EffectedByTheMasses, 27 février 2011 - 07:07 .
#10
Posté 27 février 2011 - 08:19
#11
Posté 27 février 2011 - 09:10
#12
Posté 27 février 2011 - 09:56
The avalanche is quite underrated, for some reason - it's devastatingly effective against defences and it's AoE is huge, it's great for crowd controlling many enemies and generally functions as a vastly superior cryo Blast.
The Arc Projector is a personal favourite, as it packs a lot of features into it's instant-hitting energy bolt. It seems to have a massive modifier against shields and barriers - on Normal, a single shot will take down nearly all of Donovan Hock's gunship shields. Its damage per shot is also quite high, making it reasonably effective against armour, and it's extra abilities - Overload's pyro-busting, Reave's CC, and chaining ability - make it suitable for virtually any level. I also think it looks really cool, reminds me of the tesla cannon from District 9 and makes me shout 'you fookin' prawn!' at anyone I'm shooting at
The Cain is an almighty BFG that wipes out rooms. It's not the most practical piece of kit but that level of firepower will find a use in many situations - you just need to max out the HW power cell upgrade.
The Collector particle beam is essentially an advanced assault rifle. There is virtually no situation where you won't find it useful.
The rest, I find, are largely useless, impractical or a bit of both. The Grenade Launcher isn't a terrible piece of kit, but I find its effects aren't sufficiently greater than warp explosions and basic weaponry to justify the power cells. The Missile Launcher is fun and all, but doesn't do much damage per shot and it's auto-seeking missiles are as much a curse as they are a blessing. The Firestorm is also fun and can serve some use due to the fire effects, but by an large it is superceded in virtually every situation by the Revenant. I've never tried the blackstorm (thanks to the whole pre-order DLC fiasco) but from what I've seen on the internetz it doesn't look particularly useful - seems to take too long to do anything and isn't massively effective against defences.
#13
Guest_Aotearas_*
Posté 27 février 2011 - 11:22
Guest_Aotearas_*
"Greet the ferryman, take the group special"
But I find it being only little useful on insanity and severely limited on hardcore. On these higher settings it is only useful for Infiltrators (Assassination Cloak FTW).
2. Cain: Jepp, the Cain is not the first. Why!? Because essentially the same reasons as mentioned before, little efficiency in battles asides the ones with the Thresher Maw, Save the Crates-Mission and the final boss. This weapons ultimately plays like:
"I'd love to kill you and your pals a million times and, unless I don't annihilate it and him along with you guys, overpopulate devils home, but I'm not inclined to waste my precious ammunition on lesser creatures such as yours!"
The above sentence (my own btw, as with any other in this post) pretty much sums up the problem. If you once fired the gun, you'll find yourself sparing its ammo for only the mentioned three cases. Everything else is not worth the following ammo search. This weapon is the definition of "Overkill", and don't get me wrong, overkill is fun, a hell lot of fun, but its just too much overkill for any other situation in the game. Even nasty Preatorioans, somehow the Mini-Me of the final boss, is, at least in my opinion, not worth the lightshow. This weapon plays like Nuclear Holocaust, damn fun, great lightshow, ingenious sound, but it takes too long to do it a second time!
3.1. Avalanche: Yes, the Cryo-Gun, ... not the grenade launcher. Reason?! I just tried this gun on the derelict reaper mission (insanity/infiltrator) along with my pals Grunt and Samara and found this mission to be ... enjoyably easy. I don't really know whether it was my own increased prowess in playing, Grunt on the frontline or the Avalanche that made this previous I-hate-this-frickin'-Mission into a Why-the-heck-was-that-so-easy-this-time-Mission. I undoubtedly found the AoE attack and the freeze more than just devastating against those husks.
"Is it cold in here, or is it the dozens of frozen Husks in here that make me think I'm cool?" (Okay, not my best one, but hey, that's how this weapon feels like when you go against Husks!)
What little armor they had got quickly stripped away and with the next shot, three or more husks froze to death. Combined with a lot more ammunition, this weapon is far more efficient against husks than the Grenade Launcher.
3.2. Arc Projector: And here goes the fabled energy shocker which is essentially Chain-Lighting in Space. Good AoE, excellent vs shields and decent against other defences plus the staggering effect. Best used against mobs of enemies, especially Geth. The little warm up before firing the weapon can be hazardous though, if the mob you intent to shock is shooting back. Nontheless, this weapon is cake.
"Shocking, isn't it!?"
4. Grenade Launcher: Finally some people might think if they were persistent enough to read up to this point. The overall crowd-control weapon of this game. This weapon is like the swiss army knife: It can do anything, but nothing really good! As the normal bring-along-heavy-weapon-of-choice, this one deals a moderate punch against everything and leaves the enemy open to following attacks, at least for a short while. It also happens to be a good Anti-Husk weapon, though I found the Avalanche way more appealing, mainly because the bigger ammunition storage.
"Swiss Army knifes are great to have along with you the first time, ... but the second time people prefer to bring in the sledgehammer!"
This pretty much defines the Grenade Launcher, allrounders are great if you don't know what you are going to run into, but the second time you'll most probably want the right weapoin to deal with them.
5. Missile launcher: The missile launcher is like the Grenade Launcher, just less accurate, which is quite ironic, since it happens to be the only guided weapon AND has friend-to-foe designation systems. But, evidently, this weapon hits everything with an equal outcome like the Grenade Launcher, just not where you intended it to hit.
"Fire and Forget: Fire this weapon at the enemy and forget you ever aimed at him, ... you'll feel much more proficient this way!"
This weapon can be quite annoying. There is this one guy directly in front of you, with the place right between his eyes in the center of your crosshair, you fire and expect to hit him right into his ugly face (very ugly face if this guy happens to be a Vorcha) and the missile makes a looping right before impact, adds a screwdriver combined with the Helicopter to finally perform a Lutz and hit, ... the guy on the opposite side of the battlefield. And if that wasn't enough, this guy most probably even survived, ... just great.
6. Collector Particle Beam: If it weren't because of the sniper rifles, this weapon would be quite useful. Unfortunately for it, there are sniper rifles. This weapon is a heavy weapon, that want's to be a sniper weapon, but fails at it because A.) It because it has too infrequent ammunition reloads for its fast consumation tendencies B.) Deals to little damage and therefore finally C.) leaves the player way too long vulnerable to enemy fire.
"Rules for Snipers:
1. Don't stick your nose out of cover unless you kill someone.
2. Don't stick your nose out of cover unless you prepare to kill someone.
3. Don't stick your nose out of cover unless you want to get killed yourself.
4. Don't you ever frickin' stick your damned nose out of your wicked cover, damnit!!!"
Except for the second rule, which does not apply to this game as you can actually look over yourself, the Collector Particle Beam violates every rule a sniper should stick to if he plans to survive battle. Especially on Insanity difficulty, even shooting once with the Widow, which exposes you for an only short time, can result into quite some holes in your shield and hard suit if you aren't in an optimal sniper position. And because the game ain't as friendly as scripting us the wanted fortress whenever we want, any exposure up to five seconds can mean death, ... for you. Given the role as a sniper equivalent for Heavy Weapons, this one has only little practical use that can not be fulfilled in a better way with sniper rifles. And the only class that wouldn't choose the sniper rifle training over something else is the Vanguard, ... and Vanguards don't sniper, they crush. Overall, this weapon is not useless, it just lacks sense.
7. Firestorm: Such a fiercefull name for such a pathetic weapon. Out of every Heavy Weapon, this one is just one big disappointment. Lacking range, lacking enough AoE to compensate for the lack of range and last but not least lacking "fire"power to compensate the previous lacks. If this weapons happens to be a ship, it would sink immediately, ... because it lacks quite about everything. Honestly, a weapon that throws cotton balls would have a greater "impact" on battles than this piece of junk, ... enemies would at least laugh themselfes to death, a thing the Firestorms lacks too, given the pityfull stats it presents.

(I couldn't help, but this time, not a unique sentence, but a picture of wisdom!)
This time, the teamkiller happes to be you, killing your beloved/hated Tali, Miranda, Grunt and whoever you brought along, if you chose this weapon. The Firestorm earned itself the last place, the only achievement this weapons has for quite some time I guess!
And for those that lasted long enough to read my whole post, congratulations, you have stamina!
#14
Posté 27 février 2011 - 02:24
1. Arc Projector: It damages EVERYTHING from shields to armor to health.... from husks to bosses. The thing is a beast. Plus it jumps from one enemy to multiple enemies! It also takes up less space than most on Shepard's back and it's black so it matches my armor! lol
2. Grenade Launcher: Rapid Fire explosives.... always fun!
3. Firestorm: For the simple fact that it takes up the least space on Shepard. Like someone else said... looks like less of a pack mule. lol .... It is very effective against extremely up-close enemies... great on husks.
4. Blackstorm: Great for groups of annoying enemies like mercs, mechs, or husks.... great on enemies that can't move... like that dude at the end of jack's recruitment mission.
5. Collector Beam: I rank it here for the high ammo capacity and accuracy. From here below I hardly ever use these weapons.
6. Missile Launcher: About all it has going for it is the tracking ability. lol
7. Cain: Only has one shot, so basically it's a gun for boss fights or huge groups of enemies. I rarely use it.
8. Avalanche: I never use it... basically b/c the one time I did... it didn't seem to do anything. Haven't used it since. lol
Modifié par xxSgt_Reed_24xx, 27 février 2011 - 02:24 .
#15
Guest_LesEnfantsTerribles_*
Posté 27 février 2011 - 02:28
Guest_LesEnfantsTerribles_*
#16
Posté 27 février 2011 - 02:30
...Which makes this gun boss (pardon the pun) against Boss enemies at close range. This thing is basically the Grenade Launcher on steroids. It will melt through anything from Husks to Oculus. The only thing this gun can't do is long range.. but it's got enough reach for 95% of the game.Ares Caesar wrote...
4) Avalanche - Another flexible weapon that probably is a bit underrated. Like ryoldschool mentioned, its great for wiping out hordes of enemies, and surprisingly effective against protections.
...Also don't totally discount the Missile Launcher. It's actually good for that 5% or so of the game that the Avalanche is not... While it's not exactly a ground pounder, the auto tracking and super range make it a shenanigans launcher vs. the crates mission, etc. It's also decent against the terminator, just b/c it can hit the weak points consistently.
#17
Posté 27 février 2011 - 03:15
Neofelis Nebulosa wrote...
6. Collector Particle Beam: If it weren't because of the sniper rifles, this weapon would be quite useful. Unfortunately for it, there are sniper rifles. This weapon is a heavy weapon, that want's to be a sniper weapon, but fails at it because A.) It because it has too infrequent ammunition reloads for its fast consumation tendencies B.) Deals to little damage and therefore finally C.) leaves the player way too long vulnerable to enemy fire.
I think you're being unfair here - you've made the assumption that it's supposed to be a sniper weapon when in fact, there's no reason to assume this. It's accurate and precise, yes, but that doesn't make it a sniper weapon and trying to use it as such will only bring disappointment if, as you say, sniper rifles are available.
In reality the Particle Beam functions as a hybrid between the Revenant and the Vindicator, in that it's supposed to be a sustained weapon useful against large numbers of grunts or single big targets, like the former, only with the extra point that, like the latter, it can be used from any range and intended to go for the headshots. Realistically I don't know where you've managed to get the idea that a 1200 rpm high-dps high-ammo clipless anti-shield laser beam was supposed to fill the same role as a sniper rifle. They're polar opposites - the only thing they have in common is their accuracy.
Modifié par JaegerBane, 27 février 2011 - 03:19 .
#18
Posté 27 février 2011 - 03:24
#19
Posté 27 février 2011 - 03:47
Bozorgmehr wrote...
And the Particle Beam looks nice when Shep's wearing the Blood Dragon Armor.
Meh, I think it looks like a termite mound - Arc Projector all the way for me
#20
Posté 27 février 2011 - 04:12
#21
Posté 27 février 2011 - 04:18
#22
Posté 27 février 2011 - 05:45
WJC3688 wrote...
Overall I find the Cain to be best. It's a get-out-of-jail-free card on pretty much any boss fight.
This maybe true but you only get about 1 shot so i stick with the blackstorm and it takes away shields/barriers/armor pretty quickly and then when they're flyin around i laugh pretty hard and like to play games with them! LOL
#23
Posté 27 février 2011 - 07:44
Modifié par WJC3688, 27 février 2011 - 07:46 .
#24
Posté 27 février 2011 - 08:23
#25
Posté 27 février 2011 - 09:17
WJC3688 wrote...
The Cain can basically only be used on one fight per mission (or sometimes less), while the other heavy weapons' ammo can be spread out and used sparsely throughout a number of fights, but the thing is that the Cain's far, far more effective than any other HW on that one fight where you choose to pull it out. I find that HWs are unnecessary/redundant for most firefights against regular guys, only worth pulling out for boss fights; most of the time, when I pull out a HW, I'm going to be funneling all of its ammo at a single powerful enemy anyways, so I value the ability to completely curbstomp a single difficult situation over the ability to be used across multiple easy (or at least, significantly easier) situations. That's just me, though.
This is specifically why I prefer the Arc Projector. Aesthetics and general coolness/badassery aside, I find the Arc Projector is the only heavy weapon that actually balances firepower and effectiveness with practicality. Every other heavy weapon in the game is weighted heavily in one direction, with stuff like the Cain being massively effective but so inefficient it can barely be used once per mission, while other stuff like the Particle Beam and the Missile Launcher have plenty of ammo and potential uses but aren't particularly more effective than basic weapons.
I tend to chop and change early on in the game but later on, I stick with the Arc Projector for the most part with the odd use of the Cain on certain missions.





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