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Save Vigil or Amaranthine?


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33 réponses à ce sujet

#26
Noir_Skye

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During my first two playthroughs I saved Amaranthine. In my final playthrough (the one I'm carrying over to DA II), I'm saving the Vigil. I didn't like having my teammates die. My noble doesn't care about pleasing the nobles after her family was massacred by the former Arl of Amaranthine.

#27
Thor Rand Al

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Um teammates don't die if you do it right, I've never had a companion die n I've always saved Amaranthine

#28
Shinobu

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Thor Rand Al wrote...

Nyxia wrote...

Thor Rand Al wrote...

if you go bk to Vigils Keep n let Amaranthine burn your companions are grateful to see you n very glad

I thought they were more capable of defending themselves, but they were all dead in the epilogue. :?
I guess I will try saving the keep next time, the battle is more exciting too aye?



They are capable of defendin themselves if u go Amaranthine way n everything's built up on the keep, but if u decide to do go the Vigil route then they're pleased that you came bk for them too.  As far as how exciting the battle is, I
have no clue, I can't get past the east gate quest. The quest won't update so I'm not sure about the excitement.


If you choose the correct companions to go with you to Amaranthine and the Vigil is fully upgraded no one needs to die. If you save the Vigil someone is guaranteed to die. After having done both I still prefer to save Amaranthine. The Vigil fight seemed like pointless running back and forth. The scene after the final boss fight in the city is quite moving, too. Screw the nobles, do it for Nate's sister and the Blight Orfens! Plus it's fun to be all: "Suicide mission? I guess that must be me." *Marches determinedly out of Vigil*:wub:

#29
Eber

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Thor Rand Al wrote...

Um teammates don't die if you do it right, I've never had a companion die n I've always saved Amaranthine


It's not only a question about doing it right it's also a question about which companions you leave behind. Sigrun will die. Justice will "die". Velanna will sort of die. Nathaniel, Anders or Oghren will not if the Keep is upgraded.

#30
ProLucky

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Eber wrote...

Thor Rand Al wrote...

Um teammates don't die if you do it right, I've never had a companion die n I've always saved Amaranthine


It's not only a question about doing it right it's also a question about which companions you leave behind. Sigrun will die. Justice will "die". Velanna will sort of die. Nathaniel, Anders or Oghren will not if the Keep is upgraded.


I try both and i didnt like how  i save Amaranthine, and Sigrun was with me so you all know what goin to happen
if i help the architect . 
If i leave  Vigil and let Sigrun stay she will die aswell ( this suck) lol
ANY ideas for making it  perfect?

Modifié par ProLucky, 28 février 2011 - 04:30 .


#31
Eber

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If Sigrun rebels when you spare the Architecht you probably don't have enough persuasion. If so a Manual of Focus from Herren can remedy that. But if you befriend Sigrun (complete her quest and get her approval high enough to get the talk about the future) I think the persuasion option is an automatic pass so that should work too.

#32
ProLucky

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Eber wrote...

If Sigrun rebels when you spare the Architecht you probably don't have enough persuasion. If so a Manual of Focus from Herren can remedy that. But if you befriend Sigrun (complete her quest and get her approval high enough to get the talk about the future) I think the persuasion option is an automatic pass so that should work too.


I will try then thank you i guess i need to bring Justice with me to for saving Amaranthine.

#33
lost lupus

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i always save the city i did it the first mainly because i thought yay i got all the keep upgrades the keep will get through it!

after the epilogue i cannot bring myself to save the keep the epilogue is just awesome

#34
Puzzlewell

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I'm a little confused on if it's even possible to save both... I just completed that part for the first time yesterday and even though I had a fully upgraded Keep, it shows a skull and crossbones on my map (I went to save Amaranthine). I got the achievement for having the fully upgraded Keep, closed off the basement and crypt where the Darkspawn could come in from and got all the lyrium sand I could find. My game was a bit bugged though since Oghren and Anders, while I signed both of them on in the beginning were actually invisible during the cutscene where they first show up, and then could never be found after that in the Keep...

I left Justice behind and don't remember it telling me that he died, but even though I couldn't find Oghren and Anders for the whole game, they still died. I haven't beat the expansion yet so I don't know my epilogue, but I'm still wondering if a fully upgraded Keep *can* defend itself, or if my game was bugged. I get the feeling from posts here that sending certain people back to the Keep will make them die, so is it actually possible to save both in one playthrough?