In retrospect releasing the Rachni Queen is the right choice. The choice will probably have consequences but it is overall a boon to the galaxy and it's struggle against the Reapers, plus the Rachni seem to want to join the galactic community. I think that having every decision be ambiguous is really really dumb. Choices that have "good' or "bad" results really add to the game while too many ambiguous results defeats the purpose and impact of the choice. That way it seems as if the choices are there simply for the sake of dialog making the gamer feel like they actually did something, which in my opinion is cheap.Clonedzero wrote...
i hope it doesnt "reward" saving the rachni queen, because then saving it is the "right choice" and thats really really dumb.
Rachni: ME3 and beyond
#101
Posté 10 mai 2011 - 07:11
#102
Posté 10 mai 2011 - 08:36
get your pro-rachni propogandy out of here!Kakistos_ wrote...
In retrospect releasing the Rachni Queen is the right choice. The choice will probably have consequences but it is overall a boon to the galaxy and it's struggle against the Reapers, plus the Rachni seem to want to join the galactic community. I think that having every decision be ambiguous is really really dumb. Choices that have "good' or "bad" results really add to the game while too many ambiguous results defeats the purpose and impact of the choice. That way it seems as if the choices are there simply for the sake of dialog making the gamer feel like they actually did something, which in my opinion is cheap.Clonedzero wrote...
i hope it doesnt "reward" saving the rachni queen, because then saving it is the "right choice" and thats really really dumb.
only good bug is a dead bug!
#103
Posté 10 mai 2011 - 08:38
#104
Posté 10 mai 2011 - 09:14
I hope the rachni have a big part in ME3 if they are saved. If they try to take over the galaxy after that, thats fine. I just stopped the reapers after all, I'm sure I can handle the rachni.
Modifié par Homey C-Dawg, 10 mai 2011 - 09:15 .
#105
Posté 10 mai 2011 - 10:09
#106
Posté 11 mai 2011 - 01:14
matt-bassist wrote...
What I would love to happen: By Saving the queen, the Rachni come back for the final battle and help out in destroying the Reapers.
What happened in ME2: Apart from one news report, the Rachni don't exist, and the only mention of the queen is if you import your game from ME1. Otherwise the queen is dead and the Rachni don't exist.
What will probably happen in ME3: If you have a ME1 + 2 save, the Queen contacts you and says she cannot help out. If you only have an ME2 save, you hear nothing of the Rachni.
This was entirely done to appease PS3 gamers who can't play ME1 and the "new, wider audience" who didn't play either game.
That's pretty much my worst fear.
*sigh* Fix'd, and I hope not.
#107
Posté 11 mai 2011 - 06:06
Homey C-Dawg wrote...
Depending on your goals, sometimes there is a "right choice".
I hope the rachni have a big part in ME3 if they are saved. If they try to take over the galaxy after that, thats fine. I just stopped the reapers after all, I'm sure I can handle the rachni.
Eh if you save the Krogan too you could perpetually use the other one to keep them in check. They both breed insanely fast.
So if the krogan gets upity, they have to consider the fact they'd have to go against the Rachni that can replace losses as fast as they can who would still be supported by the rest of the galaxy.
Or if the Rachni get funny ideas, threaten to drop more Krogan on their homeworlds.
#108
Posté 24 mai 2011 - 08:33
I think this is an excellent idea. Perhaps a Broodlord that acts as an emissary for the Queen, similar to how Legion was the speaker for the Geth. However I do not see Bioware investing in a character that may not exist due to the allowed choice in ME1. Hopefully it would be handled similarly to the characters that may have died in ME2 but I have doubts.San_OpiA wrote...
squadmate, I say
#109
Posté 24 mai 2011 - 08:44
That'll simplify the game's logistics much like fighting Cerberus no matter what.
#110
Posté 24 mai 2011 - 08:45
Kakistos_ wrote...
I think this is an excellent idea. Perhaps a Broodlord that acts as an emissary for the Queen, similar to how Legion was the speaker for the Geth. However I do not see Bioware investing in a character that may not exist due to the allowed choice in ME1. Hopefully it would be handled similarly to the characters that may have died in ME2 but I have doubts.San_OpiA wrote...
squadmate, I say
A Rachni squadmate is out of the question as it wouldn't work with the third person cover shooter mechanics. You might as well be suggesting a Varren as a squadmate while you're at it.
Modifié par Seboist, 24 mai 2011 - 08:49 .
#111
Posté 24 mai 2011 - 10:13
#112
Posté 24 mai 2011 - 10:20
Krogan - Salarians
Quarians - Geth
Turians - Humans (maybe save the Turians race vs save hunderds of milions of humans)
So the Rachni would fit into this somehow maybe as a counter choice for the Terminus systems as they want to expand/ need space and are looking towards that or the Batarians or something. People who did kill the Queen however just get the default choice.
Ofc people may argue that killing the Queen equals less content (possible allies) but what did you expect? You had the choice in ME1 to kill her or believe her, if you kill her you consciencely destroyed an entire race to avoid any possible problems in the future, for better or for worse. Hence it is more than logical that the Rachni won't appear at all in a renegade import.
Btw killing the Rachni queen is always bad in game logic terms. Either you gain an ally or you gain an enemy. Either way more content. I for example didn't tranquilize the powerfull mage kid from DA2 (bad game btw) in a 'evil' playthrough cause if he's going to be a big bad evil I wan't to fight it.
The renegade part of ME is badly done to my opinion. Killing everyone just rules them out for future content. A couple of bodies are fine, but more elegant routes could have been chosen on many occasions.
#113
Posté 29 mai 2011 - 08:37
I think not. Clones or no it is pretty much established that the fate of the Rachni race lies with the Queen. If she is murdered then there will be no Rachni husk because then what would be the point? The explanation that ALL the Rachni husk encountered in the game came from Cerberus is stupid. In order to bolster a force comprised of husks', the Reapers need a stream of enemies to manipulate, in other words, the kind of numbers that cannot be met practically with cloning.Seboist wrote...
Rachni husks will show up in ME3 regardless of what happened to Rachni Queen guaranteed. The only difference is that maybe there'll be a few alternate lines saying the Husks were made from Cerberus clones.
That'll simplify the game's logistics much like fighting Cerberus no matter what.
#114
Posté 29 mai 2011 - 10:16
#115
Posté 29 mai 2011 - 10:28
On the subject of Rachni husks, I believe that if the player killed the Queen, then no Rachni husks should be fought. Even if there are other Rachni still out there thanks to Cerberus, or (somehow) managed to survive the Krogan, without a Queen, there would be no way to replace the fallen. It would be a little pointless to include a new enemy at the beginning of the game, only for them to suddenly disappear without a trace.
#116
Posté 03 juin 2011 - 03:50
Well these "just Bugs" as you say threatened all of Citadel space single handedly. I personally doubt it but the Rachni very well may turn around to sting you but not while the Reaper threat is floating over everyones thorax. Is not having The Rachni as allies against the larger Reaper threat worth the risk? I think they will be invaluable against the Reapers and their forces.Mystik wrote...
eh even as paragon I almost always kill the Rachni. this just seems like trouble and it'd come back at you. they're just bugs.... squish em. replaying ME1 I'm guessing if they do reappear Cerberus will be involved somehow
#117
Posté 03 juin 2011 - 04:10
Chances are they'll be replaced by Klixen/Harvester husks, which I think GI mentioned, who will probably be slightly easier to dipose of than acid spitting baby sacs.Minister of Sound wrote...
If you killed the Rachni Queen, then I'd be willing to bet that you won't be seeing any Rachni Husks in ME3.
#118
Posté 03 juin 2011 - 04:36
Kakistos_ wrote...
Well these "just Bugs" as you say threatened all of Citadel space single handedly. I personally doubt it but the Rachni very well may turn around to sting you but not while the Reaper threat is floating over everyones thorax. Is not having The Rachni as allies against the larger Reaper threat worth the risk? I think they will be invaluable against the Reapers and their forces.Mystik wrote...
eh even as paragon I almost always kill the Rachni. this just seems like trouble and it'd come back at you. they're just bugs.... squish em. replaying ME1 I'm guessing if they do reappear Cerberus will be involved somehow
Precisely. Due to the fact that they were such a huge threat to Citadel Space before speaks of their combat prowess and tactics. Now they can actually help the galaxy instead of threaten it.
#119
Posté 03 juin 2011 - 07:14
- Rachni ships should appear and start sending long tendrils out to the reapers' ships and start boarding them , cutting husks left and right with their vicious warriors.
- Or they can sing their songs or some kind of supersonic weapon.
- Or help Shepard transmit organic sapient thoughts into the reapers mind using their "songs" which may be some kind of common transmission frequency as that of the reapers' communication channels. This way Shepard will be able to expedite his process of killing or disabling the reapers
Modifié par Ghostlollol, 03 juin 2011 - 10:39 .





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