What are some potential reasons for not getting in game what you get in the cutscene preview window?
For instance, in cutscene preview, camera only goes to knees, in game camera goes to below feet.
In preview characters have feet on a bridge, in game they are floating a foot or so above bridge.
What you see is not what you get...?
Débuté par
Beerfish
, févr. 27 2011 03:41
#1
Posté 27 février 2011 - 03:41
#2
Posté 27 février 2011 - 04:37
Snap to Walkmesh actions, height adjustment on characters.
On a more general note, have you refreshed the area in the cutscene? Sometimes, I move a stage around (if the cutscene's associated with a stage) and end up wrecking my cutscene because it's no longer where I originally placed it.
On a more general note, have you refreshed the area in the cutscene? Sometimes, I move a stage around (if the cutscene's associated with a stage) and end up wrecking my cutscene because it's no longer where I originally placed it.
#3
Posté 27 février 2011 - 05:26
Sorry - are you using a stage camera, or just a regular camera?
If the former, it may be that. Otherwise, I remember an issue we noticed in Witch Hunt where there was some discrepancy between the cutscene in-toolset and in-game. It seemed to be related to a stage pushing through a solid object (a bookcase, in this particular instance).
If the former, it may be that. Otherwise, I remember an issue we noticed in Witch Hunt where there was some discrepancy between the cutscene in-toolset and in-game. It seemed to be related to a stage pushing through a solid object (a bookcase, in this particular instance).





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