Hey I was kind of wondering whether or not there was a module where you could work your way up to being like a king with a keep sort of like the original campaign but more focused on that aspect. Thanks!
Keep Modules?
Débuté par
mjk100
, févr. 27 2011 05:54
#1
Posté 27 février 2011 - 05:54
#2
Posté 27 février 2011 - 12:32
Don't know any that are specifically devoted to Homes and Castles conceptual play (where building, maintaining and growing a Keep/Castle/Manse is the primary driver) but there are several offerings out there that use the Crossroads Keep concept in their play and is a pivotal component of growth in the plotline and story (vis a vis: the more staff, experts, and things you have available, the better your research, crafting options, higher quality hirelings, etc.) that advances your ability to make it to the end game portion of the module.
I suggest an IGN Vault search using the keywords: Crossroads Keep, Module and Manage and see what comes up. (Also, a possible alternative would be to google: IGN Vault, NWN2, Keep, Module and see what shows up. And, in my experience, be willing to look further than the first 10 results.)
Sorry, there's over 4 years of modules by now and I just can't mentally keep track of them all. Your search fu should be at least as good as mine plugging in those keywords (which are what I would use.)
dunniteowl
I suggest an IGN Vault search using the keywords: Crossroads Keep, Module and Manage and see what comes up. (Also, a possible alternative would be to google: IGN Vault, NWN2, Keep, Module and see what shows up. And, in my experience, be willing to look further than the first 10 results.)
Sorry, there's over 4 years of modules by now and I just can't mentally keep track of them all. Your search fu should be at least as good as mine plugging in those keywords (which are what I would use.)
dunniteowl
Modifié par dunniteowl, 27 février 2011 - 12:32 .
#3
Posté 27 février 2011 - 02:34
Path of Evil.
#4
Posté 27 février 2011 - 06:55
Actually, Path of Evil is the only one that uses a system like the OC, and I didn't take things quite as far as the OC. I could be wrong, but I searched extensively when building it to look for somethign to go on and wound up having to tear the Crossroads related stuff out of the OC.
I did release a barebones keep if you just want to experiment with things.
There are other games that are specifically about having a keep though. It hasn't really been explored in NWN2.
I did release a barebones keep if you just want to experiment with things.
There are other games that are specifically about having a keep though. It hasn't really been explored in NWN2.
#5
Posté 27 février 2011 - 10:06
Who'd want to be a boring old king stuck in the same place all the time, negotiating construction contracts or trade agreements, when there is a world full of filthy dungeons and filthier tavern wenches out there for the conquering?
#6
Posté 27 février 2011 - 11:04
#7
Posté 01 mars 2011 - 12:09
I stand corrected.
Preferably behind a courtesan...
Preferably behind a courtesan...
#8
Posté 01 mars 2011 - 09:18
DannJ wrote...
Who'd want to be a boring old king stuck in the same place all the time, negotiating construction contracts or trade agreements, when there is a world full of filthy dungeons and filthier tavern wenches out there for the conquering?
It might be interesting to play the man (or woman) behind the throne; to be sent on special missions for the king and to maintain a spy network to ferret out information and traitors. The amount the King would listen to you would then be based on your success rate and your ability to use social skills. This in turn would determine your future missions and options. The success of the King would determine your success as a player, or you could even plot a coup...
#9
Posté 01 mars 2011 - 09:35
Or get tossed in the dungeon for an abject failure. As the guards are dragging you away, the halls echo with the distressed cries of, "This wasn't my fault! It's not my fault! Noooooo!"
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