Demo-Mike wrote...
SLPr0 wrote...
Demo-Mike wrote...
PhrosniteAgainROFL wrote...
What? ME2 sold/shipped 2 million units in its first week/2 weeks...
DA:O 3.6 million units SOLD in 6 months
Source about 3.6 million units?
Here my proof
http://www.examiner....d-mass-effect-2
Shipped don't mean crap , Mass effect 2 sodl as muchs as lost plaent 2.
Listen you troll thats 1.6 MILLION UNITS IN 90 days, thats 17800 copies a day in the first 90 days after release. The first 90 days...it says so right there in YOUR SOURCE, 1.6 million copies as of END OF FISCAL QUARTER MARCH 31st 2010. The game was RELEASED January, 26, 2010 so that wasn't even the first 90 days, that was actually more like 60 days so let me redo the math.
Hope you're good at math, but regardless, 60 days, 1.6 million copies, thats 26,600 copies a day, over a 60 day time span.
Its not 1.6 million units total sold, forever on all platforms. Seriously.
Gams sell the most in first months of relese.
U have no idea how buisness works lol,rock . A game doesn't sell 120 000 units every day, sell most first day of release and first motnsh.
I do, indeed know how business works and I know for a fact because I have a friend that is a regional manager of Gamestop who said not only did they have trouble keeping PC and XBox 360 copies of Mass Effect 2 on the shelves they also had to do several reorders for copies of the original Mass Effect as well.
Yes the first day of release is the "highest" point of sale but games continue to sell to new users after the release date on all platforms. Hell the PS3 version of ME2 was JUST RELEASED this January and its already sold 250,000 copies from all the information I can find.
Mass Effect and Mass Effect 2 continue to sell units, right now, to this day, in fact I just bought both of them for my fiancee not more than a month ago, along with Dragon Age: Origins cause she'd never played PC games like them before. New people are constantly exposed to great gaming titles and DA:O and Mass Effect are two of the top rated games of in their class.
You act like if a game doesn't have a bunch of WoW nerds lined up around the block the day of release to buy 3.3 million copies on the first day its a failure. But thats -not- how business works, thats an online gaming/addiction phenomena which is completely invalid as a statistical point of "success" because it doesn't apply to the rest of the gaming industry as a whole.