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baba yaga's Improved Creatures


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#26
The Amethyst Dragon

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That frog is amazing. I haven't added giant frogs to my PW yet just because there were no suitable models. This look very promising.

Suggestions for frog improvement based on real life animals:

- shorter tail (basically just a tiny bump) for an adult frog
- thicker thighs (perhaps just a little longer)
- thicker tongue (vertically, width and length are great already)

Expansion? How about a giant toad? Proportions just about as they are now (minus the tail), but with a fatter chest and abdomen and bumpy brown skin. :)

Modifié par The Amethyst Dragon, 31 mars 2011 - 07:38 .


#27
Draygoth28

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I tip my hat to you Sir.

#28
Karvon

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Yeah, really like that frog.

#29
Pstemarie

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Excellant...like always ;)

#30
Bardeyes

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The frog is brilliant. Simply brilliant.

#31
_six

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Awesome

#32
Jedijax

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Impressive material. I've been following your work for some time now... probably since the beginning, but have not yet praised it. However, I also feel I should say some of your new models and textures could be better. I'm sorry if this is coming out wrong, I'm not trying to undermine your work, but I think... for example, the cougar models aren't as good and detailed as the lions. I checked the textures for most of the felines, and noticed they use very simple images. Why not give them a little more resolution and detail, like say, pretty much every creature made by Lord of Worms? Also, check his werewolf conversions and vampires. Sixesthrice is also a master when it comes to texture-mapping, and it shows in his models, which may be simple in some cases, yet gain lots of depth and detail because of the texture.

Again, just trying to help. Thanks for sharing; I'm a fan of overriding original content with that of talented authors, and your creatures are a fine part of an ever expanding palette.

#33
NWN_baba yaga

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Im always open for constructive critizism. It helps me to come out of my own "tunnelview" when i work on something. For the cougar models/ textures i was personal very happy with the end result ingame. It was kind of a rush job after the lions were done just because i wanted them to be ready w/o wasting to much time. But everyone is open to mod them:).

Thanks again for any feedback. ;)

#34
The Amethyst Dragon

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Another suggestion for your frog:

When you get to the animation stage, I would suggest doing a jumping motion for the run animation, and a walking motion for the walk animations (frogs generally don't hop or jump for short distance movement, instead actually stepping forward...they tend to leave jumping for going longer distances and for making quick escapes).

I'm planning on eventually adding these frogs and your bullywugs to my PW. My swamps need something more than kobolds and lizardmen as hazards for low-level explorers.

#35
NWN_baba yaga

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I just updated the frogmodel a bit to make it more accurate. Heres is the result (texture is a wip btw).

Posted Image

Once i finish the model and texture i will take care about the animation The Amethyst Dragon;)

#36
Frith5

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Looking great as always, man! I hope you can think about a 'swimming' animation on these frogs at some point too, so we can have 'em zipping about the watery landscape.
Wow! Your work always gets me!

JFK

#37
The Amethyst Dragon

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Nice!

If you decide to take on a swimming animation, I've got a suggestion for that, too. :P

If this "land frog" is  (example model name) c_frog1a, make a c_frog1b that is 1 line number away from the "land frog" in appearance.2da, with the swimming animations.  That way, if the frog is in an area a builder marks as "water", a script can easily change the frog's appearance to the next one in the list (swimming), and if it moves out of the water area, it can change it to the previous one on the list (walking/jumping).

I like frogs, by the way.  They're just cool animals. :)

#38
the_isolator

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Wow. You continue to amaze me. This thread is the gift that just keeps on giving.
Can't wait to be able to play around with these, excellent work.

#39
Draygoth28

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hows everything coming along?Do you have any updates on the hags?

#40
NWN_baba yaga

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Draygoth28 wrote...

hows everything coming along?Do you have any updates on the hags?


I´m thinking about the little details everyone of them will get. So stay tuned. And the frog animations are coming together,  it already jumps(moves), attacks(with his giant tongue) and just does some idle animation.

#41
Drewskie

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Cool. Don't think I've been attacked by a giant frog since Troika's Temple of Elemental Evil. Outstanding work!

#42
Kendaric Varkellen

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That frog is absolutely amazing, I've been wanting to see a giant frog in NWN for ages now. Guess we'll have to figure out how to script that "swallow whole" ability ;)

#43
Hekatoncheires

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Ice Toad!

#44
gutwrench66kg

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Kendaric Varkellen wrote...

 Guess we'll have to figure out how to script that "swallow whole" ability ;)


There is a very rough workaround to that which is packaged with FireHazurd's purple worm

http://nwvault.ign.c....Detail&id=3055

On a hit, it has a chance to "swallow" you into another area, in which you're subject to bludgeoning and acid damage. The tileset needs to be replaced for that area (organic caves was a better choice)

As a player of a support character, it was hilariously fun to watch the fighter in our party charge forward at the worm, only to see him get swallowed and leave the rest of us with few options other than "run!"

#45
TSMDude

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usagreco66kg wrote...

Kendaric Varkellen wrote...

 Guess we'll have to figure out how to script that "swallow whole" ability ;)


There is a very rough workaround to that which is packaged with FireHazurd's purple worm

http://nwvault.ign.c....Detail&id=3055

On a hit, it has a chance to "swallow" you into another area, in which you're subject to bludgeoning and acid damage. The tileset needs to be replaced for that area (organic caves was a better choice)

As a player of a support character, it was hilariously fun to watch the fighter in our party charge forward at the worm, only to see him get swallowed and leave the rest of us with few options other than "run!"



1/ That frog is freaking amazing.

2/ There is also a script we use for our bullette we got here. It is NOT hak at all and kinda cool.
tk_swallowbite

#46
Jenna WSI

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Wow, really nice... I'd definitely use that on WSI, especially if you can get swallowed!

#47
_six

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On a hit, it has a chance to "swallow" you into another area, in which you're subject to bludgeoning and acid damage. The tileset needs to be replaced for that area (organic caves was a better choice)

Paralysis + invisibility + recursive damage function? Not a fan of creature abilities teleporting my character, and making me miss seeing the rest of the fight while 'swallowed', but each to their own. I guess it makes sense to shut your eyes for roleplay purposes, but then so does only carrying 5 or 6 items with you :P

Modifié par _six, 06 avril 2011 - 08:14 .


#48
olivier leroux

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_six wrote...

On a hit, it has a chance to "swallow" you into another area, in which you're subject to bludgeoning and acid damage. The tileset needs to be replaced for that area (organic caves was a better choice)

Paralysis + invisibility + recursive damage function? Not a fan of creature abilities teleporting my character, and making me miss seeing the rest of the fight while 'swallowed', but each to their own. I guess it makes sense to shut your eyes for roleplay purposes, but then so does only carrying 5 or 6 items with you :P


The fun about being teleported inside the creature is that - depending how it's implemented - you could also attack its guts from the inside while struggling to stay alive in the toxical acid. I admit I only ever experienced being swallowed in a SP module (could it have been Baldecaran's Prophet? The Aielund saga?  I don't remember). But I imagine just as usagreco66kg's party found it hilarious to see their tank being swallowed whole, it could be fun to witness the worm explode and watch the swallowed PC re-appear, telling the story of how he/she fought the monster from the inside (unless that scripting isn't compatible with MP but I assume it is).

Of course, to each his own; just saying that being swallowed doesn't have to be a passive experience that prevents you from seeing the rest of the combat - you could also see it from a directly opposed viewpoint: you might even have MORE fun because you're going to see an area noone else has seen before. ;)

#49
TSMDude

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From the script I linked;
This is a Bulette with custom scripts that lets it swallow a PC, and a map called 'The Stomach' that they are teleported to on a successful bite attack. In the stomach they can bash a placeable labelled the 'esophagus' to escape, or their team mates can kill the bulette to save the PC. The placeable is scripted to damage the bulette as much as it is damaged. If the PC is killed by the stomach acid, they respawn outside the bulette.

#50
Dark Defiance

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These are fantastic Baba. I have always enjoyed your medusa creature. You may want to stop by the CCC when you have the time. :-)

Thanks for sharing all this content.

Modifié par Dark Defiance, 07 avril 2011 - 10:54 .