On Exit Kill All NPC's In Area-Script
#1
Guest_NWN Dragon-Blade_*
Posté 27 février 2011 - 05:57
Guest_NWN Dragon-Blade_*
i'm trying to kill all NPC's In the area on exit (to destroy some NPC's from a wild-life script from on enter) Or Maybe could It be done with the Specific spawns from the on enter like the cardinals or whatnot? I'll lsit their tags below...
MEDFOREST_VIPER
ZEP_BIRD_004
ZEP_BIRD_003
ZEP_GAZELLE
ZEP_SKUNK
ZEP_WEASEL
#2
Posté 27 février 2011 - 06:35
-420
#3
Guest_NWN Dragon-Blade_*
Posté 27 février 2011 - 06:45
Guest_NWN Dragon-Blade_*
#4
Posté 27 février 2011 - 06:59
//Goes in area's OnExit event
void main()
{
object oPC = GetExitingObject();
object oTarget;
string sTag;
//If the exiting object isn't a PC end script
if(!GetIsPC(oPC)) return;
//Check to make sure no PCs are in the area
oPC = GetFirstObjectInArea(OBJECT_SELF);
if(GetIsPC(oPC)) return;
else if(GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oPC))) return;
//Area has no PCs clean up the NPCs
oTarget = GetFirstObjectInArea(OBJECT_SELF);
while(GetIsObjectValid(oTarget))
{
sTag = GetTag(oTarget);
if(sTag == "MEDFOREST_VIPER" ||
sTag == "ZEP_BIRD_004" ||
sTag == "ZEP_BIRD_003" ||
sTag == "ZEP_GAZELLE" ||
sTag == "ZEP_SKUNK" ||
sTag == "ZEP_WEASEL")
{
DestroyObject(oTarget, 1.0);//Delay destroy while in a loop
}
oTarget = GetNextObjectInArea(OBJECT_SELF);
}
}
#5
Posté 27 février 2011 - 07:17
void main()
{
object oPC = GetNextObjectInArea();
if(GetIsPC(oPC)==TRUE)return;
object oExiting = GetExitingObject();
if (GetIsPC(oExiting))
{
//SendMessageToPC(oExiting, "Area cleanup event fired.");
object oObjectToClean = GetFirstObjectInArea(OBJECT_SELF);
while (GetIsObjectValid(oObjectToClean))
{
if (
!GetIsPC(oObjectToClean) &&
!GetIsDM(oObjectToClean) &&
!GetPlotFlag(oObjectToClean) &&
GetObjectType(oObjectToClean) == OBJECT_TYPE_CREATURE
)
{
//SendMessageToPC(oExiting, "Destroying " + GetName(oObjectToClean));
DestroyObject(oObjectToClean, 0.1);
}
oObjectToClean = GetNextObjectInArea(OBJECT_SELF);
}
}
}
Modifié par Xovian, 27 février 2011 - 07:20 .
#6
Guest_NWN Dragon-Blade_*
Posté 27 février 2011 - 07:51
Guest_NWN Dragon-Blade_*





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