within the editor i open the hellhound.sef and change the definition file to my custom version. now the problems begin: i can see my blue flames but they are pinched down to a very thin line. if i change the associated texture within my custom tfx to the original texture everything works fine. if i rename the original firetrail texture to my custom one and drop it at the override folder and select my definition file it works fine too, therefore something has to be wrong with my recolored dds.
i saved this dds as a dxt1 without alpha channel and mipmapping which should be the exact settings obsidian used for their fx textures. is there a lil' thing i miss?
if i open the original dds file with irfanview all the flame images are at the same spot while with my custom texture the different images are in a row from left to right. maybe that's the error because vfx editor can only "read" the first image of the flames. how can i save such a texture within photoshop?
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edit1:
k, one step further - such "animated" textures are called volume textures and photoshop's current plugin can read them but not save such a file -.-
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edit2:
at least the color filter within the tfx works properly although it's a game of guesses because the original texture ain't white. i will still recolor the flames this way. however the main question is still there: how can i produce such a volume map? playing with layers doesn't work
thx for reading and helping^^
Modifié par -Semper-, 27 février 2011 - 07:45 .





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