My resigned thoughts on DA2 *Take Two*
#51
Posté 27 février 2011 - 07:10
DA2 looks absolute garbage.
But if f/f is in, I'll still buy it. I'm shallow like that.
#52
Posté 27 février 2011 - 07:10
Sabresandiego wrote...
Ever notice how some old people always complain about how everything sucks now and how things used to be good in the old days? Thats the mentality you have, its non-progressive. Sure there are many flaws with DA2 which I am not happy about either, but the improved combat and gameplay more than makes up for it in my eyes. DA2 is looking to be an awesome game, and I can't wait to play it.
That's because you are the Scimitar master.
#53
Posté 27 février 2011 - 07:12
Marionetten wrote...
How so? If not for Baldur's Gate II: Shadows of Amn I would have given up on gaming a long time ago. That game has kept me interested for a decade. In fact, I think I'll reinstall it to keep me company until Dragon Age II. Another wild mage playthrough sounds fun.PrinceOfFallout13 wrote...
nostalgia is a gamer worst enemy
Ah, well, Wild Surges which may changed a simple speel good or bad or something completley different. Another dead concept...
#54
Posté 27 février 2011 - 07:13
AbsolutGrndZer0 wrote...
I personally like the changes they made, but then I also liked the cinematic experience of Mass Effect and Mass Effect 2. A fully voiced protagonist is better. Just because you see every word you say on the screen or else you hear it, how does that change that the game is a roleplaying game? Seriously.
Everyone is however entitled to their opinion, but I agree with those that say if you "hate" enough to make this thread, don't buy/play the game.. because.. if you buy it, obviously your concerns were not big enough to prevent you from buying the game, so they wont' mean as much.
Because when you speak you already know what you are going to say. In DA2 you don't , you just have a rough idea of what you might say.
If you define roleplaying as just being able to drive the story in the direction you choose. Like people say I'm going to do a Paragon Shepard play. Then ME/DA2 are fine.
#55
Posté 27 février 2011 - 07:14
sycophantichallenger wrote...
Taking the following points as being true (from my position as they are my personal point of view):
- The changes to the dialogue system have effectively killed RP in the game for me.
- The poor/childish visual "redesign" have effectively killed immersion for me.
- The "push a button and something awesome happens" design philosophy has ruined the appeal of the gameplay.
While I can see you don't want to discuss the premises, I don't care. I'm going to anyway.
I agree that the changes to the dialogue has a negative effect on RP, so I won't argue on that point.
While I don't agree that a stylistic visual approach reduces immersion, I won't dwell on that because it's highly subjective.
What I really don't agree on, and can't understand is your third premise. How can better animations or faster responses change the appeal of the gameplay, when the gameplay is essentially the same? I don't get it. It's the same, except it looks better and is more responsive. It's still highly tactical on higher difficulties.
While I don't like the "consolification" of the gameplay, it largely appears to be unchanged on the PC. At least the demo restored my hopes for the gameplay (on higher difficulties anyway).
Modifié par redzin, 04 mars 2011 - 02:26 .
#56
Guest_distinguetraces_*
Posté 27 février 2011 - 07:16
Guest_distinguetraces_*
Rockpopple wrote...
What is it? Are you complaining that the graphics in the demo are too drab? Again, play DA:O again. It was a sea of brown and beige.
I am really appreciating the graphics on my current replay of Origins. Ostagar is lovely.
And you can't deny:
Modifié par distinguetraces, 27 février 2011 - 07:17 .
#57
Posté 27 février 2011 - 07:19
Maelora wrote...
Yeah, totally agree.
DA2 looks absolute garbage.
But if f/f is in, I'll still buy it. I'm shallow like that.
It is. With Isabella. Can't find link, but I promise that I saw Gaider say it on the boards.
#58
Posté 27 février 2011 - 07:19
distinguetraces wrote...
Rockpopple wrote...
What is it? Are you complaining that the graphics in the demo are too drab? Again, play DA:O again. It was a sea of brown and beige.
I am really appreciating the graphics on my current replay of Origins. Ostagar is lovely.
And you can't deny:
Silverman said something like they went for response time over detail because people never paid any atterntion to the details anyway. Funny line was about the Circle Tower in Kirkwall having no books! Those crazy mages.
#59
Posté 27 février 2011 - 07:21
redzin wrote...
sycophantichallenger wrote...
Taking the following points as being true (from my position as they are my personal point of view):
- The changes to the dialogue system have effectively killed RP in the game for me.
- The poor/childish visual "redesign" have effectively killed immersion for me.
- The "push a button and something awesome happens" design philosophy has ruined the appeal of the gameplay.
While I can see you don't want to discuss the premises, I don't care. I'm going to anyway.
I agree that the changes to the dialogue has a disastrous effect on RP, so I won't argue on that point
While I don't agree that a stylistic visual approach reduces immersion, I won't dwell on that because it's highly subjective.
What I really don't agree on, and can't understand is your third premise. How can better animations or faster responses change the appeal of the gameplay, when the gameplay is essentially the same? I don't get it. It's the same, except it looks better and is more responsive. It's still highly tactical on higher difficulties.
While I don't like the "consolification" of the gameplay, it largely appears to be unchanged on the PC. At least the demo restored my hopes for the gameplay (on higher difficulties anyway).
THis. I actually like the dialogue, but that's a different matter.
The gameplay is largely the same, just with faster speed and more flash. I can understand how the speed could annoy some people, but the gamepaly system and principles are identical to Origins.
#60
Posté 27 février 2011 - 07:22
BobSmith101 wrote...
Silverman said something like they went for response time over detail because people never paid any atterntion to the details anyway. Funny line was about the Circle Tower in Kirkwall having no books! Those crazy mages.
Yes, because we were too busy actually playing the game with our lovely tactical isometric camera... oh wait, they removed that from DA2 so we can... look... at...detail... and... ceilings...
See where I'm going here?
#61
Posté 27 février 2011 - 07:23
But hey, whatever; DA2 is, as promised, a completely different game aimed at a completely different market.
I'm just sore this only happens to RPGs. One day I hope the FPS crowd finds all its favourite games turned into dialogue-heavy RPGs or Mario-style platformers...
#62
Posté 27 février 2011 - 07:24
Lennonkun wrote...
Yes, because we were too busy actually playing the game with our lovely tactical isometric camera... oh wait, they removed that from DA2 so we can... look... at...detail... and... ceilings...
See where I'm going here?
B-but...
..every time you press a button something AWESOME happens... dude.
#63
Posté 27 février 2011 - 07:25
#64
Posté 27 février 2011 - 07:26
distinguetraces wrote...
I am really appreciating the graphics on my current replay of Origins. Ostagar is lovely.
And you can't deny:
Right, compare the screenshot from the final build of Origins, with one of the earliest builds of DA2. Totally fair.
Hell, even the demo I just played looked way better than that.
#65
Posté 27 février 2011 - 07:29
#66
Posté 27 février 2011 - 07:29
The press a button and something happens more accurately reflects your reflexes as a player.
I'd rather press a button and have something happen than press a button and then wait to see what might happen.
Modifié par Thullon, 27 février 2011 - 07:31 .
#67
Posté 27 février 2011 - 07:29
VanDraegon wrote...
Again, what and where is this Silverman interview?
I'll edit in a link in a few minutes.
http://dualshockers....fect-interview/
I liked the tag line so much I used it for my sig.
Modifié par BobSmith101, 27 février 2011 - 07:31 .
#68
Posté 27 février 2011 - 07:29
VanDraegon wrote...
Again, what and where is this Silverman interview?
It is EXTREMELY painful to listen to and he basically bashes anyone who liked DA:O.
#69
Posté 27 février 2011 - 07:30
#70
Posté 27 février 2011 - 07:31
#71
Posté 27 février 2011 - 07:32
sycophantichallenger wrote...
Kharn-ivor wrote...
"If internal BIOWARE or EA eyes do happen across this forum post, could you please pass it up the chain that IT IS NOT FISCALLY RESPONSIBLE TO ALIENATE YOUR EXISTING FAN BASE IN THE PERSUIT OF A PERCEIVED NEW MARKET. If you see that new market and would like to appeal to it, create a new product... a new IP. Don't missapropriate existing IP to fit a new mold.."
Thats totaly untrue, if the new market is bigger and spends more then it makes sence....its capitalism, they make a product : if you dont like if dont buy it.
Dragon age is a product, they need to make money if they think the console market is a better target they have every right to go for it and it probably makes sence, unfortunatly.
Now its true that a company may feel they can make more money by keeping a set of consumers happy from one product to the next, its not some kind of law.
How does it make sense to risk negatively affecting a positive revenue stream to generate a new one?
If BIOWARE wants to create a new IP w/ completely re-designed gameplay, good on them, I wish them success.
Imagine you were to buy Civilizations 6 on the fact that you've purchased and enjoyed past Civilizations games but it just so happens they've redesigned the game so that the combat component is a beatemup brawler... I think you can understand if previous CIV fans have a strong opinion of the changes.
Because they look at the success of Mass effect 2, it sold loads. And more on 360 than on pc. And I bet pc sales were up from me1 not down.Thus overall income is up.
As for the civ example, if the beatemup brawler base was alot bigger than the strategy game base then it might be worthwhile. I total understant that people wont like it, but if they make more money from it : it makes sence.
I guess its all about how many buyers youll loose vs how many youll win, and consoles being a larger market its probably fiscally responisble for them to go for it.
#72
Posté 27 février 2011 - 07:32
#73
Posté 27 février 2011 - 07:32
Mynnymac wrote...
Right, compare the screenshot from the final build of Origins, with one of the earliest builds of DA2. Totally fair.
Hell, even the demo I just played looked way better than that.
Maybe so, but you can't really say the top one is drab and brown either. You have not seen drap and brown till you play Morrowind.
#74
Guest_distinguetraces_*
Posté 27 février 2011 - 07:33
Guest_distinguetraces_*
If more recent builds of the game have significantly improved the ogre's looks at the very last minute, then perhaps Bioware would be wise to circulate their own comparison screenshot showing the difference.
#75
Posté 27 février 2011 - 07:34
Modifié par OmegaBlue0231, 27 février 2011 - 07:37 .





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