Modifié par Swisspease, 27 février 2011 - 07:35 .
My resigned thoughts on DA2 *Take Two*
#76
Posté 27 février 2011 - 07:35
#77
Posté 27 février 2011 - 07:36
Swisspease wrote...
My opinion of the game is I can have no opinion until I've actually played the game. There are some things I like about the demo and sone things I don't like but playing a short demo does not give me enough information to formulate an opinion on a game that has not yet even been released.
That's the wisest remark I've heard out of this whole forum yet. My hope in humanity has been restored!
#78
Posté 27 février 2011 - 07:37
#79
Posté 27 février 2011 - 07:38
My hope in humanity has been restored!
Dont do that you'll only get dissapointed again ^^
Btw OP I think its more likely to be moraly wrong than fiscaly wrong.
#80
Guest_RangerTypeII_*
Posté 27 février 2011 - 07:38
Guest_RangerTypeII_*
#81
Posté 27 février 2011 - 07:41
#82
Posté 27 février 2011 - 07:42
distinguetraces wrote...
Rockpopple wrote...
What is it? Are you complaining that the graphics in the demo are too drab? Again, play DA:O again. It was a sea of brown and beige.
I am really appreciating the graphics on my current replay of Origins. Ostagar is lovely.
And you can't deny:
I can't deny what? That the inside of an ancient tower might look different than the outskirts of a town burned to ashes by Darkspawn?
You're right. I cannot deny. YOU GOT ME.
P.S. Allow me to add grey. Seas of brown, beige and greys in DA:O
P.P.S. Oh, and great job comparing the final build of DA:O to a 6 months old picture of pre-released in-development DA:2. T'was crafty indeed. Anything to make your point.
Modifié par Rockpopple, 27 février 2011 - 07:47 .
#83
Posté 27 février 2011 - 07:45
#84
Posté 27 février 2011 - 07:46
Lennonkun wrote...
VanDraegon wrote...
Again, what and where is this Silverman interview?
It is EXTREMELY painful to listen to and he basically bashes anyone who liked DA:O.
Ok, they need to keep that guy away from a mic in the future. Basically he said that no one paid any attention to the artwork that made the atmosphere so great. Not the best interview by a Bioware employee....
Modifié par VanDraegon, 27 février 2011 - 08:08 .
#85
Guest_distinguetraces_*
Posté 27 février 2011 - 07:47
Guest_distinguetraces_*
#86
Posté 27 février 2011 - 07:47
#87
Posté 27 février 2011 - 07:49
Although I don't agree with the OP on his major points, I do loathe the loss of isometric view. To me, when I think rpg, I think isometric view. At the very least free-roam camera. Without them I don't know what to think. I know it's not an "action" game, but it certainly diminishes what makes rpgs so much fun to play.
And if I think rpg and Bioware, I think attention to detail - in which case I hope Silverman was talking out of his ass.
The Silverman interview was creepy.
#88
Posté 27 février 2011 - 07:51
#89
Posté 27 février 2011 - 07:52
sycophantichallenger wrote...
Taking the following points as being true (from my position as they are my personal point of view):
- The changes to the dialogue system have effectively killed RP in the game for me.
- The poor/childish visual "redesign" have effectively killed immersion for me.
- The "push a button and something awesome happens" design philosophy has ruined the appeal of the gameplay.
OK, fine. So the thread is really all about you, and whatever fraction of the player base agrees with you on all three points.
These are all contributing factors to my current state of dissatisfaction with what this IP has become and I feel a sense of betrayal from the games developers considering that the previous title (DAO) was marketed and sold as a true to roots BIOWARE RPG game. In less than 1 year the have done a complete 180 on many of the fronts that were CRITICAL in causing the first game to be the success that it was They created a game to appeal to an existing fanbase based on the front that it was a "return" to type of experience they had previously.
This is where you start to go off the rails. You're suddenly equating the "existing fanbase" with the specific group in the above paragraph. If you want to equate those two groups, you have to make a case first. Does the "existing fanbase' agree with you on the three points mentioned? All of them? Really?
You then deduce the "core aspects" of the game based on what you liked about it. It's not exactly the same argument, but it's based on the same error.
So out come the marketers and their marketing terms. DA2 is going to be a "visually super-hot" experience where you "push a button and something awesome happens". It is a new "cinematic" experience (ie: dialogue wheel, ie: passive experience you watch rather than deciding a course or truly effecting an outcome).
Itals mine. Choosing predefined conversation options via a dialog wheel doesn't make the outcomes any more predetermined than they were in DAO
But this is peripheral to the actual question you're asking: should you play DA2? Then again, you've already answered that question: ".. I will wait a couple of months and purchase a used copy of the game from EBGAMES." Assuming that the DRM doesn't kill the used game market for DA2; a strict reading of the EULA says that the licenses are non-transferable, but since I'm buying new I haven't really paid attention.
And then we get to this:
If internal BIOWARE or EA eyes do happen across this forum post, could you please pass it up the chain that IT IS NOT FISCALLY RESPONSIBLE TO ALIENATE YOUR EXISTING FAN BASE IN THE PERSUIT OF A PERCEIVED NEW MARKET. If you see that new market and would like to appeal to it, create a new product... a new IP. Don't missapropriate existing IP to fit a new mold...
Which, again, depends on a bunch of assumptions. Has it occurred to you that the reason Bio made the decisions they made is precisely because they don't agree with you about who the existing fan base is?
Modifié par AlanC9, 27 février 2011 - 08:06 .
#90
Posté 27 février 2011 - 07:57
distinguetraces wrote...
Great -- so, the game has gone gold now. A simple matter to capture some screenshots from the final version of the game and release them to show how many improvements there have been.

Gross!

Nasty!

I think I'm gonna be sick.
Yeah, you're right. The game looks like crap.
#91
Posté 27 février 2011 - 07:58
#92
Posté 27 février 2011 - 08:01
Swisspease wrote...
My opinion of the game is I can have no opinion until I've actually played the game. There are some things I like about the demo and sone things I don't like but playing a short demo does not give me enough information to formulate an opinion on a game that has not yet even been released.
My thoughts exactly
#93
Posté 27 février 2011 - 08:04
#94
Posté 27 février 2011 - 08:04
madsabroo wrote...
Not to rip on "core fan-base" people, whatever the hell that means, but knowing that most players didn't bother to look at origins other than "Male" and "Warrior" has got to be frustrating.
I'm not sure you can expect a company to continue making content for a base of players that only attempt to scratch the surface of the game. It's got to be demoralizing to put time, effort and creativity into something and then find out only a fraction of DA:O players ever looked at the dwarf origins or completed the more obscure side quests. If the people who are buying these games just want to play as humans, why funnel money and resources into things that almost nobody experiences?
I enjoyed playing through the different origins, many people on these forums did, but BioWare is responding to feedback given to them by the large percentage of casual gamers that do not come anywhere near these forums. It's logical, and I can't argue with their decision to change the direction of the franchise.
This. Bio could have seen that research as a reason/excuse to streamline the game to the extent that you have to play as male warrior Hawke. They didn't - instead they've tried to make the mage and rogue more visually appealing and change the way they're played so that more people will try something new. These changes, along with others they've made, inevitably won't appeal to everyone, and may not end up working at all. But I think they deserve a bit of credit here, for attempting to encourage people to explore different ways of playing the game.
#95
Posté 27 février 2011 - 08:05
VanDraegon wrote...
Lennonkun wrote...
VanDraegon wrote...
Again, what and where is this Silverman interview?
It is EXTREMELY painful to listen to and he basically bashes anyone who liked DA:O.
Ok, they need to keep that guy away from a mic in the future. Basically he said that no one paid any attention to the artwork that made the atmosphere to great. Not the best interview by a Bioware employee....
it's painful to listen to that because of his constant "right?". Aside from that, it would help to actually show screenshots of what he is talking about. There were a lot of books in that Tower, not only in the library, but everywhere. After the library, i pretty much checked every room for hostiles and highlighted it for loot. I didn't pay too much attention to the details. It was different in the library, there i had this "whoaaa
Though i don't see where he is bashing those who like DA:O. He is saying, that they don't want to create a canon backstory, because that would be unfair to the DA:O fans.
#96
Posté 27 février 2011 - 08:05
DA2 looks "better" because of the DX11, that is all. As is DA2 without DX11 looks worse than DA:O.
#97
Posté 27 février 2011 - 08:08
To be fair, he isn't a BioWare employee. He's an EA mook through and through.VanDraegon wrote...
Lennonkun wrote...
VanDraegon wrote...
Again, what and where is this Silverman interview?
It is EXTREMELY painful to listen to and he basically bashes anyone who liked DA:O.
Ok, they need to keep that guy away from a mic in the future. Basically he said that no one paid any attention to the artwork that made the atmosphere to great. Not the best interview by a Bioware employee....
#98
Posté 27 février 2011 - 08:10
Marionetten wrote...
To be fair, he isn't a BioWare employee. He's an EA mook through and through.VanDraegon wrote...
Lennonkun wrote...
VanDraegon wrote...
Again, what and where is this Silverman interview?
It is EXTREMELY painful to listen to and he basically bashes anyone who liked DA:O.
Ok, they need to keep that guy away from a mic in the future. Basically he said that no one paid any attention to the artwork that made the atmosphere to great. Not the best interview by a Bioware employee....
Well, that explains much.
#99
Posté 27 février 2011 - 08:11
Lennonkun wrote...
Those DA2 screens look no different from DA:O with a hi-res texture mod, of which anyone with a decent PC had.
DA2 looks "better" because of the DX11, that is all. As is DA2 without DX11 looks worse than DA:O.
That is subjective. To each his own. I think DA2 looks better with medium settings than DA:O with high settings
#100
Posté 27 février 2011 - 08:16
Lennonkun wrote...
VanDraegon wrote...
Again, what and where is this Silverman interview?
It is EXTREMELY painful to listen to and he basically bashes anyone who liked DA:O.
What is? I just watched the video entirely and --maybe it's because English is not my native language -- I didn't get the impression that he was bashing anyone and I don't feel particularly insulted (and yet I did like DAO). He just stated how the gameplay changes were aimed at allowing different kind of gamers to enjoy the same game while keeping the original gameplay intact as much as possible for existing fans rather than going the general way of the industry by dumping out all the old gameplay features and replace them by a whole new "easy for all" system. Personally I don't have a problem with that. And from playing the demo I still feel that I can play it the way I played DA:O (I'm talking about the PC version; I don't know about consoles).
Not to say that I don't have concerns about the game nor that I absolutely love every changes made but I don't see this specific video as making any kind of point toward a "Bioware bashes DA:O fans" thesis (not to mention that it's not Bioware speaking but EA).
But now I may more easily understand a comment from a CEO (from another company -- Treyarch, Call Of Duty) a while ago who stated that the most serious danger to innovation in the gaming industry were gamers.
Modifié par Starfoxea, 27 février 2011 - 08:23 .





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