Sabresandiego wrote...
Do you know how many people complained that Modern Warfare 2 was a failure of a game for its lack of dedicated servers? It was the best selling FPS of all time and next years sale of Black Ops sales were even better.
The fact is this, DA2 is BETTER than origins. Gameplay sucked in origins, combat was totally imbalanced due to potions, invulns, and bad game mechanics. Origins was a great game due to story, art, writing, and fun factor, and had good combat animations. DA2 takes the good from Origins, and fixes what was wrong with it ----> the gameplay.
There are flaws with DA2. For example, I know for a fact that you can make fast responsive combat that is more appealing to a mature audience and doesnt suffer from ninja/anime teen appeal. I would prefer a more mature setting, with less cartoonish graphics, slightly more realistic combat without over the top moves, etc... BUT I am willing to accept the shortcomings of DA2 because they are far less than the games improvements. Responsive gameplay is absolutely essential for me, its why I loved ME2 and couldnt play origins more than once. DA2 is a HUGE improvement over origins.
The bolded parts there is not a single fact there, strong opinion yes but far from fact. The opinion you are entitled to but it is far from facts. As far as the underlined part, my turn for an opinion, i could not stand ME2 more than once, well that was until i modifyied my coalesced.ini to remove the lousy heat sink ammo mechanic but even then i still could only get a few more plays in before i was soooooo bored. In order for Bioware to sell me on ME3 i will need something a bit more enticing than a few in game items, perhaps a ****** on Bioware's dime, while i play the game may be just the ticket but such was my disappointment with ME2 that she had better be a 6 at least and VERY enthusiastic about the job, i am talking like she has been poisoned and i have the antidote kind of enthusiasm.
I played DAO 22 times, i have at least one of each origin and one of each solution like Architect lives or dies etc. I am not going to pan DA2 for i have not seen it in it's entirety yet, but so far i have come across a few things that i do not like. I am currently in a discussion concerning a game mechanic invoving the exhorbantly long heal cool downs that will IMHO pretty much limit the usefullness of the mage class entirely. As i have 22 characters in DAO, DA2 has REALLY big shoes to fill, and i have pre ordered DA2 but if the changes to the game are as onerous as they were ME to ME2 then another enthusiastic hooker or even two may not be enough to entice me to purchase another Bioware title, because IMHO they blew ME2 right down thier leg, i am hoping this is not the case with DA2, and we shall see in a few days, but what other titles does Bioware have to offer?
It seems simple enough to me that like with the addition of hardcore mode to Fallout New Vegas it is possible to cater to two seperate yet distinctive player types in the same title. If you want snappy graphics and characters flying all around the map like some Honk Kong choy suey flick you should have that, but also still provide a more deliberate game play style as well. Many months ago a poster asked a question on these boards. "what does Fallout New Vegas mean for DA2", my answer was and i still say, it shows it is still possible to make ONE game that includes a few different options that cater to different play styles, and that despite the expense and risk the developers took the game was still successful i think in large part because of this. The developers did not tell the player how to play, or what tactics to use, they said in a sense here is the world go nuts, tell me a story.
For all intensive purposes, a good story does not make a good game. What makes a good game is good gameplay, a story can be secondary to good game play and the game can still be good. I will use Left 4 Dead both one and two. Both are short on story but long on gameplay, mechanics and modes and both are still great games. Team Fortress 2 is another game that has NO story but excellent game play mechanics, the trick is finding that balance if you want to be a game developer, other than that you just make interactive movies. Interactive movies are ok to but they are NOT games i think Bioware might need to decide which side of the aisle they want to sit on.
Asai
Modifié par asaiasai, 28 février 2011 - 09:23 .