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I just don't get it...


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14 réponses à ce sujet

#1
RandomGuy928

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 I mostly play RTS and MOBA games, but I have gone through various RPG's in the past.  I recently picked up Dragon Age Ultimate Edition because I thought the gameplay would be highly tactical.  I knew about the whole tactics menu and the tactical view, so I figured I could micromanage battles and have a lot of fun with the story.

I wanted to roll a dual weapon rogue for various reasons, so I did a lot of reading on the subject and I think I'm using a fairly accepted build.  I only have Alistair and my dog so far (and the unnamed circle mage), and I also looked up information on how to build those characters.

I just started the game last night, and I decided to play on hard mode as I do for almost every other game I've bought.  I got through my human noble origin story without much trouble, but the game has been absolute hell ever since I got to the first town.  I didn't have enough money to buy anything from the vendor in the city before I went into the woods (despite looting the entire castle and every corpse in my origin story), so I only had half a dozen or so lesser health pots to heal with going into the woods.  I wasn't too worried because I thought I would be able to buy more stuff before going into the tower.  Apparently I was wrong.

So now I'm trying to light the beacon in the tower, but I can't even clear out the first floor.  Nobody on my team has any healing abilities, and I'm down to three lesser health pots as all the healing available.  My rougue's backstab ability is fairly worthless because he spends at least ten seconds screwing around with the pathfinding whenever I try to get him behind somebody.  My tank is having major issues drawing aggro regardless of ability use and positioning.  Nobody actually does any damage, meaning that time sensitive issues always explode in my face.  (I once managed to clear out the main room on the first floor by slowing baiting all the Darkspawn into the entry hall one at a time, but I died to a room of three grunts after that because they called for help from a nearby room and I couldn't actually kill anybody in the time it took for reinforcements to arrive.)

To make matters worse, the control scheme is just straight up giving me a headache.  I'm used to viewing things from a fairly stationary camera control point or at least an angle that is entirely under my control.  Unfortunately, whenever somebody moves more than an inch he drags my camera with him.  I'm having great trouble just keeping the interface under control, and it is extremely hard to actually see anything from the tactical view because it can't let the party leave the screen.  In order to look around, I have to go into the third person view and actually look around the room, which is an incredible annoyance that pretty much defeats the purpose of the tactical view.

But all of that aside, I'm having trouble believing that the only way to beat the first room on the first floor in the first dungeon is to slowly bait each individual enemy into the entryway.  Even doing that, they somehow decide to totally ignore the team and snipe off the incredibly fragile mage hiding in the back with no health (because I have no way to heal).  Occasionally the tank actually does grab aggro by some miracle, and he just falls flat on his face and dies before even one or two enemies go down.  I'm using the strongest weapons and armor in my inventory, but it doesn't seem to make a bit of difference.

I just don't get it.

#2
caradoc2000

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I'd recommend turning down the difficulty till you get the hang of combat mechanics. The tower becomes more difficult the higher you go.

Concerning individual builds you can take a look at the classes and builds section.

#3
SuicidalBaby

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use Alister to disable with shield bash and pummel. think of the dog as a missle. use the mages control abilities. set his tactics up so he paralyzes first, then damages. use weaken on tougher enemies.
dual weild rogues need to be controlled. from your discription, youre not. line the rogue up so they are attacking the black arc on the enemy. use daggers. Im assuming you havent changed the mages default tactics and flaming weapons is active 100%.
Certain paths in the tower trigger certain events as well as doors you choose to open first. Dont like what happens when you open door #1 try door #2 the next time. Dead enemies do no harm, focus your fire. Make use of crowd control. Stun has diminishing returns inside 10 seconds. The dog should have aoe stun. You missed alot if you cant afford a backpack and some small health pots.
turn down the difficulty till you get the hang of it.

#4
RandomGuy928

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I disagree.  The first room was by far the hardest part of the tower.  None of the grunts past the first level posed any problem at all, and the infamous ogre battle at the top was a walk in the park.

Of course, the random bandits I accidentally found in a field in Lothering wiped my party in a matter of seconds.  I only "survived" because I baited them out one at a time with my mage's ranged spells after the rest of my party died.  Since then, I've been trying to find out how to get back to my party camp and heal my injuries.  While doing that, I accidentally stumbled across another group of bandits that all but wiped my party yet again.

My rogue draws absurd amounts of aggro despite my tank's abilities and positioning.  When my tank does his job (which is rare), he dies in a matter of seconds.  I don't see how I can improve his survivability as he is already wearing the strongest defensive items I have available at the moment, and he always has his defensive stances activated.

The part that confuses me is that the "difficult" battles are a walk in the park while the "easy" battles are wiping my party multiple times.  The bandits in Lothering put up more of a fight than the ogre, and the tower only got easier as I went up the floors.  I just don't understand why my experience with combat is so different from everything I've read.

For the record, I'm micromanaging all of my abilities.  I'm using the dog's AoE stun, Alistair's knockdown, my rogue's stun, AoE attacks when positioned properly, buffs, debuffs, single target damaging abilities, and my rogue's backstab constantly.  I pause the game every other second and reassign orders to my entire party.  As for the rogue, I am controlling him with great precision.  The pathfinding just bugs out on everything and it takes him ten minutes to get behind an enemy.  I am constantly trying to position him properly, but the game is more concerned with running him into walls.

Modifié par RandomGuy928, 27 février 2011 - 09:02 .


#5
SuicidalBaby

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perspective? you disagree, then say you have trouble with stuff that should be easy. you are clearly trying to powergame with a lack of knowledge of tactics. you call it baiting when generals call it scouting. rogues have stealth. use it.

Ill say it again, perspective.

#6
mousestalker

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Alistair starts out as a poor tank. As you acquire better armour and he levels some he will perform excellently. The same holds true for your rogue. You will want momentum. That will greatly boost your dps. Equip everyone in your party with a ranged weapon. Your rogue should have a a good bow. You do not need specialty arrows. Use the bow to pull then switch to melee when the enemy comes into range.

You are now in Lothering. There is a very good archer available in Lothering as well as a decent off tank.

I'm going to get dogpiled for this, but buy only books and bags, in that order. Your character should use the books he can (Morrigan gets the magic books) and the bags will expand your inventory. If you have the DLC, go to Honnleath ASAP. Soldier's Peak is also a good place to head for early.

#7
SuicidalBaby

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I think hes buying equipment this early, which would explain alot.

#8
RandomGuy928

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I was disagreeing with the post before yours, which should have been apparent from the context.  This forum's lack of a preview button prevented me from seeing your post until after I finished posting, which is why I edited it later.

I haven't really had a chance to buy anything.  It is all extremely expensive.  At this point, I've cleared out every quest in Lothering, obtained the new characters there, and moved on to the Circle to pick up a healer.  I can't imagine that I missed anything in Lothering seeing as I interacted with every imaginable thing in the town.

While I'm still working my way through the Circle, I have to say that it has become extraordinarily easy with the addition of a dedicated healer to my team.  I intend to do some of the DLC content and get the associated perks once I finish my current dungeon.  The healer is making things extremely easy.

Now, if I could just get my rogue to stop aggroing everything...

Anyway, baiting and scouting are different.  Scouting involves gathering information.  Baiting involves luring people into more favorable positioning.  I am perfectly capable of gathering information; doing something with it is another matter entirely.  When my party gets mobbed by twenty wolves, it isn't because I stupidly ran in.  It's because I went in with Alistair first with Threaten enabled, and most of the wolves just ignored him and swarmed the squishies.  When my rogue hits people in the face instead of in the back, it's because every time he gets off a single backstab (after spending several seconds trying to run around the bad guys and get into position), he instantly aggros whoever he hit, causing the target to turn around and face him.  Other people attacking the same target has no notable impact on this; my rogue is an aggro maniac.

Now that I have a dedicated healer, Alistair actually stays alive when he does his job.  I also had enough money to pick up some health pots.  I might go so far as to say that almost all of my problems stemmed from not being able to heal at all until very recently.  Maybe that's why I found the ogre so easy.  You have to beat him without relying on healing due to his various moves and chains of moves that essentially spell instant death for someone.  I couldn't heal for the entire tower, so at the ogre it just made sense to handle it the way I did.  Using Dirty Fighting when he grabs, kiting him around the room when he decides to target a squishy, and manually evading his slower attack animations made healing a non-issue.

Are health pots supposed to drop?  I think I've found only one or two lesser health pots from enemies in the entire time since my origin story.  Things would have been a lot easier if I had the means to heal my characters ever.  I can't imagine I'll be letting the healer out of my sight any time soon...

#9
SuicidalBaby

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have the rogue save dirty fighting for when the mage gets attacked or the rogue itself is being attacked by melee.

Best buy in the game is lesser health poultice, its cheaper than crafting health pots. You should have acquired some bombs, access these through your poison radial(on ps3) or hot key them on pc.. The flasks and bombs tear through anything at your level. Coatings make things easier as well.

Threaten is really a waste in most cases early on, especially Lothering. It's mainly meant for tougher encounters where you are racing to keep threat on the tank. First sight, Taunt and heavy armor would be your main AoE gather ability. Move the group while controlling your tank. Things tend to attack the first thing they see.

If you're really spending that much time moving the rogue, move the tank. Dragging the enemies with him will put their backs in prime positioning for your rogue and just have the tank on the same target once that occurs.

#10
Last Darkness

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SuicidialBaby wrote...

have the rogue save dirty fighting for when the mage gets attacked or the rogue itself is being attacked by melee.

Best buy in the game is lesser health poultice, its cheaper than crafting health pots. You should have acquired some bombs, access these through your poison radial(on ps3) or hot key them on pc.. The flasks and bombs tear through anything at your level. Coatings make things easier as well.

Threaten is really a waste in most cases early on, especially Lothering. It's mainly meant for tougher encounters where you are racing to keep threat on the tank. First sight, Taunt and heavy armor would be your main AoE gather ability. Move the group while controlling your tank. Things tend to attack the first thing they see.

If you're really spending that much time moving the rogue, move the tank. Dragging the enemies with him will put their backs in prime positioning for your rogue and just have the tank on the same target once that occurs.


MMO rules, Tanks gotta properly 'Face' the boss away from the party.   DUH

#11
SuicidalBaby

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I played WoW, sue me. I couldn't be happier now that I don't play it. I see so much fail in it now.

#12
Heidenreich

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Do yourself a favor --- pick every single elfroot you see, and cary flasks. So long as Morrigan and/or Wynne are a part of your party, you can MAKE health potions. Keep at least one of your mages Herbalism high so you can make more powerful potions as you go along. Just make sure and look for Health and Lyrium potion recepies at vendors around the world and grab them, even if your mage can't make the skill level yet.

The Dalish will have a super cheep endless supply of Elfroot for sale as well.

As well, since you're a rogue (Leliana and <otherrecruitablerogue> can do this as well if you're not a rogue), make poisons (since poisons are default for rogues). Use some on tougher bosses, but make the rest and just sell them. In the Original game the crafting professions make good pocket liners.

Also make sure your keep lock picking and pickpocketing high, because rogues can make gold hand over fist with chests, pockets, and some fun rogue-only quests.

For the most part avoid buying armor off vendors. Backpacks, crafting recepies, and health potions are always going to be your best bet. Save going to see the dwarves till the end, due to the length of the crawl and the scale-up worth of the loot.

Modifié par Heidenreich, 28 février 2011 - 03:28 .


#13
termokanden

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caradoc2000 wrote...

I'd recommend turning down the difficulty till you get the hang of combat mechanics. The tower becomes more difficult the higher you go.

Concerning individual builds you can take a look at the classes and builds section.


I think the first floor is the most difficult because of the grease trap, archers and the emissary.

#14
SuicidalBaby

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The trap does not require detection to see it. I cant understand why its a problem.

#15
termokanden

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SuicidialBaby wrote...

The trap does not require detection to see it. I cant understand why its a problem.


I didn't say it was a huge problem. But it does stop you a bit if you try to run directly up to the emissary.

The other floors just have regular darkspawn. Emissaries are always more dangerous.

Obviously though I'm not talking about the top floor right now, just the regular floors :)