Next problem I am trying to solve is how to make good cutscene and animation conversation transitions. Working on blending, but one issue I am encountering is I cannot get looping animations to stick on the player, it usually runs for a duration and then stops.
I need the player to kneel during a conversation during which they are being knighted, etc. I found the looping (lp) animation for it, but it doesn't stick. Anyone pretty experienced in this area or know what I can do?
Thanks.
Lucrane
Conversation Animations
Débuté par
Lucrane
, févr. 27 2011 07:01
#1
Posté 27 février 2011 - 07:01
#2
Posté 27 février 2011 - 08:56
heyas;
are you applying the animation in the conversation editor, or in the cutscene editor?
in the latter, you need to pull the loop symbol out of the animation swatch to the right to make it repeat as long as you need. (or set it to inifinite to run for the whole cutscene.)
if the former, i'm afraid i don't know how you work those things. ummm... if i recall, in the animation list for a conversation line, there were some parameters. like how long to delay before the start of the animation, and how fast to play it... maybe there's a loop parameter?
are you applying the animation in the conversation editor, or in the cutscene editor?
in the latter, you need to pull the loop symbol out of the animation swatch to the right to make it repeat as long as you need. (or set it to inifinite to run for the whole cutscene.)
if the former, i'm afraid i don't know how you work those things. ummm... if i recall, in the animation list for a conversation line, there were some parameters. like how long to delay before the start of the animation, and how fast to play it... maybe there's a loop parameter?
#3
Posté 27 février 2011 - 09:10
Thanks so much for the reply! I actually saw your post about the cutscene issue you had, and that helped me out there, so thanks again
. My original issue was on the conversation editor though. Unfortunately I can't find a loop parameter but I did manage to put a band-aid on the issue so to speak.
Basically what I did was make sure I didn't have run for duration of animation on, not sure if that does anything cuz in either case it appeared the same, but what was crucial was I previewed the line, and then just added in another loop as the last one abruptly ended. I looked at the finished work and it looks seamless entirely. Janky I know, but its holding together, lol.
However, I did run into one issue while doing this entirely unrelated, and that was where do I get that mug that Daveth uses in the ritual for the Grey Wardens. I have the anim, cs_daveth.ritual2, but no mug :-p Anyone know?
Basically what I did was make sure I didn't have run for duration of animation on, not sure if that does anything cuz in either case it appeared the same, but what was crucial was I previewed the line, and then just added in another loop as the last one abruptly ended. I looked at the finished work and it looks seamless entirely. Janky I know, but its holding together, lol.
However, I did run into one issue while doing this entirely unrelated, and that was where do I get that mug that Daveth uses in the ritual for the Grey Wardens. I have the anim, cs_daveth.ritual2, but no mug :-p Anyone know?
#4
Posté 28 février 2011 - 06:48
There's a placeable appearance "Mug, Pewter". Does that help?
#5
Posté 28 février 2011 - 11:32
#6
Posté 28 février 2011 - 07:10
Awesome thank you! This one really was leaving me up a creek!
Many thanks
Lucrane
Many thanks
Lucrane





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