Dragon age 2 pc controls to 360 controls?
#1
Posté 27 février 2011 - 07:24
Thanks in advance
#2
Posté 27 février 2011 - 07:26
Console war aside, of course not.The PC UI is built for a mouse and keyboard. Sure you could hook up your 360 controller but it'd be probably the most clunky gameplay experience imaginable.
#3
Posté 27 février 2011 - 07:30
#4
Posté 27 février 2011 - 07:33
#5
Posté 27 février 2011 - 07:39
Dragon Age and Mass Effect 2 felt better with a mouse and keyboard on the PC.
For Dragon Age 2: the die-hard PC elitists claim the controls are simplified in ths PC version to match the consoles so it should be easier to make it feel like playing on a console.
#6
Posté 27 février 2011 - 07:43
RPGamer13 wrote...
Pfft. Using XPadder, I was able to turn carpel tunnel inducing gameplay in Mass Effect to the simplicity of a controller and I honestly couldn't tell any difference from playing on my 360.
Dragon Age and Mass Effect 2 felt better with a mouse and keyboard on the PC.
For Dragon Age 2: the die-hard PC elitists claim the controls are simplified in ths PC version to match the consoles so it should be easier to make it feel like playing on a console.
Controls and UI are not the same.
Yes DA2 controls more for console playing, but the actual PC UI is most certainly not, and simply plugging in a controller will NOT change the UI suddenly.
#7
Posté 27 février 2011 - 08:57
#8
Posté 09 mars 2011 - 04:28
#9
Posté 11 mars 2011 - 07:01
Modifié par dragonuts, 11 mars 2011 - 07:01 .
#10
Posté 11 mars 2011 - 04:29
I have seen this trend for years.
I am going to use Pinnacle Game Profiler to try and profile the controls. Clearly the game was suppose to be played with the switched off and laid back, thumb twitching style of a console game.
(Because DA:O was received lukewarmly on the console and hailed on the PC. So the obvious solution is to build the sequel from scratch with the consoles in mind! I am sick of this happening to my favorite games (see thief:deadly shadows for the last betrayal... I was still hurting from that, until this happened).
What then really takes the biscuit is that they muck about with the winning formal for a great PC game to sell more console copies (though I suspect cost cutting is also involved) and then don't bother to include the xbox control mappings in the PC version of the game, grrrr!
#11
Posté 13 mars 2011 - 04:33
#12
Posté 17 mars 2011 - 05:52
Modifié par moe_sizzle, 17 mars 2011 - 06:20 .
#13
Posté 21 mars 2011 - 09:27
such as the rogue:
PC:
XBOX:
if you can see, its a little different
#14
Posté 03 septembre 2011 - 08:54
#15
Posté 03 septembre 2011 - 08:57
#16
Posté 13 décembre 2011 - 08:49
#17
Posté 13 décembre 2011 - 09:10
You necro'd a thread, WTF is wrong with you?
#18
Posté 14 décembre 2011 - 04:19
That's illegal in every place I can think of except maybe Amsterdam.
#19
Posté 14 décembre 2011 - 01:23
#20
Posté 14 décembre 2011 - 01:27
NeoandGeo wrote...
I was wanting to remind the devs of the terrible mistake not taking the miniscule amount of time making a quick port of the 360 UI to the PC release.
WTF ? You want the game to be even more "consolish" ?
Hell no. You want to play with 360 UI then play it on 360 - simple as that.
#21
Posté 14 décembre 2011 - 02:11
Modifié par NeoandGeo, 14 décembre 2011 - 02:13 .
#22
Posté 15 décembre 2011 - 02:04
#23
Posté 17 décembre 2011 - 02:43
#24
Posté 17 décembre 2011 - 02:50
#25
Posté 19 décembre 2011 - 04:40




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