Deadmac wrote...
"Dragon Age II's" dialogue options are not written intellectually; thus, the game lacks what its predecessor was able to capitalize upon.
I have to disagree there. The dialogue options are just as well written, if not more so. It is just that the dialogue is not entirely written there when you select it. They did this because people tended to skip the dialogue if they read the text beforehand, and would then miss out on the voice acting. Bioware doesn't want people to skip the voice acting, because it adds a more cinematic, realistic, and dramatic quality to the story. I agree with their decision, personally.
"Skyrim" is going to have a beginning, middle, and end.
"Dragon Age II" is going to have a beginning, middle, but no end.
?? What in the world does that mean? "No end"?