I am using RWS grand citadel for an area and the texture on one of the tiles intermittently blinks in and out of existence leaving a black floor. How can I fix this? I tried changing the lighting and it does not seem to affect it.
Problems with rendering textures on RWS Grand Citadel
Débuté par
M. Rieder
, févr. 27 2011 08:09
#1
Posté 27 février 2011 - 08:09
#2
Posté 27 février 2011 - 10:29
Did you try asking in custom content?
#3
Posté 27 février 2011 - 11:15
I think this is custom content.
#4
Posté 27 février 2011 - 11:38
#5
Posté 28 février 2011 - 01:55
LOL!! Oop's.... {BLUSH}
#6
Posté 28 février 2011 - 04:41
Do you have water on the floor? I've noticed that having too many lights intersecting an indoor tile can cause water to do something similar to what you are describing.
#7
Posté 28 février 2011 - 04:01
DannJ wrote...
Do you have water on the floor? I've noticed that having too many lights intersecting an indoor tile can cause water to do something similar to what you are describing.
Yeah, 3 or more intersections cause this problem for me.
#8
Posté 28 février 2011 - 11:06
I've had that problem too, so one of the first things I tried was to alter the lighting. I tried turning them all off, adding some and all sorts of combinations and it didn't seem to help.
I did have a little water, because in the RWS grand citadel, there are these great little openings where fountains flow in and you can look down and see water down there if you put it in, but changing that didn't help either.
Thanks for the suggestions, though.
I did have a little water, because in the RWS grand citadel, there are these great little openings where fountains flow in and you can look down and see water down there if you put it in, but changing that didn't help either.
Thanks for the suggestions, though.
#9
Posté 01 mars 2011 - 01:03
Can you get me the Tile data, if you select the tile in the toolset it should show the tile model name in the lower left.
#10
Posté 01 mars 2011 - 05:49
Thanks for the response, Hellfire, I was hoping to hear from you. I'm not at home, but i'll get it to you as soon as I get home. If you are just wondering which tile it is, it's the grand entrance metatile. I hope it will start working because it's an amazing tile in an amazing tileset. Really great stuff!
#11
Posté 01 mars 2011 - 10:02
I didn't see the tile model name in the lower left, but does "TL_CIT_M0302_Entry" sound right? It was in the upper right.
#12
Posté 10 mars 2011 - 05:59
Any luck on this one yet?
#13
Posté 16 mars 2011 - 02:50
Well, if anyone else has this problem, I was able to fix it by using the tile floor placeables and matching the tinting to that of the tileset (thank god it had tinting!). It looks pretty good.





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