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Why do you think people write off the Arcane Warrior so much?


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141 réponses à ce sujet

#1
darklordpocky-san

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Granted, it was the strongest class in Origins, thanks to devs not balancing out the specs of it. But it was a build that's classic in RPG games. The Fighter-Mage, Spellsword, Magic Knight, Red Mage, whatever; the point is, it's there for those of us who are balance freaks.

Some gamers just like to be able to handle situations relativley well on their own, or just be a great asset to the team, by being able to help in multiple ways (ala Red Mage). The problem stemmed from how badly it was balanced. It was the most powerful class, when in most RPGs, the Magic Knight build is designed to be the jack-of-all-trades, master-of-none, meaning it's gaining the benefits from doing a bit of everything, but losing out on pure specialzation in any one field.

As for Arcane Warriors (about time I mentioned them in this post) I understand them being gone, to a point. The argument that the lore states it to be an 'all but lost' specialization is pretty sound, except we still have Reavers, and they are warriors given strength through another ritual found in Oirings, that would make no sense. . . unless there are multiple blood drinking dragon cults in this world. :whistle:

But I wanna know what everyone else thinks, do you guys feel that people just like to write off the AW spec for s poor showing in DA:O, or do you feel it should have been revamped/replaced to accomidate that playstyle?

#2
Emperor Mars

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Considering the popularity of the Arcane Warrior, I was really surprised when it wasnt put into the game and just balanced...

#3
Shepard Lives

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AW was boring. That's about it.

A proper Magic Knight class (and I say this as a huge fan of Spellswords and such) should be "chopping off heads with one hand and chucking fireballs with the other", not "switch on all sustainables and autoattack until the enemy dies".

I would have been very happy had it been given a revamping in DAII, but I really don't care if it's out.

#4
arcane-weirdo

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Wait.....it's gone?! :o
Well that kinda sucks, though I kinda get why they did it.

#5
0x30A88

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I hope they write us a toolset and one thing will lead to another.

Seriously, Arcane warriors - as the name suggest - were an arcane order of elven mage/warriors and since they're long since gone, I see no point in it being in DA2. The class was rather useless as a melée class, as they sucked at fighting, but were the ultimate tanks as they could stack up force fields and armor on themselves.

#6
Cuthlan

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An Arcane Warrior built with talents that just add offensive melee skills to the mage would be fun.

But the whole "take this spec to become a tank" thing was boring in DA:O.

#7
MasterSamson88

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Shepard Lives wrote...

AW was boring. That's about it.

A proper Magic Knight class (and I say this as a huge fan of Spellswords and such) should be "chopping off heads with one hand and chucking fireballs with the other", not "switch on all sustainables and autoattack until the enemy dies".

I would have been very happy had it been given a revamping in DAII, but I really don't care if it's out.


This.

#8
RavenStorm

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Reaver is likened to Blood Mage isn't it? I'm fine with what I have seen of the Staff. I'm sure other's would like it just for armor or sword though.

#9
Daniteh

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I actually favored arcane warrior, I always used it on all my mages. The reason was simply for the skill that let mages drop aggro when they had the first spell in arcane warrior active, and that really made the game a lot easier for me to play.

#10
SG60

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darklordpocky-san wrote...

. . . unless there are multiple blood drinking dragon cults in this world. :whistle:


There are, in fact, other dragon cults. Probably not many that worship a dragon as Andraste, sure, but that doesn't mean there are no other dragon cults period.

#11
Dr. wonderful

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My mage elf was the best fighter in the group due to that spec.

It was actually pretty freaking easy.

#12
AustinKain

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I was never a fan of a sword and board carrying mage. I am a avid beliver that a mage/wizard should use a staff and fling spells.

The AW in DA:O i did try and it was ok, but if i want to melee i'll use a warrior.

They could have redone it for DA2 if it fit in the story, but seeing as it may not have a place in the plot line for this game it may return in a latter game.

Everyone is eager to jump on the "oh my favorite thing is not in the game i am going to complain." train. Lets wait and see what the game/story has to say and then decided if those things arent there for a good reason.

#13
Insom

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You could cheese your way through all of Nightmare difficulty with a solo arcane warrior so it was a problem.

#14
Rimfrost

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Because most people who play mages likes to be Gandalf i.e pure caster. If you like to be in the middle of it play rogue!

#15
Cless Godhard

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The same reason they removed duel-wield from warriors, their goal is to make the mage-warrior-rogue different from each other and if they had kept arcane-warrior, it would have been similar to the warrior, the same way a duel-wield warrior would have been similar to the rogue.

#16
megaz635

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Arcane warrior basically made warrior pointless except for 2 handed and dual wield.

#17
Nonoru

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Arcane warrior specialization was learned by a ancient elf soul(probably from the time of Arlathann) imprisoned in a flask.

How would you put this in a game where you're gonna stay in a human city most of the time ? Wouldn't fit well imo,but if in the future they do a game where you go in an ancient elf city, it would be quite nice.

#18
PsychoBlonde

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AustinKain wrote...

I was never a fan of a sword and board carrying mage. I am a avid beliver that a mage/wizard should use a staff and fling spells.


I should make a video of my DDO pale master wizard whacking the crap out of ogres with her mighty beatin' stick.

What?  So what if she's a skinny elf in a dress.  She's got 400 hit points and a 45 AC.  She heals 20-70 hp per second with death aura up and heals 6-11 hp every time she gets hit in melee.  The sad part is, I totally was just trying to build a wizard, but I didn't have enough SP so I wound up whacking things all the time anyway.  It got to be a habit.  NOW I CAN'T STOP.

But, yeah, if they had a spec like that in DAII, it'd be sweet.

#19
IronVanguard

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I do kinda miss it. I loved it, not for overpowered, I just thought it was cool. Plus, I gave Anders it, and it'd make even more sense for him now, what with a that whole Justice deal.

I do love Red Mages though. A little bit of black magic, a little bit of white magic, swordsmanship, awesome outfit...

#20
Cuthlan

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Rimfrost wrote...

Because most people who play mages likes to be Gandalf i.e pure caster. If you like to be in the middle of it play rogue!


Ever heard of Glamdring?

Gandalf's sword.

He was not a pure caster. He was what people want Arcane Warriors to be, infact.

#21
In Exile

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I'm pretty sure they only threw it in after all the cleric whinning on the DA forums in the first place. God, it went on for like a year.

Giving warriors melee and better armour in DA2 makes more sense, IMO, since pure casting always seemed dumb.

Modifié par In Exile, 27 février 2011 - 08:36 .


#22
AustinKain

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PsychoBlonde wrote...

AustinKain wrote...

I was never a fan of a sword and board carrying mage. I am a avid beliver that a mage/wizard should use a staff and fling spells.


I should make a video of my DDO pale master wizard whacking the crap out of ogres with her mighty beatin' stick.

What?  So what if she's a skinny elf in a dress.  She's got 400 hit points and a 45 AC.  She heals 20-70 hp per second with death aura up and heals 6-11 hp every time she gets hit in melee.  The sad part is, I totally was just trying to build a wizard, but I didn't have enough SP so I wound up whacking things all the time anyway.  It got to be a habit.  NOW I CAN'T STOP.

But, yeah, if they had a spec like that in DAII, it'd be sweet.


Ah but you are wearing robes, and using a staff. Not a sword, and the only metal you have on you is rings, and a dagger.

The D&D mmo that they screwed up so badly until recently and its still not as close to playing D&D as BG was/is.

#23
PsychoBlonde

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Cuthlan wrote...

He was not a pure caster. He was what people want Arcane Warriors to be, infact.


Except I want mine to be a sexy babe instead of a scary old dude.  But yeah, like that.

#24
Rimfrost

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Cuthlan wrote...

Rimfrost wrote...

Because most people who play mages likes to be Gandalf i.e pure caster. If you like to be in the middle of it play rogue!


Ever heard of Glamdring?

Gandalf's sword.

He was not a pure caster. He was what people want Arcane Warriors to be, infact.


then I think the flavor of the deafult mage should be close. Gandalf never wore heavy armor or was the first line of battle.

No! Arcane Mage is something else in my mind

EDIT: I mean DA2's mage feel much more close combat capable from scratch (I like it) and the cool armor from the first video will be available. So you can look bad ass and do reasonable damage in close combat. Still you won't replace the sword and board dude up front

Modifié par Rimfrost, 27 février 2011 - 08:39 .


#25
darklordpocky-san

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SG60 wrote...

darklordpocky-san wrote...

. . . unless there are multiple blood drinking dragon cults in this world. :whistle:


There are, in fact, other dragon cults. Probably not many that worship a dragon as Andraste, sure, but that doesn't mean there are no other dragon cults period.


do they all drink blood? :whistle: