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Why do you think people write off the Arcane Warrior so much?


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#26
PsychoBlonde

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AustinKain wrote...

The D&D mmo that they screwed up so badly until recently and its still not as close to playing D&D as BG was/is.


Actually, as someone who's been playing PnP D&D for 20 years, I think that DDO captures the feel of the old school module dungeon crawl VERY accurately--far more than any other game I've played except maybe Eye of the Beholder. It's an MMO.  It's not going to capture character interactions, and they didn't even try.

#27
Cuthlan

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darklordpocky-san wrote...

SG60 wrote...

darklordpocky-san wrote...

. . . unless there are multiple blood drinking dragon cults in this world. :whistle:


There are, in fact, other dragon cults. Probably not many that worship a dragon as Andraste, sure, but that doesn't mean there are no other dragon cults period.


do they all drink blood? :whistle:


Of course they do. What other reason would there be for being in a dragon cult? Posted Image

#28
darklordpocky-san

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Nonoru wrote...

Arcane warrior specialization was learned by a ancient elf soul(probably from the time of Arlathann) imprisoned in a flask.

How would you put this in a game where you're gonna stay in a human city most of the time ? Wouldn't fit well imo,but if in the future they do a game where you go in an ancient elf city, it would be quite nice.


again, Reavers required the blood of a High Dragon, and I'm not sure everyone goes about drinking Dragon blood, even if there are other dragon-worshipping cults.

and the Arcane Warrior is believed o be lost, which is like how everyone thought Eluvians were all broken, it's something that has yet to be proven in fact.

and what's so bad about having a replacement melee mage? I'm sure mages in this world have thought "hey, maybe I could live longer if I actually picked up a sword to stab people with?"

#29
Edge2177

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I suspect we'll see AW added in the first 'Awakening'-like sequel.

#30
PsychoBlonde

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In Exile wrote...

I'm pretty sure they only threw it in after all the cleric whinning on the DA forums in the first place. God, it went on for like a year.


Yee don't remind me.  A proper healer should wear pajamas and have two monk levels and punch people's kidneys out through their ears.  No, really.  That's what I like to play so that's what everyone should play.

#31
darklordpocky-san

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Cuthlan wrote...

darklordpocky-san wrote...

SG60 wrote...

darklordpocky-san wrote...

. . . unless there are multiple blood drinking dragon cults in this world. :whistle:


There are, in fact, other dragon cults. Probably not many that worship a dragon as Andraste, sure, but that doesn't mean there are no other dragon cults period.


do they all drink blood? :whistle:


Of course they do. What other reason would there be for being in a dragon cult? Posted Image


oh yeah, the blood is to die for lol

#32
SG60

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darklordpocky-san wrote...

Cuthlan wrote...

darklordpocky-san wrote...

SG60 wrote...

darklordpocky-san wrote...

. . . unless there are multiple blood drinking dragon cults in this world. :whistle:


There are, in fact, other dragon cults. Probably not many that worship a dragon as Andraste, sure, but that doesn't mean there are no other dragon cults period.


do they all drink blood? :whistle:


Of course they do. What other reason would there be for being in a dragon cult? Posted Image


oh yeah, the blood is to die for lol


Well that's true, since if you screw up that High Dragon is going to eat your face..and the rest of you.

#33
drahelvete

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Shepard Lives wrote...

AW was boring. That's about it.

A proper Magic Knight class (and I say this as a huge fan of Spellswords and such) should be "chopping off heads with one hand and chucking fireballs with the other", not "switch on all sustainables and autoattack until the enemy dies".

I would have been very happy had it been given a revamping in DAII, but I really don't care if it's out.


This. Still, I would have liked to play an AW in DA2 just to have an excuse to go all Yeol-sol from Musa on my enemies with the Staff of Parthalan.

#34
AlanC9

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It's pretty obvious why AW got the axe. The whole design intent is to have clearly-defined class roles, and AW, by definition, is opposed to that intent.

#35
darklordpocky-san

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Insom wrote...

You could cheese your way through all of Nightmare difficulty with a solo arcane warrior so it was a problem.


that pretty much is the excuse I keep hearing; "it's broken, throw it away!"

no one here has the Quarian "fix what other people would throw away" attitdue, even Bioware to an extent lol

#36
AustinKain

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PsychoBlonde wrote...

AustinKain wrote...

The D&D mmo that they screwed up so badly until recently and its still not as close to playing D&D as BG was/is.


Actually, as someone who's been playing PnP D&D for 20 years, I think that DDO captures the feel of the old school module dungeon crawl VERY accurately--far more than any other game I've played except maybe Eye of the Beholder. It's an MMO.  It's not going to capture character interactions, and they didn't even try.


Oh i have played D&D since second edition.(god i hated thaco)  I liked DDO when it first came out and it was a good game based off the ruleset. They just to my likes messed it up as time went on. I tried it again a month ago and it was more like it was when it first came out, but they had messed up what i liked about too much for me to get back into it.

You want a good D&D based dungeon crawl you need to Dungeons and Dragons Heros on the old xbox.

#37
_F34R3D_

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Even if we did have the AW in DA2; it wouldn't matter because mages can only use staves thanks to weapon restrictions.

The tree would have to be re-worked in some variation to compliment that.

#38
darklordpocky-san

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_F34R3D_ wrote...

Even if we did have the AW in DA2; it wouldn't matter because mages can only use staves thanks to weapon restrictions.

The tree would have to be re-worked in some variation to compliment that.


Bladestaffs? :huh:

#39
Maria Caliban

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darklordpocky-san wrote...

Granted, it was the strongest class in Origins, thanks to devs not balancing out the specs of it. But it was a build that's classic in RPG games. The Fighter-Mage, Spellsword, Magic Knight, Red Mage, whatever; the point is, it's there for those of us who are balance freaks.


When my fighter can lob fireballs based off my strength score than your mage can wear armor based on your intelligence score.

#40
SG60

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darklordpocky-san wrote...

_F34R3D_ wrote...

Even if we did have the AW in DA2; it wouldn't matter because mages can only use staves thanks to weapon restrictions.

The tree would have to be re-worked in some variation to compliment that.


Bladestaffs? :huh:


There already are bladestaffs. They'd just have to make AW do significant damage with them, unlike standard mages.

#41
darklordpocky-san

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Maria Caliban wrote...

darklordpocky-san wrote...

Granted, it was the strongest class in Origins, thanks to devs not balancing out the specs of it. But it was a build that's classic in RPG games. The Fighter-Mage, Spellsword, Magic Knight, Red Mage, whatever; the point is, it's there for those of us who are balance freaks.


When my fighter can lob fireballs based off my strength score than your mage can wear armor based on your intelligence score.


no body said that :huh:

In fact, I think the Spellsword should only wear light/medium armor (Kind of like Red Mages.

and to combat a point with it's own logic; if you want to throw fireballs, be a mage! :whistle:

#42
Beerfish

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AW - Any name you give this combined class has been ridculously over powered in any game I've played DAO or others. It's also A LOT harder to balance classes than some would assume. Games set up to accomodate groups vs strict solo games are very different.

#43
darklordpocky-san

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SG60 wrote...

darklordpocky-san wrote...

_F34R3D_ wrote...

Even if we did have the AW in DA2; it wouldn't matter because mages can only use staves thanks to weapon restrictions.

The tree would have to be re-worked in some variation to compliment that.


Bladestaffs? :huh:


There already are bladestaffs. They'd just have to make AW do significant damage with them, unlike standard mages.


as long as we can hit things with something other than a stick, I'm cool.

I just hope they balance it out, if they do decide to make one. We need to be weaker than a Warrior and a standard Mage, but able to do what they do, just about as well.

#44
SG60

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darklordpocky-san wrote...

SG60 wrote...

darklordpocky-san wrote...

_F34R3D_ wrote...

Even if we did have the AW in DA2; it wouldn't matter because mages can only use staves thanks to weapon restrictions.

The tree would have to be re-worked in some variation to compliment that.


Bladestaffs? :huh:


There already are bladestaffs. They'd just have to make AW do significant damage with them, unlike standard mages.


as long as we can hit things with something other than a stick, I'm cool.

I just hope they balance it out, if they do decide to make one. We need to be weaker than a Warrior and a standard Mage, but able to do what they do, just about as well.


The way physical staff attacks seem to work for normal mages in DA2 is that they're actually a bit weaker than using the ranged standard attack. Which makes sense for a standard mage, given they aren't very strong.

#45
darklordpocky-san

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Beerfish wrote...

AW - Any name you give this combined class has been ridculously over powered in any game I've played DAO or others. It's also A LOT harder to balance classes than some would assume. Games set up to accomodate groups vs strict solo games are very different.


I've seen games handel this balance well, even first Final Fantasy did this.

Just restrict what this set up can do;

1. they can't hit as hard as a Warrior, or equipt heavier armor and weapons.
2. they cannot fully master all magical types, only use them to a certain extent.
3. They have less HP and speed in comparison to a Warrior or Mage.

#46
Jackaranda

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I only used arcane warrior so I could have a warrior but play the mage origin

#47
KawaiiKatie

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Arcane Warrior was amazing, and I will miss it sorely.

#48
SG60

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darklordpocky-san wrote...

Beerfish wrote...

AW - Any name you give this combined class has been ridculously over powered in any game I've played DAO or others. It's also A LOT harder to balance classes than some would assume. Games set up to accomodate groups vs strict solo games are very different.


I've seen games handel this balance well, even first Final Fantasy did this.

Just restrict what this set up can do;

1. they can't hit as hard as a Warrior, or equipt heavier armor and weapons.
2. they cannot fully master all magical types, only use them to a certain extent.
3. They have less HP and speed in comparison to a Warrior or Mage.


So for example maybe they could only equip light armor at the very best, and be unable to access some skill upgrades or the "Mastery" skills like Galvanism. If they needed more limiting, you could also disallow them from using the ranged standard attack for mages, and be melee only.

#49
darklordpocky-san

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SG60 wrote...

darklordpocky-san wrote...

SG60 wrote...

darklordpocky-san wrote...

_F34R3D_ wrote...

Even if we did have the AW in DA2; it wouldn't matter because mages can only use staves thanks to weapon restrictions.

The tree would have to be re-worked in some variation to compliment that.


Bladestaffs? :huh:


There already are bladestaffs. They'd just have to make AW do significant damage with them, unlike standard mages.


as long as we can hit things with something other than a stick, I'm cool.

I just hope they balance it out, if they do decide to make one. We need to be weaker than a Warrior and a standard Mage, but able to do what they do, just about as well.


The way physical staff attacks seem to work for normal mages in DA2 is that they're actually a bit weaker than using the ranged standard attack. Which makes sense for a standard mage, given they aren't very strong.


I didn't notice that from the demo, maybe it's just something I missed.

I'm probably not going to have as much fun being a mage in DA2, unless I can cut some head off, like in DA:O

#50
Ignoble Fat Man

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Arcane warriors were imho for people that didn't know how to play the game properly. They just were lets take as long as possible to kill any boss as I know I won't die but I can't dish out any damage either. Also, with this game having no fatigue for wearing items there is no reason for your mage to not be able to wear full plate if you spec for it. I would guess that just a normal mage is probably going to seem a lot more like an arcane warrior in this game than the spec was in DDO