darklordpocky-san wrote...
Granted, it was the strongest class in Origins, thanks to devs not balancing out the specs of it. But it was a build that's classic in RPG games. The Fighter-Mage, Spellsword, Magic Knight, Red Mage, whatever; the point is, it's there for those of us who are balance freaks.
Some gamers just like to be able to handle situations relativley well on their own, or just be a great asset to the team, by being able to help in multiple ways (ala Red Mage). The problem stemmed from how badly it was balanced. It was the most powerful class, when in most RPGs, the Magic Knight build is designed to be the jack-of-all-trades, master-of-none, meaning it's gaining the benefits from doing a bit of everything, but losing out on pure specialzation in any one field.
As for Arcane Warriors (about time I mentioned them in this post) I understand them being gone, to a point. The argument that the lore states it to be an 'all but lost' specialization is pretty sound, except we still have Reavers, and they are warriors given strength through another ritual found in Oirings, that would make no sense. . . unless there are multiple blood drinking dragon cults in this world. 
But I wanna know what everyone else thinks, do you guys feel that people just like to write off the AW spec for s poor showing in DA:O, or do you feel it should have been revamped/replaced to accomidate that playstyle?
I know Im probably the minority in this thread, but Im glad it's gone. Granted, I grew up on AD&D, so I always prefererred the idea that if you choose to be a Fighter/Mage or Thief/Mage or other "/Mage" hybrid that you were not able to cast spells if you were wearing armour (of course, depends on your GM). I think that it makes sense to limit the player if they choose to make a Fighter/Mage to only being able to use certain abilities under certain conditions. If you did put a Fighter/Mage into dragon age, I would have it as a separate class that would not be allowed to specialize (ie. get no specialization points) and with severely limited Warrior abilities and Mage Spells --maybe three trees from each (going by the DA2 system) with Sword + Shield, 2 Handed, and one of the other "new" ones for Warrior and Creation, Elemental (Fire/Cold), and another one for Mage. It makes no sense that a Fighter/Mage would be able to access all the abilities of a Fighter and all the abilities of a mage at the level of proficiency of a pure fighter or pure mage.
Lore-wise, I was kind of upset that they brough Reaver back (although how upset depends entirely on how they bring it back) as I thought both Reaver and Arcane Warrior should have been left back in DA:O