RPGamer13 wrote...
I can understand why it's not here:
One: Every class has specific weapons they equip. An arcane warrior won't work in this case because you wouldn't be able to equip any of the melee weapons
Two: The class was awesome due to how overpowered it is, but I had no weapon skills to go with it and in a skill driven game that is a huge negative
Three: To cast the majority of spells, the mage had to put their weapon away and there was no indication of this in the descriptions.
Four: The specialization would have to be completely redesigned to improve it and would have to break the conventions of Dragon Age II
1. We kinda-sorta have a 'melee' bladed staff this time around.
2. They made the mistake of making the Arcane Warrior a Paladin/Tank. It's really the problem with mixing Mages and Clerics, you muddle the difference between offensive and defensive magic types, and the spec suffered a lot. Instead of being a traditional Fighter/Mage, it was an overpowered tank and potential nuker, when mixed with Blood Mage.
3. Mage Fighters usually are hampered in spell casting, and should be, since they gain balance with magic and melee to make up for a scrifice in magical potency.
4. This actually could have been worked around in a few ways: A) The standard build can become a Battlemaege, with enough points devoted to Str or Con, or

A replacement spec designed to be more offensive than tankish could fit the lore a bit more. I actually was in favor of a replacement, rather than a rebuilding, for a while. . . then I heard that the Reavers are back. . . so lore is looking a bit comprimised.