As it was, I didn't like it. I think Arcane Warrior is redeemable if they severely changed it. Even better, just give a weapon style tree for staff with melee-range spells and passives like Staff Focus.
But the thing with AW, to me, was that it allowed mages to go where they weren't supposed to. As powerful as mages were, the only thing that really keeps them from being ridiculous is that they are weak at close range and typically have low armor/hp. Arcane Warrior blew that all away. PLUS, the could still cast spells. It it were up to me, and we're talking DA2 style abilities, Arcane Warrior's tree would look something like this. Obviously, this isn't going to be as good as the official abilities (probably lol). All damage numbers are calculated based off the talent description thread. EX. Backstab does 25 damage at level 1
Inherent unlocking bonus: +4 to Strength (to increase fortitude), +2 to defense.
1 is in the center which leads to 2 and 3 on top. 1 leads to 4 and five on the bottom. Similar to the Elemental tree. 6 is accessible via 3 and 4, and 7 is after 6. Sorry, there's no other way I can think to show it that doesn't get messed up in the format.
1. Combat Magic (Sustained)
Powerful magic flows through the mage, increasing their aptitude in combat and allowing them to use Arcane Warrior spells. While this mode is active, the mage cannot cast any spells except Arcane Warrior spells, and their resistance to hostile magic is greatly reduced.
-25% damage taken
+25% attack
+10% damage
-50% magic resistance
Reserved: 50% of mana
Cooldown: 30s
*Battle Magic (Upgrade)
Points required in AW: 5
The Arcane Warrior is now better able to control the flow of magic activated by Combat Magic.
+5% damage added
Magic resistance penalty becomes -25%
Reserved: 30% of mana
2. Staff Focus
Type: Passive
All basic staff attacks deal greater damage and have a greater chance of inflicting a critical hit. This ability functions even while Combat Magic is not active.
Staff Damage +5%
Critical Hit Chance +10%
3. Staff Onslaught (Activated)
Required points in AW: 3
The Arcane Warrior lands three swift blows against a target, dealing normal staff damage with each hit and following up with a blast of magic that deals spirit damage.
Spirit Damage: 10
Elemental Force: 2X
Cost: 35 mana
Cooldown: 25s
*Staff Aggression (Upgrade)
Points required in AW: 4
Staff Onslaught now deals more spirit damage, has a chance to stun the target, and can STAGGER targets.
Spirit Damage: +10
Stun Chance: 50% vs. Normal enemies
Stagger Chance: 30% vs. Stunned foes.
4. Shimmering Shield (Activated)
The Arcane Warrior conjures a magical barrier that helps deflect attacks.
Defense bonus: +25%
Cost: 30 mana
Duration: 10s
Cooldown: 30s
*Shimmering Armor (Upgrade)
Required points in AW: 4
Shimmering Shield now offers increased fortitude, as well as affording the caster immunity to critical hits for the duration.
Critical Hit Immunity
Fortitude Increase: +25%
Duration: +5s
5. Staff Strike (Activated)
Required points in AW: 3
The Arcane Warrior strikes a single target with their staff, dealing massive physical damage.
Physical damage: 30
Physical force: 4X
Cost: 25 mana
Cooldown: 25s
*Magical Momentum (Upgrade)
Points required in AW: 5
Staff Strike now deals greater damage, inflicts greater physical force, and has a chance to shatter BRITTLE opponents.
Physical damage: +10
Physical force: +2X
Shattering Chance: 40% vs. BRITTLE opponents
6. Staff Slam (Activated)
Points required in AW: 5
The Arcane Warrior slams the butt of their staff into the ground, releasing a wave of energy that damages all nearby foes with spirit damage, and can knock them away.
Spirit Damage: 8
Elemental Force: 4x
Size: 5m
Cost: 30 mana
Cooldown: 40s
*Staff Eruption (Upgrade)
Points required in AW: 6
Staff Slam's energy wave is now larger, inflicts more damage, and has greater force behind it.
Size: 8m
Spirit Damage: +5
Elemental Force: +4X
7. Arcane Rejuvenation (Passive)
Required points in AW: 7
Requires: Staff Onslaught and Staff Slam
The Arcane Warrior has learned to turn the energy of battle into rejuvenating energy that they can use to heal themselves. Every time the Arcane Warrior kills an enemy, there is a 50% chance that they will recover 10% of their health.

Modifié par andar91, 28 février 2011 - 01:40 .