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Dragon Age to becoming Dragon Effect?


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#151
stephen1493

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Prosthetics511 wrote...

So sick of morons who think that just because the combat changed (for the better), the character being voiced (which is good) and slight dialogue changes constitute it being exactly like Mass Effect.

This is how I see it:
Combat - No longer a yawn fest in which it feels like dice are being rolled in the background to determine your damage. Combat was so abysmally slow in Dragon Age, and unless you had a spell mage, or the dual weapon ability that speeds up your attack speed, its just a snooze. DA2's combat is much more action packed and fast paced, and as a result it is actually exciting.
Voiced character - No longer will you have a one way conversation between people. No longer are you referred to as "Grey Warden" or "Warrior" or whatnot. No longer will your character have a blank ass face, no matter the situation. Sure it sucks that you can't play as dwarves or elves anymore, but still, the only real difference in the game was the shorter stature or pointed ears...nothing else really distinguished who you were.
Dialogue changes - This is the only one that I personally care about. You can't see the entire sentence your character would say (magically with silence in DA1 might I add). Instead you have a wheel similar to Mass Effect. At least there are icons that hint what your choice will invoke.

The only things it seems to me that people are ****ing about in calling it "Dragon Effect" or the like is the human only character and the similar dialogue wheel. People who base it off of those two things are stupid, because those two things say absolutely nothing about the gameplay overall. Grow a pair and come up with some real reasons why they are the "same" in your eyes.

ummmm... deep breath man.

Why even care? I think like more than half the dissenters in here aren't serious...

gotta pick your battles dude.

Modifié par stephen1493, 28 février 2011 - 02:19 .


#152
Vizkos

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stephen1493 wrote...

ummmm... deep breath man.

Why even care? I think like more than half the dissenters in here aren't serious...

gotta pick your battles dude.


Guess I should have expected it coming into this thread, but crap like this is riddled throughout every DA2 thread and it pisses me off sometimes sifting through the garbage like this to read actual posts.

#153
stephen1493

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Prosthetics511 wrote...

stephen1493 wrote...

ummmm... deep breath man.

Why even care? I think like more than half the dissenters in here aren't serious...

gotta pick your battles dude.


Guess I should have expected it coming into this thread, but crap like this is riddled throughout every DA2 thread and it pisses me off sometimes sifting through the garbage like this to read actual posts.

I'm just saying there's more productive ways to spend your time than rant at people who don't even really care on forums.
Don't have to take it personally.

Edit: What do you mean "sift through garbage?" you and me are the only one's on this page...

Modifié par stephen1493, 28 février 2011 - 03:38 .


#154
C9316

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Ah...one of these threads.

#155
stephen1493

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C9316 wrote...

Ah...one of these threads.

tell me about it.<_<

*exits stage right*

#156
PinkShoes

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JohnEpler wrote...

AlanC9 wrote...

slimgrin wrote...

The fact is, Bioware dropped their original vision for DA like a bad habit. It's staring everyone square in the face, yet most here are denying it.


I guess I didn't get that memo. What was their original vision?


Insectile cowboys.


:o and you didnt go with that gold mind of an idea?!

#157
Darji

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ManiacalEvil wrote...

This video shows how close Dragon Age 2 is from Dragon Age 1.

Yes you can still play it like that you also could play mass effect and any other game with a pause function  like that. But its fact that you dont even need to. Guys gets killed and explode in 2 hits. Boss fights on normal take like 30 seconds without puasing once and so on.

Go play Neverwinter nights 2 for example. There you NEED to pause the game even on normal. Yeah compared to Origins Neverwinter is a much more hardcore RPG but still you needed that in origins too even on normal.

Again I can understand people who like this combatsystem more because it involves you more. You need actuall to press buttons, you need to dodge but if  I want to play something like that i would rather play bayonetta or God of War.

At the moment its really like this:
http://www.neogaf.co...a2ot-04.gif    


At the people who try to look it like the Witcher 1 or 2. The huge difference is here, that it  is no party based RPG and always was focused on the action itself rather on tactics. With Dragon Age 2 its completly different.

#158
mesmerizedish

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Darji wrote...

ManiacalEvil wrote...

This video shows how close Dragon Age 2 is from Dragon Age 1.

Yes you can still play it like that you also could play mass effect and any other game with a pause function  like that. But its fact that you dont even need to. Guys gets killed and explode in 2 hits. Boss fights on normal take like 30 seconds without puasing once and so on.

Go play Neverwinter nights 2 for example. There you NEED to pause the game even on normal. Yeah compared to Origins Neverwinter is a much more hardcore RPG but still you needed that in origins too even on normal.


If you need to pause Origins on normal, you just suck. Sorry, but it's true. I never needed to pause (on normal... hard and nightmare are different altogether). I know there are lots of other people one these forums whose experiences have been the same.

#159
Darji

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ishmaeltheforsaken wrote...

Darji wrote...

ManiacalEvil wrote...

This video shows how close Dragon Age 2 is from Dragon Age 1.

Yes you can still play it like that you also could play mass effect and any other game with a pause function  like that. But its fact that you dont even need to. Guys gets killed and explode in 2 hits. Boss fights on normal take like 30 seconds without puasing once and so on.

Go play Neverwinter nights 2 for example. There you NEED to pause the game even on normal. Yeah compared to Origins Neverwinter is a much more hardcore RPG but still you needed that in origins too even on normal.


If you need to pause Origins on normal, you just suck. Sorry, but it's true. I never needed to pause (on normal... hard and nightmare are different altogether). I know there are lots of other people one these forums whose experiences have been the same.

I needed it in Redcliff during the attack. atleast on the PC. Other than that people needed it at last at some of the bosses. Its no problem with waves also you needed to pause sometime to not get your party hurt with friendly fire attacks.

#160
mesmerizedish

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Darji wrote...

I needed it in Redcliff during the attack. atleast on the PC. Other than that people needed it at last at some of the bosses. Its no problem with waves also you needed to pause sometime to not get your party hurt with friendly fire attacks.


Friednly fire on normal was negligible. I never worried about getting my companions out of the way. I never had to. And Origins rarely (if ever) made use of waves of enemies. DAII had those, though ;)

#161
Esbatty

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Seriously, people need to stop teasing me with some kind of promise of a Mass Effect/Dragon Age crossover. Dragon Effect: At The Speed of Blight is a personal dream of mine. Warden-Commander Shepard makes me hardened in ways Ohgren and Matriarch Atheyta can only comprehend.

#162
Darji

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ishmaeltheforsaken wrote...

Darji wrote...

I needed it in Redcliff during the attack. atleast on the PC. Other than that people needed it at last at some of the bosses. Its no problem with waves also you needed to pause sometime to not get your party hurt with friendly fire attacks.


Friednly fire on normal was negligible. I never worried about getting my companions out of the way. I never had to. And Origins rarely (if ever) made use of waves of enemies. DAII had those, though ;)

The console version had waves in Origins The PC version not. At the friendly fire. Yeah maybe it didnt matter I have never tried it but i wanted to play like i would really fight. And in a real battle i would never do that either XD

#163
mesmerizedish

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Esbatty wrote...

Seriously, people need to stop teasing me with some kind of promise of a Mass Effect/Dragon Age crossover. Dragon Effect: At The Speed of Blight is a personal dream of mine. Warden-Commander Shepard makes me hardened in ways Ohgren and Matriarch Atheyta can only comprehend.


Oh, wow. You know, Dragon Effect as a stock phrase is hella lame, but that just sounds hot.

#164
Esbatty

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ishmaeltheforsaken wrote...

Esbatty wrote...

Seriously, people need to stop teasing me with some kind of promise of a Mass Effect/Dragon Age crossover. Dragon Effect: At The Speed of Blight is a personal dream of mine. Warden-Commander Shepard makes me hardened in ways Ohgren and Matriarch Atheyta can only comprehend.


Oh, wow. You know, Dragon Effect as a stock phrase is hella lame, but that just sounds hot.

I know!

I joked about this at first myself but over time, with the subtitle, it made me all kinds of upset that it just might not happen. I don't even care if its just a silly facebook flash game... I WANT DRAGON EFFECT TO HAPPEN! Witch of the Wilds and Ardat Yakshi are just made to be combined together somehow. Element Zero = Lyrium, hell yes.

#165
Twaddlefish

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Ooooh, you know what Dragon Age does have over Mass Effect on the space bar pause?

You only need to TAP it to pause, not hold it down. That got on my wick at ME2, despite giving me a split half second to think a bit more before holding it down again.

#166
DramaChris92

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Darji wrote...
Also the ME2 like dialoguesystem was much better executed in Alpha Protocol. There you actions and also answers and choices really mattered.

Are you saying your actions, answers and choices doesn't matter in DA2?! Have you played it? :blink:

#167
DramaChris92

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Darji wrote...

dbankier wrote...

Darji wrote...
Especially with the dialogues. Its not because of the wheel its because of these stupid symbols which tells you exactly what this answer will cause. Again in Dragon age you needed to think because the answers were very different from each other. In Dragon effect you only have 3 choices. Good , bad , sacastic and that will never change.


Please read some of David Gaider's posts here and here. Then you'll understand how the dialogue system works.

oh yeah here  read some stuff from the staff that still want to fool you so that you still buy the game...

Sorry in this case i rather trust my and also the experince from reviewers. They said also the same of the combat and thats not true either.

You would rather trust a random reviewer from a certain media, who's review is subjective, instead of the actual men and women who made the game? :?

#168
Maclimes

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DramaChris92 wrote...

You would rather trust a random reviewer from a certain media, who's review is subjective, instead of the actual men and women who made the game? :?


Makes me think of the stereotype of the conspiracy nut.

"Are you with the government!?"
"Um... No."
"That's just what they would say!!"

#169
Darji

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DramaChris92 wrote...

Darji wrote...

dbankier wrote...

Darji wrote...
Especially with the dialogues. Its not because of the wheel its because of these stupid symbols which tells you exactly what this answer will cause. Again in Dragon age you needed to think because the answers were very different from each other. In Dragon effect you only have 3 choices. Good , bad , sacastic and that will never change.


Please read some of David Gaider's posts here and here. Then you'll understand how the dialogue system works.

oh yeah here  read some stuff from the staff that still want to fool you so that you still buy the game...

Sorry in this case i rather trust my and also the experince from reviewers. They said also the same of the combat and thats not true either.

You would rather trust a random reviewer from a certain media, who's review is subjective, instead of the actual men and women who made the game? :?

If I know i can trust the developer of course not but when i have already seen that they are talking bull**** than i trust reviewers more yes.

#170
Zigzaggy

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Independant reviews are hard to come by pre-release.

You shouldn't implicitly trust those large game reviewers....after all if they don't say something very nice and slate Bioware.You can be very assured they would recieve no future games to review.They are not as impartial as they would have you believe.

But yes...its more prudent to take heed of a reviewer than Dramachris insanity.

I'm certain as Bioware made the game they are not going to come and say...oops this game isn't up to our usual standards.

Modifié par Zigzaggy, 28 février 2011 - 02:14 .


#171
Darji

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Zigzaggy wrote...

Independant reviews are hard to come by pre-release.

You shouldn't implicitly trust those large game reviewers....after all if they don't say something very nice and slate Bioware.You can be very assured they would recieve no future games to review.They are not as impartial as they would have you believe.

Of course I dont trust everyone but overtime you pick some reviewers who fit your taste the most. and these are the ones you trust and its the same for developer. If I know these devs  talking bull**** all the time  like Bioware did I dont trust them.

#172
Lennonkun

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Darji wrote...
Also the ME2 like dialoguesystem was much better executed in Alpha Protocol. There you actions and also answers and choices really mattered.


That's because Obsidian are better writers than Bioware.

Protip: Obsidian is made of ex-Black Isle

#173
Avissel

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JohnEpler wrote...

Insectile cowboys.


I'd play that

#174
Scarecrow33

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Avissel wrote...

JohnEpler wrote...

Insectile cowboys.


I'd play that


Me too.

#175
Darji

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Lennonkun wrote...

Darji wrote...
Also the ME2 like dialoguesystem was much better executed in Alpha Protocol. There you actions and also answers and choices really mattered.


That's because Obsidian are better writers than Bioware.

Protip: Obsidian is made of ex-Black Isle

Yeah thats why  I nowdays like Obsidion games much more. Take Fallout Vegas for example. IT felt alot more like the old Fallout games then Fallout 3 did. But one of the reasons why the one in Alphaprotocol was much better was that you got perks thats suited for your answers and actions in these dialogues and scenes. Also the whole game changed according to your answers it wasnt just one path and you actually cant see anything in one playthrough because the next location or who you can and couldnt met  ws depending on this dialoguesystem.