Dragon Age to becoming Dragon Effect?
#176
Posté 28 février 2011 - 02:37
#177
Posté 28 février 2011 - 02:41
#178
Posté 28 février 2011 - 02:41
Darji wrote...
Yeah thats why I nowdays like Obsidion games much more. Take Fallout Vegas for example. IT felt alot more like the old Fallout games then Fallout 3 did. But one of the reasons why the one in Alphaprotocol was much better was that you got perks thats suited for your answers and actions in these dialogues and scenes. Also the whole game changed according to your answers it wasnt just one path and you actually cant see anything in one playthrough because the next location or who you can and couldnt met ws depending on this dialoguesystem.
I'm actually playing AP right now and I love it. Bit of a hiatus at the moment though as Brayko is proving quite irritable with his magical teleporting abilities.
Obsidian games have brilliant writing but the gameplay always suffers due to time constraints and lack of polish. I'd love to see Obsidian make a game on their own terms.
If anyone is interested in a game where your choices DO actually matter, pick up Alpha Protocol. No ending ever seems to be the same.
Just imagine... a modern-day Planescape: Torment...
Modifié par Lennonkun, 28 février 2011 - 02:42 .
#179
Posté 28 février 2011 - 02:43
EA should be very happy about that...
#180
Posté 28 février 2011 - 02:44
Darji wrote...
Yeah thats why I nowdays like Obsidion games much more. Take FalloutLennonkun wrote...
Darji wrote...
Also
the ME2 like dialoguesystem was much better executed in Alpha Protocol.
There you actions and also answers and choices really mattered.
That's because Obsidian are better writers than Bioware.
Protip: Obsidian is made of ex-Black Isle
Vegas for example. IT felt alot more like the old Fallout games then
Fallout 3 did. But one of the reasons why the one in Alphaprotocol was
much better was that you got perks thats suited for your answers and
actions in these dialogues and scenes. Also the whole game changed
according to your answers it wasnt just one path and you actually cant
see anything in one playthrough because the next location or who you can
and couldnt met ws depending on this dialoguesystem.
Darji,
You haven't played the game. I'm willing to bet that the game will change according to the choices you make. It's the whole point of the ten year narrative, outside of storytelling reasons.
I too enjoyed AP and it's unique for me thanks to how the branching paths etc. is done. I'm not claiming DA 2 will be as good as AP in that regard, but I think it'll be better than you think.
Modifié par rob_k, 28 février 2011 - 02:46 .
#181
Posté 28 février 2011 - 02:45
Lennonkun wrote...
Darji wrote...
Yeah thats why I nowdays like Obsidion games much more. Take Fallout Vegas for example. IT felt alot more like the old Fallout games then Fallout 3 did. But one of the reasons why the one in Alphaprotocol was much better was that you got perks thats suited for your answers and actions in these dialogues and scenes. Also the whole game changed according to your answers it wasnt just one path and you actually cant see anything in one playthrough because the next location or who you can and couldnt met ws depending on this dialoguesystem.
I'm actually playing AP right now and I love it. Bit of a hiatus at the moment though as Brayko is proving quite irritable with his magical teleporting abilities.
Obsidian games have brilliant writing but the gameplay always suffers due to time constraints and lack of polish. I'd love to see Obsidian make a game on their own terms.
If anyone is interested in a game where your choices DO actually matter, pick up Alpha Protocol. No ending ever seems to be the same.
Just imagine... a modern-day Planescape: Torment...
Lennonkun, you gone to Taipei yet? A character there will make the Brayko fight easier.
Modifié par rob_k, 28 février 2011 - 02:46 .
#182
Posté 28 février 2011 - 02:46
rob_k wrote...
Leon, you gone to Taipei yet? A character there will make the Brayko fight easier.
Yea, I got his coke fixed, but the coke ain't the issue haha. After the coke run he magically teleports to the balcony and then I get flanked by the guards and die.
#183
Posté 28 février 2011 - 02:49
I had trouble with him myself on the current playthrough but once the guard's stop spawning, it's not so bad. (Pretty proud I did it without the coke
Just kite him around the room until he gets tired.
Edit: I used the pistol's lock-on ability to take the guards out when I could as well.
Modifié par rob_k, 28 février 2011 - 02:50 .
#184
Posté 28 février 2011 - 02:52
None of the reviews say something like that they basicly say it is the same as Mass effect. And there your choices doesnt really matter. I dont think that the game will be different if you choose another option. You can even see in the rivaly and friend thing that people will not even leave over the 10 years. They still stay on your side and it doesnt even matter if its a priest and you kill like every man you can. For me the 10 years and also the hero tales and how it really was just shows how lazy the developers were. Now they can youse the same locations again without the need of making new ones.rob_k wrote...
Darji wrote...
Yeah thats why I nowdays like Obsidion games much more. Take FalloutLennonkun wrote...
Darji wrote...
Also
the ME2 like dialoguesystem was much better executed in Alpha Protocol.
There you actions and also answers and choices really mattered.
That's because Obsidian are better writers than Bioware.
Protip: Obsidian is made of ex-Black Isle
Vegas for example. IT felt alot more like the old Fallout games then
Fallout 3 did. But one of the reasons why the one in Alphaprotocol was
much better was that you got perks thats suited for your answers and
actions in these dialogues and scenes. Also the whole game changed
according to your answers it wasnt just one path and you actually cant
see anything in one playthrough because the next location or who you can
and couldnt met ws depending on this dialoguesystem.
Darji,
You haven't played the game. I'm willing to bet that the game will change according to the choices you make. It's the whole point of the ten year narrative, outside of storytelling reasons.
I too enjoyed AP and it's unique for me thanks to how the branching paths etc. is done. I'm not claiming DA 2 will be as good as AP in that regard, but I think it'll be better than you think.
And I dont think the look of the city will change over the 10 years. I think its more like some places like a bar or so changes the owner or some people lft and some are new. But i dont think they will change the overall look of the city itself.
#185
Posté 28 février 2011 - 02:55
Darji wrote...
None of the reviews say something like that
they basicly say it is the same as Mass effect. And there your choices
doesnt really matter. I dont think that the game will be different if
you choose another option. You can even see in the rivaly and friend
thing that people will not even leave over the 10 years. They still
stay on your side and it doesnt even matter if its a priest and you kill
like every man you can. For me the 10 years and also the hero tales and
how it really was just shows how lazy the developers were. Now they
can youse the same locations again without the need of making new ones.
And
I dont think the look of the city will change over the 10 years. I
think its more like some places like a bar or so changes the owner or
some people lft and some are new. But i dont think they will change the
overall look of the city itself.
Look Darji.
The game's story is of a more political nature. You get to choose sides. The PC Gamer review also praised the choice and consequence system at work in the game. You know the epilogue slides at the end of Origins? Instead of waiting to see the results of your choices at the end of the game, you get to see them as you play the game.
I think it's safe to say the game will be better than you expect, even if it's not as good as AP.
Edit: Heck, open up the codex in the demo after the main plot entry has been added. 'The choices made during these quests will dramatically affect the future of Kirkwall'.
Modifié par rob_k, 28 février 2011 - 02:59 .
#186
Posté 28 février 2011 - 02:58
Darji wrote...
None of the reviews say something like that they basicly say it is the same as Mass effect. And there your choices doesnt really matter. I dont think that the game will be different if you choose another option.
What? Did you even read the PC Gamer UK review? "Dragon Age 2 is the most impressive attempt I've seen to make the decisions players make in a game mean something."
#187
Posté 28 février 2011 - 03:00
#188
Posté 28 février 2011 - 03:00
I dont trust a review that gave this kind of game a 94 while almost all others say its not as good as origins. Sorry^^drahelvete wrote...
Darji wrote...
None of the reviews say something like that they basicly say it is the same as Mass effect. And there your choices doesnt really matter. I dont think that the game will be different if you choose another option.
What? Did you even read the PC Gamer UK review? "Dragon Age 2 is the most impressive attempt I've seen to make the decisions players make in a game mean something."
#189
Posté 28 février 2011 - 03:01
I have never read the codex I didnt even know there were one. Guess i need to reinstall the demo just to take a look.rob_k wrote...
You read the bit about the mage kid choice or something btw, Drah? That should be an interesting quest.
#190
Posté 28 février 2011 - 03:02
#191
Posté 28 février 2011 - 03:03
#192
Posté 28 février 2011 - 03:03
Darji wrote...
I have never read the codex I didnt even knowrob_k wrote...
You read the
bit about the mage kid choice or something btw, Drah? That should be an
interesting quest.
there were one. Guess i need to reinstall the demo just to take a
look.
Don't look for the bit about the mage kid in the demo.
When you get to Kirkwall in the demo, look at your main quests. Then go back to playing the game and again access the codex. Look at the main quest entry there. It should say something to the effect of 'choices you make during these quests dramatically affect the future of kirkwall'
Modifié par rob_k, 28 février 2011 - 03:04 .
#193
Posté 28 février 2011 - 03:04
Darji wrote...
I dont trust a review that gave this kind of game a 94 while almost all others say its not as good as origins. Sorry^^drahelvete wrote...
Darji wrote...
None of the reviews say something like that they basicly say it is the same as Mass effect. And there your choices doesnt really matter. I dont think that the game will be different if you choose another option.
What? Did you even read the PC Gamer UK review? "Dragon Age 2 is the most impressive attempt I've seen to make the decisions players make in a game mean something."
That's SO not the point. You said "None of the reviews say something like that", which isn't true.
Modifié par drahelvete, 28 février 2011 - 03:08 .
#194
Posté 28 février 2011 - 03:05
Modifié par Drake Sigar, 28 février 2011 - 03:06 .
#195
Posté 28 février 2011 - 03:22
So I would have been happy if DA2 was a fantasy ME, which isn't an RPG but still is a good game. Unfortunately, DA fails.
#196
Posté 28 février 2011 - 03:34
dzizass wrote...
Well, it wouldn't be bad if DA2 mimicked ME well, but it doesn't. ME and especially ME2 excells at what it is, dialogue wheel included. It's hardly an RPG, and the "save the world from aliens" plot is less than thrilling but it has good dialogues, nice graphics and fairly fun gameplay. The dialogue wheel in DA2 is a disaster though, you never know what Hawke is going to say, cause the short versions aren't in any way related to the full text. Not to mention that the writing itself is just terrible. The gameplay is boring and badly designed, and the graphics are just fugly.
So I would have been happy if DA2 was a fantasy ME, which isn't an RPG but still is a good game. Unfortunately, DA fails.
Another person who thinks that tons of loot and skill trees make a game RPG. /facepalm
Mass Effect 2 is more RPG than Diablo 2.
#197
Posté 28 février 2011 - 03:37
Darji wrote...
None of the reviews say something like that they basicly say it is the same as Mass effect.
So? There are guns? It has shooter mechanics? Twitch mechanics? You have an over-the-shoulder camera, you cannot control your party, and inventory is limited? No? None of these things? So it's not "basically the same as Mass effect".
And there your choices doesnt really matter.
Bull. They're saying that they do. Yes, even your precious German ones that you claim don't like the game.
I dont think that the game will be different if you choose another option.
That's nice, you've never played it, so it's not really a decision you can make, huh?
You can even see in the rivaly and friend thing that people will not even leave over the 10 years. They still stay on your side and it doesnt even matter if its a priest and you kill like every man you can.
And, so what if they can't? What if they decided to give them major story roles by having them stick with you? That's worse, is it?
For me the 10 years and also the hero tales and how it really was just shows how lazy the developers were. Now they can youse the same locations again without the need of making new ones.
The story has nothing to do with the environment. The story is written long before the environments are made. Yes, we've heard the Kirkwall is pretty empty, but they had no control over that. I'm sure they imagined that it would be bustling.
They have all complimented the storytelling, the dialogue, the characters, and the combat. Some of them compare it to Mass Effect because, yes, the game is flashier now, there's a voiced protagonist, and there's a dialogue wheel.
Mass Effect is a shooter. These games will never be alike enough to make a good comparison, unless someone invents lyrium guns. Oh, yes, and go ahead and make that joke about how the Hotrod Samurai style will get to that eventually, I promise you, it will be new and exciting.
Darji wrote...
I dont trust a review that gave this kind of game a 94 while almost all others say its not as good as origins. Sorry^^
So, a review that is generally positive, but has some cons, you try to claim disliked the game, and you focus entirely on the negative aspect (while ignoring that they're giving out scores like 88%).
However, a game you've never played before gets the same score as Origins, and you say that you can't trust it?
Huh. Isn't that just the most biased thing? Whether they think of it as good as Origins is entirely up to the individual. There's no rate-o-meter they can stick games in and see whether they're good or bad. If they felt it was as good as Origins, then that's up to them.
Modifié par Saibh, 28 février 2011 - 03:40 .
#198
Posté 28 février 2011 - 03:45
PhrosniteAgainROFL wrote...
Mass Effect 2 is more RPG than Diablo 2.
That isn't saying much, if anything at all. But Heh! Whatever floats your boat, I am for world peace.
#199
Posté 28 février 2011 - 03:48
FieryDove wrote...
PhrosniteAgainROFL wrote...
Mass Effect 2 is more RPG than Diablo 2.
That isn't saying much, if anything at all. But Heh! Whatever floats your boat, I am for world peace. ../../../images/forum/emoticons/grin.png
Most gamers think that Diablo is an RPG but it's not; it's a mindless dungeon crawler. But since game was super popular(11 million copies sold) and you couldn't put "dungeon crawler" on a box or genre info on a site people decided to classify it as ACTION RPG.
Modifié par PhrosniteAgainROFL, 28 février 2011 - 03:57 .
#200
Posté 28 février 2011 - 03:55
XD The original quote is saying alotFieryDove wrote...
PhrosniteAgainROFL wrote...
Mass Effect 2 is more RPG than Diablo 2.
That isn't saying much, if anything at all. But Heh! Whatever floats your boat, I am for world peace. [smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]
People need to realize that no game is perfect. There is always good points and bad points. Yet people are defending DAO like it is the second coming of God, and people are doing the same thing for DA2 as well. Get some maturity and take some critisms without resorting to 1 line 4Chan quibs. If a topic is over used then don't post in it.
As far as I can tell DA2 is not my type of game. I already bought 2 copies so I am going to at least play it. Maybe I will be pleasantly surprised, or maybe I won't. But from some of the people's critisms and defenses it is like they alraedy played the full game and thus actually have a supported argument.
Modifié par JamesX, 28 février 2011 - 03:58 .





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