distinguetraces wrote...
A while back, my roommate was replaying KotOR. My other roommate, a woman, watched for a bit and then decided to see how long she could keep up that one-buttock-thrust-out stance in imitation of his female character. Three minutes later she collapsed on the couch in agony.
I don't mean to sneer at anyone -- we all like a little visual thrill, and all the straight boys who provide much of the money that drives the gaming industry should in no way be embarrassed about enjoying their share.
But it is weird to me that for a female character, sexy = discomfort.
(Although the oddness of LadyHawke's trotting is down to the jerky animation as much as anything else.)
Popped hips stance isn't as bad as T&A stance, where women are shown breaking their spine in an effort to get both their breasts and the derriere in the camera at once.
Hathur wrote...
Perhaps one of the only advantages of having female Shepard use the same movement / standing animations as male Shepard was that her standing / idle posture resulted in a female protagonist that didn't stand about like a runway model.. made me appreciate femshep as a leader, hero and person immensely more (and i quickly learned to overlook her odd walking / jogging animation because of it)... I liked that femshep stood (not ran) like 99.9% of women you see in the real world... you know.... normally... not with their hand resting on a popped hip.
Seeing femshep stand next to Miranda was an interesting contrast... made me appreciate femshep a lot more for not being a sexualized creature.
Very true. While I appreciate feminized animations, it's better when they don't treat that as fanservice, or as the girly counterpart to MANLY runs.
Modifié par Saibh, 28 février 2011 - 03:58 .