Thoughts on a late Liara recruitment
#1
Posté 27 février 2011 - 10:16
Mission order was Noveria-Feros-Virmire-Therum.
Notes:
- The game really tries to encourage you to recruit Liara during the mission debriefings. Typically crewmembers will allude to Liara knowing about Protheans and being able to make sense of your visions. Ash tells you that you are going to have to break the new about killing Benezia.
- The vision is still mostly garbled even after encountering the beacon on Virmire. The Cipher helps a bit without Liara but not much.
- After Virmire, Shep says (paraphrasing) "now it's time to get Liara!" I assume in case a player couldn't figure out that yes, you have to recruit Liara; she's not optional.
- Therum is pretty easy with level 50 characters.
- Liara pretending you are a hallucination is somewhat entertaining.
- The crew mentioning ALL the evidence you've found about the fate of the Protheans - including meeting a Reaper - to Liara is very entertaining.
- The Council doesn't comment after recruiting Liara. I found this odd.
- After the initial conversation with Liara (same as normal path, where she is very flustered) - she has nothing to say to you.
- This takes decent planning to pull off. I was playing an Infiltrator, and decided to sacrifice Kaidan on Virmire. This meant that I had one Biotic left. Thankfully Therum works well even with Wrex as your sole biotic. But it's not optimal. Doing this run also means that unless you have Singularity, it will basically be unavailable for nearly all of the game. I'd probably recommend a late Liara if you are playing an Adept or Vanguard with Singularity as a bonus power, due to the superior crowd-control capabilities.
#2
Posté 28 février 2011 - 06:05
#1 Liara goes nuts! Also you will NOT be able to romance her.
#2 IF you want to do the Paragon/Renegade alinement mission you will need the Charm/Intimidate bar to be more than 81% full, the 3rd 'free point' comes at 75% (just before the bar gets wider). There are NO charm/intimidate options on Therum. Plus you must complete it BEFORE the lock down, after is a no go.
Order Feros, Noveria, Vermire then Therum.
I play on an Xbox and always with Kaidan & Wrex. For a FUN conversation just before the Refinery take Tali & Garrus, turn on subtitles and listen to Tali (any other combo she does NOT speak!).
The only optional recruitments are either Wrex OR Garrus, or Wrex AND Garrus (and you can get Wrex then get Garrus or get Garrus then Wrex, dialogue changes). You can also get Wrex and tell Garrus NO, and he stays in C-Sec waiting for you to take him along.
#3
Posté 28 février 2011 - 08:17
#4
Posté 28 février 2011 - 08:27
#5
Posté 28 février 2011 - 03:07
What I found most odd is how the game always tell and encourage you to recruit Liara as fast as possible. And if you recruit the Asari after Feros, she will comment on Shiala. Plus, the madness is really laughable.
#6
Posté 28 février 2011 - 04:10
Her dazed state when you find her after waiting to recruit her is good for a chuckle; but I've seen it on Youtube so I see no need to do a playthrough just for that, particularly since doing so makes you miss out on her romance.
Of course if you waited to recruit her and she did go nuts on Therum it would provide an explanation of what the hell was going on with her in ME2.
#7
Posté 28 février 2011 - 05:20
While her biotics can be useful, she can be unpredictable. I'd rather play with Shepard as an Adept and leave Liara on the Normandy.
#8
Posté 28 février 2011 - 05:29
#9
Posté 28 février 2011 - 10:35
#10
Posté 01 mars 2011 - 12:50
Crazy tantrum Liara is best Liara!
#11
Posté 01 mars 2011 - 04:24
eshrafel wrote...
It's the funniest bit of ME1! Also Therum is probably the weakest of the missions so I tend to leave it till last these days. It's really nice how they went out of their way to show this choice had real impact, whether you intended it or not, and there should definitely be more of this kind of thing in the future.
Crazy tantrum Liara is best Liara!
That is one thing I noticed. Therum is linear, outside of a little chatting with Liara at the end there is no dialogue, no roleplaying, and is (IMHO) pretty straightforward. If you play this mission first, it's your first encounter with (I think) Geth snipers and large numbers of Geth in general, plus combat with Armatures (including on foot) and a Colossus. It adds to the tension, and Liara becomes a valued member of the crew/possible love interest/etc.
If last - eh, you've killed all those enemies before, you may have even killed a Colossus on foot. Liara makes sense of your vision and that is kind of it. It destroys the tension caused by the buildup of the previous missions. I know Bioware likes to say their worlds are open-ended, but effectively the game wants you to get Liara first.
#12
Posté 01 mars 2011 - 08:03
Therum was originally intended to be Caleston and it was going to have a seedy bar and characters to interact with who would eventually point you on the path to Liara's dig site; but Bioware didn't get all the Caleston content done in time so the trimmed it down to just the final section and it became Therum. In fact the area you confront Balak in during Bring Down the Sky was actually originally designed to be the main hub for Caleston; but was repurposed after it didn't make it into the main game.
#13
Posté 01 mars 2011 - 07:32
implodinggoat wrote...
The reason why Therum is more linear and doesn't have as much RPG content as the other major missions is because it was never finished as intended.
Therum was originally intended to be Caleston and it was going to have a seedy bar and characters to interact with who would eventually point you on the path to Liara's dig site; but Bioware didn't get all the Caleston content done in time so the trimmed it down to just the final section and it became Therum. In fact the area you confront Balak in during Bring Down the Sky was actually originally designed to be the main hub for Caleston; but was repurposed after it didn't make it into the main game.
No wonder Therum is such a quick run-and-run rescue mission: it's missing a good chunk of what was originally intended.
It gets depressing sometimes reading about things that get cut from games due to deadlines, and thinking how things would have been if the content was in the game. Dragon Age had enough cut content to almost make an expansion-sized dlc.
#14
Posté 02 mars 2011 - 03:52
Arthur Cousland wrote...
It gets depressing sometimes reading about things that get cut from games due to deadlines, and thinking how things would have been if the content was in the game. Dragon Age had enough cut content to almost make an expansion-sized dlc.
Yeah, but it happens all the time in the industry. Deadline comes, content isn't quite as good as you thought it would be or won't be done in time, space on the DVD is short, so out it goes.
You want depressing - cancelled games.
#15
Guest_Nyoka_*
Posté 02 mars 2011 - 11:46
Guest_Nyoka_*
It also happens in Feros, there is a cutscene introducing the jumpy geth. If you go to Noveria and Virmire first, you have killed plenty of those so it's not a big surprise.HappyHappyJoyJoy wrote...
That is one thing I noticed. Therum is linear, outside of a little chatting with Liara at the end there is no dialogue, no roleplaying, and is (IMHO) pretty straightforward. If you play this mission first, it's your first encounter with (I think) Geth snipers and large numbers of Geth in general, plus combat with Armatures (including on foot) and a Colossus. It adds to the tension, and Liara becomes a valued member of the crew/possible love interest/etc.
If last - eh, you've killed all those enemies before, you may have even killed a Colossus on foot. Liara makes sense of your vision and that is kind of it. It destroys the tension caused by the buildup of the previous missions. I know Bioware likes to say their worlds are open-ended, but effectively the game wants you to get Liara first.
#16
Posté 02 mars 2011 - 09:02
implodinggoat wrote...
The reason why Therum is more linear and doesn't have as much RPG content as the other major missions is because it was never finished as intended.
Therum was originally intended to be Caleston and it was going to have a seedy bar and characters to interact with who would eventually point you on the path to Liara's dig site; but Bioware didn't get all the Caleston content done in time so the trimmed it down to just the final section and it became Therum. In fact the area you confront Balak in during Bring Down the Sky was actually originally designed to be the main hub for Caleston; but was repurposed after it didn't make it into the main game.
Thats somehow strange.Because the game designers seemed to wanted that the player make Therum first,why wasnt that the first fineshed part of the game?
#17
Posté 02 mars 2011 - 09:34
Modifié par JamesMoriarty123, 02 mars 2011 - 09:35 .
#18
Posté 03 mars 2011 - 12:06
#19
Posté 05 mars 2011 - 07:22
I think I will do this in my current Vanguard/Sing run through. It sounds funny.
#20
Posté 05 mars 2011 - 08:06
The dialogue is worth at least one try to attempt. It can be very funny, IMHO.
#21
Posté 26 mars 2011 - 11:54
#22
Posté 24 avril 2011 - 08:55
#23
Posté 24 avril 2011 - 10:48
Noveria doesn't sound very pressing when you hear about it, so I tend to leave that for last - this puts Virmire in between Therum and Noveria, which also plays out well: Therum sounds urgent when you hear about it, and the conversations with Saren later in the game suggests there has been some time passing between encountering him on Virmire and reaching the endgame. Leaving Noveria for last also works out well since it's arguably the most challenging location.
#24
Posté 26 avril 2011 - 08:04
- Her biotics are useful since I'm usually a soldier and like to have Garrus as my other squadmate.
- I usually romance her.
#25
Posté 27 avril 2011 - 02:12





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