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Why are soldiers so popular? What is the draw?


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#51
wizardryforever

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tybert7 wrote...

ArchDemonXIII wrote...

Because it's default. Full stop. The numbers are skewed. All those people that rented the game, you think they went online to research the classes or just jumped into the game? Even some of the people that started on ME2 that bought or rented it because they heard it was all that and a bag of chips probably did a play through as Soldier first to get to grips with the game. Also, since the bulk of players are on console, using powers = dipping into the command menu, which can be immersion/fun breaking (luckily, I'm on PC and have 7 powers mapped to be hit without moving my hand.).

Personally, Soldier is my 2nd least favorite (Engineer is my least). I prefer Vanguard personally.

Also I find it amusing how many elitists there are that think not using soldier = intellectual superiority. Just remember, no matter how good you are at (insert esoteric class here), burgers at McDonald's still cost the same price.



The console/pc split is a good point.  I wonder how the numbers broke down between the different platforms?  I did not find playing as an adept difficult, but I was on the pc and maybe it was easier to juggle there.  But then, most complex things tend to be easier on the pc.  Even shooters.

http://www.rahulsood...against-pc.html

Well a console controller has two thumbsticks for aiming, ten buttons (including triggers), and a D-pad.  A PC has an omnidirectional mouse with at least three buttons and a wheel, and a keyboard with over 50 buttons that is customizable.  Of course the PC is going to control complex tasks better!  Try playing a PC game like ME2 without your keyboard, and you'll see the issues you have to deal with on a console.  Seriously, PC gamers act like they are just naturally better gamers because their hardware is more complex.  Think of it this way, console gamers are playing with a handicap, and still manage to play cross-platform games to their fullest potential.  Kinda puts a damper in the ever-present PC elitism, doesn't it?

Sorry, you may not be one of the elitists, it just bugs me incessantly that PC gamers (of which I am one as well) constantly act like they're just better because certain games play better on their system.  Drives me up the wall.

Anyway, I think the argument of default being the most common is pretty important.  Consider also that rentals are largely a console phenomenon, and thus that would skew the numbers of default players towards rentals on consoles.  It would be better to remove rentals from the equation somehow if you wanted an accurate comparison between the two.

#52
KreeCapt

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I play multiple classes, but my first play through is Soldier. Simply for the fact that they have access to all weapons. I prefer Soldiers to most of the classes anyhow, with Infiltrator being a very close 2nd.

Adept felt weak in ME2 and made combat not as enjoyable as it should have been.

Also, I like the Soldier for MY Shepard because I picture him as a Battle hardened Soldier from the Alliance. I also love the Adrenaline Rush Ability. Fricken' Sweet.

#53
Chuvvy

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AdmiralCheez wrote...

That which carries the most guns is assumed to produce the most testosterone.


Mangaurd says what's up.

#54
snackrat

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Personally my favourite is Engineer, because of the powers - Overload great for shields/synthetics (can use on barriers too), and incinerate great for armour/organics. Almost every game I played was as a female engineer (because the woman's voice acting was better).

The only thing about the soldier I like that I miss in Engineer is the sniper rifle, but halfway through the game I get one anyway... so it's cool. My pistol is accurate enough until then, and for seriously far stuff, a rocket launcher does the trick. And that's if I'm NOT USING those AWESOME POWERS. ;u;

#55
BioJaegar

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Shooting, shooting, shooting. All the soldier really ever accomplishes. This is hunky dory and all, and it's a quick efficient way of taking out the enemy, but there's just something so much more satisfying about picking them up from under their feet and hurling them 100 meters in distance with a heavy throw. Wait 1.5 seconds and do it to the next enemy, and shoot at the rest.

A lot of people commenting seem to forget that the Adept and Vanguard classes (biotic, mostly) can still SHOOT their GUNS. They're not bare, or anything! They have an SMG, and have more options later! Biotics have that more "control" feel to them than anything, and don't just rely on the pace of their biotic recovery. They have weapons, and can use them.

#56
armyrex8

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Personally, Sentinel + Reave + Assault Rifle Specialization on insanity = most fun.

But to OP. Soldier is Default.

#57
Alexander Kogan

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BioJaegar wrote...


A lot of people commenting seem to forget that the Adept and Vanguard classes (biotic, mostly) can still SHOOT their GUNS. They're not bare, or anything! They have an SMG, and have more options later! Biotics have that more "control" feel to them than anything, and don't just rely on the pace of their biotic recovery. They have weapons, and can use them.

Except for the fact that the SMG's are crappy to begin with, the Locust being the sole exception.

#58
BioJaegar

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SMG's aren't GREAT, but they're still GUNS. They shoot, none the less, and provided decent close quarter alternatives to assault rifles. The Locust speaks for that weapons class as a whole, and you still (as a biotic) get more weapon choices later. A lot of people think all the Adept and Vanguard does is throw his/her arms around and make stuff float or explode. There's more to it than that.

#59
Sidney

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wizardryforever wrote...

Well a console controller has two thumbsticks for aiming, ten buttons (including triggers), and a D-pad.  A PC has an omnidirectional mouse with at least three buttons and a wheel, and a keyboard with over 50 buttons that is customizable.  Of course the PC is going to control complex tasks better! 


Even that is debateable. I know all about mouse and keyboard sensitivity but in terms of deploying skills and biotics there is nothing abou the console experience that makes it harder than on the PC. You pause, pull up the menu, and fire. I can hot key my 3 most common powers and, to be honest, that is really about all I need immediate access to. There nothing all that limiting about the console for game play utnil you get into strategy games that are menu driven and intensive that way.

#60
Sidney

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Alexander Kogan wrote...

Except for the fact that the SMG's are crappy to begin with, the Locust being the sole exception.


Yes but that is why you use pistols early on rather than the really unrelable starting SMG. There's really nothing wrong with the hand cannon you pick up very early on.

#61
Nyxia

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Most people are afraid of experimenting on other classes, and picked Soldier because it's the safest option. Soldiers can use all kind of guns, that's what some people thought the game was about.
I know I have. When I first started playing the game I didn't know what to pick so I chose Soldier, and my friends were too.
Now that I know the game by heart, I like to pick different classes and have fun, Sentinel and Vanguard (ME2 only) are the best imo!!

Modifié par Nyxia, 28 février 2011 - 05:27 .


#62
markvad738

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I don't know about others but I am an action-oriented gamer. So I will enjoy playing as the soldier, vanguard, and sentinel. I enjoy being right in the middle of the action. It's hard to achieve that sort of gameplay with the engineer or infiltrator.

#63
SocialKnight

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In ME1, I beat it with an infiltrator and adept, and didn't play soldier in ME2 until after several play throughs.

#64
LyonVanguard

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I enjoy playing the soldier plus it goes along with the lore. Does that make me a kiddie?

#65
ArchDemonXIII

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Sidney wrote...

wizardryforever wrote...

Well a console controller has two thumbsticks for aiming, ten buttons (including triggers), and a D-pad.  A PC has an omnidirectional mouse with at least three buttons and a wheel, and a keyboard with over 50 buttons that is customizable.  Of course the PC is going to control complex tasks better! 


Even that is debateable. I know all about mouse and keyboard sensitivity but in terms of deploying skills and biotics there is nothing abou the console experience that makes it harder than on the PC. You pause, pull up the menu, and fire. I can hot key my 3 most common powers and, to be honest, that is really about all I need immediate access to. There nothing all that limiting about the console for game play utnil you get into strategy games that are menu driven and intensive that way.


Actually, it's a pretty clear cut advantage. Once you've acquired proficiency with mouse and keyboard, shooting controls on a console feel like trying to swim in mud. With mouse and keyboard, you get digital cotrol over movement (perfect for instant zig-zagging movement) coupled wth an aiming reticule that allows fo instant stop and countermovement (as opposed to the stick on a gamepad where you need factor in letting the stick fall to neutral, never mind instant transition from scrolling one way to the inverse). Things that are instinctual with a mouse and keyboard take more effort on a gamepad, for example doing a running 180 to check your 6. Not to mention the extra controls... yea, you can hit the command menu and still access everything, but it still can break immersion.

I'm not saying it to be elitist, it's just true that mouse and keyboard excel at that type of gameplay. Honestly, I don't mind gamepad for certain types of games (like Hitman series... I like the being able to go from walking to sprint without needing to hit modifier keys). And let's face it... it's generrally impractical if even possible to invite friends over to play your PC. I'm not anti-console.

#66
marshalleck

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Because soldier offers the greatest reward for the least amount of effort. It's the path of least resistance.

Modifié par marshalleck, 28 février 2011 - 05:49 .


#67
OrlesianWardenCommander

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Easy for beginners, plays with the lore, and allows a player with moderate me2 experience too rip through any difficulty level, and the main reason? ASSAULT RIFLE!

#68
Hulluliini

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The soldier is so boring and defenseless in battle that I find it really hard to make myself choose it. :D

#69
Grumpy-Mcfart

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two words: Badass Normal


more words:

I like the idea that a Shepard without any superpowers can be more valuable to a combat team than someone who can lift a car with their brain, or hack any system at 30 paces.

#70
Sidney

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ArchDemonXIII wrote...

I'm not saying it to be elitist, it's just true that mouse and keyboard excel at that type of gameplay. Honestly, I don't mind gamepad for certain types of games (like Hitman series... I like the being able to go from walking to sprint without needing to hit modifier keys). And let's face it... it's generrally impractical if even possible to invite friends over to play your PC. I'm not anti-console.


The PC's have more precise movement and targeting (although truth be told I am so bad at mouse and keyboard game  I'm loads better at shooters on the console) but that wasn't the issue as much as how does the controller limit or not the interface to the game.

For ME2 the limits are almost non-existent because you can deploy so much w/o even using the menu and once you pause well there's no longer an edge. Even something like DAO doesn't suffer on a console because it is a pausable system. Hotkeys are a nice to have not a must have basically unless you are working in a real time environment.

#71
J. Finley

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Soldier might be the most popular because the cutscenes make more sense. I hate how it shows me carrying around an assault rifle when I'm an Infiltrator.

#72
ArchDemonXIII

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Sidney wrote...


The PC's have more precise movement and targeting (although truth be told I am so bad at mouse and keyboard game  I'm loads better at shooters on the console) but that wasn't the issue as much as how does the controller limit or not the interface to the game.

For ME2 the limits are almost non-existent because you can deploy so much w/o even using the menu and once you pause well there's no longer an edge. Even something like DAO doesn't suffer on a console because it is a pausable system. Hotkeys are a nice to have not a must have basically unless you are working in a real time environment.


Wel.l faster movement too. For example, one of my favorite tactics as a vanguard is when I come up on 2 enemies that are in a staggered line, I'll Charge the guy in back, 180, blast the guy who was in front in the back, then 180 back and finish off the other guy. I don't think I'd even attempt that with a pad. In fact if I was acclimated to a pad, I wouldn't even think to try it.

#73
ArchDemonXIII

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also, getting back on topic: Tactical flexibility. Not only do you get all the guns, but as many powers as your crew can carry. Soo it has something for the Sun Tzu junkies as well as the twitch players.

#74
ArchDemonXIII

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*double post. my bad*

Modifié par ArchDemonXIII, 28 février 2011 - 06:24 .


#75
OrlesianWardenCommander

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Jayman, maybe but it works both ways soldiers have a mysterious smg, so that might be only half true.