Why are soldiers so popular? What is the draw?
#151
Posté 02 mars 2011 - 10:27
If I had to guess (and I am), I would say that most people that bought, borrowed, or rented (or possibly even pirated) the game and then played it, may have played it only once. The Soldier is also the default class and so is likely the most-used class for the people who played through the game only once. It is also likely players used to other third-person shooters likely picked the Soldier class since it has early access to all the assault rifles.
From what I gather, most of the people posting in these forums have played through the game multiple times with different classes. We just may be in the minority.
Disclaimer: I do not condone pirating. Pirating is illegal and dishonest.
#152
Posté 03 mars 2011 - 12:56
Xilizhra wrote...
Because the soldier is the default, and most people play default.
what does this mean? do people actualy get a game like ME and just follow the default? i would hope not.
i think people enjoy soldiers in ME2 becasue ME2 is made for soldiers. ME1 was owned by vangaurds and infiltors by a long margin, while ME2 changed into muc more of a weapons oriented game. the 3 so called caster classes really struggle with just using sidearms compared to having a weapon that compliments its skills, like the soldier classes.
personally i like throwing people around and global cooldowns and stasis allows any class to be effective with biotics so the adept falls even further.
Modifié par The Spamming Troll, 03 mars 2011 - 01:00 .
#153
Posté 03 mars 2011 - 01:04
Bozorgmehr wrote...
NewMessageN00b wrote...
There's more magic involved for the other classes, and I don't believe in magic. Playing for story reasons anyway; the more "magical" powers are only good for cringes, as there's zero understanding in how it works involved.
If you ask me, the magic is very generic... wave hands, make a silly look, glow here, glow there, boom. Wow. The weapons actually do the same thing, just without the silly look and random glow.
And you think the ability to **** with Einstein and manipulate time and space, plus, when hitting an enemy, they shoot themselves in the head as damage bonus - ain't magic? Biotic powers at least obey the basic laws of physics, ARush does not. It's the most absurd power in the Mass Effect universe.
Also, I think it's a bit lame to suggest some guy next door without any notable skill takes on the most dangerous threat ever by him/herself. Why would anyone join his/her cause if there's nothing special about that person? Just because they're called Shep maybe?
All Sheps are soldiers btw, some can only shoot. Others can shoot and use cool tech / biotic powers to mess with the enemy. A lot more fun playing IMHO and it gives the player the feeling (s)he's someone special - not some ordinary space marine aka canon fodder.
Whoa, whoa, whoa.
Adrenaline rush is actually pretty simple. Neural implants have vastly increased Shepard's processing time. I would imagine that they're integrating DSP tech into Shepard's nervous system to offload targetting and motor control. This way, aiming a headshot becomes a reflex action (which are incredibly fast).
Biotic powers are a blatant violation of conservation of energy. I'm sorry, but eating a few extra cookies does not justify being able to lift up a one-ton Krogan and throw that Krogan (1000 kilograms * 1 meter high * 9.8 m/s^2 = 9.8kJ to lift the Krogran, on Earth. If it takes one second to cast Throw or Pull, that works out to a power output of 9.8kW. No human is capable of producing that kind of power output).
My favorite class (so far) is Adept. However, I'm playing as Soldier for my first insanity playthrough.
Modifié par emmanuelsieyes, 03 mars 2011 - 01:05 .
#154
Guest_NewMessageN00b_*
Posté 03 mars 2011 - 01:18
Guest_NewMessageN00b_*
Bozorgmehr wrote...
NewMessageN00b wrote...
There's more magic involved for the other classes, and I don't believe in magic. Playing for story reasons anyway; the more "magical" powers are only good for cringes, as there's zero understanding in how it works involved.
If you ask me, the magic is very generic... wave hands, make a silly look, glow here, glow there, boom. Wow. The weapons actually do the same thing, just without the silly look and random glow.
And you think the ability to **** with Einstein and manipulate time and space, plus, when hitting an enemy, they shoot themselves in the head as damage bonus - ain't magic? Biotic powers at least obey the basic laws of physics, ARush does not. It's the most absurd power in the Mass Effect universe.
Also, I think it's a bit lame to suggest some guy next door without any notable skill takes on the most dangerous threat ever by him/herself. Why would anyone join his/her cause if there's nothing special about that person? Just because they're called Shep maybe?
All Sheps are soldiers btw, some can only shoot. Others can shoot and use cool tech / biotic powers to mess with the enemy. A lot more fun playing IMHO and it gives the player the feeling (s)he's someone special - not some ordinary space marine aka canon fodder.
I already said it's cringe-inducing. So this makes your post a long version for QFT, or?
#155
Posté 03 mars 2011 - 01:21
#156
Posté 03 mars 2011 - 10:19
Bozorgmehr wrote...
And you think the ability to **** with Einstein and manipulate time and space, plus, when hitting an enemy, they shoot themselves in the head as damage bonus - ain't magic? Biotic powers at least obey the basic laws of physics, ARush does not. It's the most absurd power in the Mass Effect universe.
Also, I think it's a bit lame to suggest some guy next door without any notable skill takes on the most dangerous threat ever by him/herself. Why would anyone join his/her cause if there's nothing special about that person? Just because they're called Shep maybe?
All Sheps are soldiers btw, some can only shoot. Others can shoot and use cool tech / biotic powers to mess with the enemy. A lot more fun playing IMHO and it gives the player the feeling (s)he's someone special - not some ordinary space marine aka canon fodder.
That's funny. Cause that is actually completely opposite of my own take on the Soldier class. When I think about the class and what it represents. What comes to mind is this....



(( DISCLAIMER: Pulled these pictures from one of my favorite books; Down Range written by USN Cpt. Dick Couch (ret.). These are photos of real-life American SOF operators, Special Operations Forces. I didn't change them in anyway except in modifing their size. ))
Favorite class: Soldier
I can really relate to this class more then any other. Especially cause of my line of work.
#157
Posté 03 mars 2011 - 10:27
#158
Posté 03 mars 2011 - 10:43
Adrenaline rush
Sniper rifle
Enough said ^^
I still enjoy sniping a collector in the head as they are floating on a platform towards me, only to see them double over and fly off to their doom, as they are ripped off the floating platform by my anti-matter rifle.
#159
Posté 03 mars 2011 - 10:59
If I could take the Revenant with any other class, I would not play the Soldier nearly as often.
#160
Posté 03 mars 2011 - 11:13
Looks askance at Khan the mad, you chose a revenant over an anti-matter rifle!?Khan the Mad wrote...
My favorite classes are the Adept and the Infiltrator. Yet most of my playthroughs are with the Soldier, because of the Revenant. When people play the Soldier and not take the Revenant, I look askance at them. Bioware gave you the BFG. Why would you squander that gift?
If I could take the Revenant with any other class, I would not play the Soldier nearly as often.
Joking
I have the revenant rifle and anti-matter rifle for the same shep, it's possible to get the shotgun as well. i find it silly that we couldn't grab all three weapons and switch them right thern and there.
#161
Posté 03 mars 2011 - 11:22
#162
Posté 03 mars 2011 - 11:41
#163
Posté 03 mars 2011 - 05:32
NewMessageN00b wrote...
I already said it's cringe-inducing. So this makes your post a long version for QFT, or?
Or, it makes your previous post pointless?
#164
Posté 03 mars 2011 - 05:35
But how do you explain Shep can run a 100 m in 2 seconds (in ARush) and what 'magic' makes Shep's bullets do double (or more) damage (on top of the headshot bonus which is easily obtained in slowmo)?emmanuelsieyes wrote...
Whoa, whoa, whoa.
Adrenaline rush is actually pretty simple. Neural implants have vastly increased Shepard's processing time. I would imagine that they're integrating DSP tech into Shepard's nervous system to offload targetting and motor control. This way, aiming a headshot becomes a reflex action (which are incredibly fast).
My favorite class (so far) is Adept.
Me too!
However, I'm playing as Soldier for my first insanity playthrough.
Bumb
#165
Posté 03 mars 2011 - 05:40
JRKnight wrote...
That's funny. Cause that is actually completely opposite of my own take on the Soldier class. When I think about the class and what it represents. What comes to mind is this....
(( DISCLAIMER: Pulled these pictures from one of my favorite books; Down Range written by USN Cpt. Dick Couch (ret.). These are photos of real-life American SOF operators, Special Operations Forces. I didn't change them in anyway except in modifing their size. ))
Favorite class: Soldier
I can really relate to this class more then any other. Especially cause of my line of work.
Shep is first and foremost a soldier, space marine or whatever. Playing one of the other classes doesn't make Shep a lesser soldier, only a more specialized one.
I don't think their are many people around who create singularities and blackholes out of nothing on a daily basis
#166
Posté 03 mars 2011 - 05:40
Bozorgmehr wrote...
And you think the ability to **** with Einstein and manipulate time and space, plus, when hitting an enemy, they shoot themselves in the head as damage bonus - ain't magic? Biotic powers at least obey the basic laws of physics, ARush does not. It's the most absurd power in the Mass Effect universe.
Biotics conform to laws of physics? Seriously?
Modifié par oksbad, 03 mars 2011 - 05:42 .
#167
Posté 03 mars 2011 - 05:51
oksbad wrote...
Biotics conform to laws of physics? Seriously?
Well, singularities are completely natural phenomena and tele-kinetic abilities are possible today - just buy a Wii or get one of those Sony and MS clones.
Modifié par Bozorgmehr, 03 mars 2011 - 05:51 .
#168
Posté 03 mars 2011 - 06:13
Jayman1337 wrote...
One of the reasons I don't play a soldier is because it's so popular.
That is a terrible reason not to do something, in a game or otherwise.
Back on topic,
Yes I bet defaultism is responsible for a large chunk of soliders but there are genuine solider fans out there, don't bad mouth them calling their skills into question. Maybe they think you aren't as skilled chucking your self guiding balls of blue crap around?
I've played all six classes and enjoyed them all but I do prefer the "combat" classes as opposed to the "power" classes. Soldiers are the purest of these, no frills, no messing around. Shield? Shoot 'em. Barriers? Shoot 'em. Armor? Shoot 'em. Krogan Charging? Blast that punk in half. Soliders make sense to me, they are blunt and to the point.
Do love a Vanguard and Infiltrator as well though, you have your solider augmented with biotics and your the infiltrator just feels like a top tier operative love all three and love playing around with all the cominations.
Just remember, it's a game and a single player one. What you do doesnt affect anyone else so play what you enjoy.
Modifié par chester013, 03 mars 2011 - 06:16 .
#169
Posté 03 mars 2011 - 06:20
Khan the Mad wrote...
My favorite classes are the Adept and the Infiltrator. Yet most of my playthroughs are with the Soldier, because of the Revenant. When people play the Soldier and not take the Revenant, I look askance at them. Bioware gave you the BFG. Why would you squander that gift?
If I could take the Revenant with any other class, I would not play the Soldier nearly as often.
Oh and I don't take it because I hate that gun, an assault rifle in my mind should be a Soldiers bread and butter weapon. When you can't reliably hit a target 10 meters away that's an issue for me. Give me the Widow or Claymore any day of the week.
#170
Posté 03 mars 2011 - 06:22
RPGmom28 wrote...
I can't really understand why. My Shepards are so varied. The three classes I play the most are Adept, Infiltrator, and Engineer. If I had to throw it out there I'd say that ME1's combat seems more difficult to me than ME2's combat by far, with the exception of a certain battle in LotSB and Horizon. So perhaps it's a get through ME1 to import thing.
I don't understand this part of your post : What do you mean by "So perhaps it's a get through ME1 to import thing"? What are you saying?
I disagree with "Me1 combat more difficult than ME2". On insanity difficulty ME1 just made things take forever to kill, on ME2 they made it more of a rock-papers-sissors kind of strategy, put in global cooldowns, and made ammo important not to waste. Maybe if you play Adept on lower difficulty levels ME2 is easier.
#171
Posté 03 mars 2011 - 07:15
chester013 wrote...
Khan the Mad wrote...
My favorite classes are the Adept and the Infiltrator. Yet most of my playthroughs are with the Soldier, because of the Revenant. When people play the Soldier and not take the Revenant, I look askance at them. Bioware gave you the BFG. Why would you squander that gift?
If I could take the Revenant with any other class, I would not play the Soldier nearly as often.
Oh and I don't take it because I hate that gun, an assault rifle in my mind should be a Soldiers bread and butter weapon. When you can't reliably hit a target 10 meters away that's an issue for me. Give me the Widow or Claymore any day of the week.
Did you have the accuracy upgrade at the time? I found the Revenant quite managable after that at short and medium range.
Modifié par termokanden, 03 mars 2011 - 07:16 .
#172
Posté 03 mars 2011 - 09:12
Bozorgmehr wrote...
But how do you explain Shep can run a 100 m in 2 seconds (in ARush)
Well, I've assumed that the class passive bonuses simply represent the physical combat training and conditioning Shep has received as an N7 operator as a soldier.
So lore and gameplay-wise, combining the enhanced optical processors, genetic engineering and other Cerberus upgrades with the rush of endorphins and N7 training, I assume Shep's body can seem to do the improbable with moving across the battlefield at least.
What I understand about the human body, muscle mass stores a lot of potential energy in its tissues. Of which, an individual normally only taps into a fraction of, for normal day to day activities.
With a rush of endorphins and/or adrenaline, the body can under times of extreme stress tap into all of that stored energy at once and then be able to exert seemingly superhuman strength and possibly speed for a brief period of time. But the main concern in doing that is that significant structural damage can be done to the muscles after such an exertion. The cases I've read about, after extreme exertion, the body would have to rest and heal for an extended period of time.
So in ME2, I assume, Shep can tap into that energy efficiently from the modifications done to Shep's body and can recover from any potential damage from extreme exertion with Medigel if there was any damage.
and what 'magic' makes Shep's bullets do double (or more) damage (on top of the headshot bonus which is easily obtained in slowmo)?
As for the weapon damage, the best I can figure is Shep having a Kolyat moment, where the shots are perfectly placed on target for optimal effect for the player.
Gameplay-wise, I figure that the main issue with the damage from the power seems to be from how it is applied multiplicatively than just additively, from what I've read.
#173
Posté 03 mars 2011 - 11:06
Praetor Shepard wrote...
Bozorgmehr wrote...
But how do you explain Shep can run a 100 m in 2 seconds (in ARush)
Well, I've assumed that the class passive bonuses simply represent the physical combat training and conditioning Shep has received as an N7 operator as a soldier.
So lore and gameplay-wise, combining the enhanced optical processors, genetic engineering and other Cerberus upgrades with the rush of endorphins and N7 training, I assume Shep's body can seem to do the improbable with moving across the battlefield at least.
What I understand about the human body, muscle mass stores a lot of potential energy in its tissues. Of which, an individual normally only taps into a fraction of, for normal day to day activities.
With a rush of endorphins and/or adrenaline, the body can under times of extreme stress tap into all of that stored energy at once and then be able to exert seemingly superhuman strength and possibly speed for a brief period of time. But the main concern in doing that is that significant structural damage can be done to the muscles after such an exertion. The cases I've read about, after extreme exertion, the body would have to rest and heal for an extended period of time.
So in ME2, I assume, Shep can tap into that energy efficiently from the modifications done to Shep's body and can recover from any potential damage from extreme exertion with Medigel if there was any damage.
I can explain this better since i have an A level in P.E.
WARNING LONG WINDED AND A LOT OF TECHNICAL NAMES INVOLVED, READ THE BOLD PARAGRPH BELOW FOR THE SIMPLIFIED VERSION.
we all have in our muscles, fast twitch and slow twitch fibres. There is also something called spatial summation if i remember correctly. Ahh hell, i am struggling to remember what i learnt as yesar ago, but the thing is:
There is are muscle cells that contain either slow twitch muscle fibres or fast twitch muscle fibers, not both. The more power you need to exert an action like sprinting the more fast twitch fibre cells will be taken aboard to creste a large amount of force produced by the muscle cells in the leg, which helkps us to propel ourselves over distances with bigger/longer strides.
However, these fibres need energy in the form of Phospho creatine and we have a very limited supply or it, roughly ten seconds. Scientists have tried for years to increase our storage or it replensh it quicker with certain drinks. None of this has been proven to work and many results prove that it fails.
The reason why the scientists have so much trouble with incresasing our phospho creatine levels so that we can run faster for longer without the aid of oxygen, which will result in longer times for the energy to reach our fast twitch fibres to make them contract and us move faster, is that the 'cup' that holds our phospho creatine is fixed ij size and far too small for any of our instructments to pinpoint it and inject the phospho in.
Another thing is that our fast twitch fibres generate lactic acid and hydrogen at an astonishing rate and if we don't breath it out or sweat it out, we could literally explode or stop and have an uncontrollable fit and die with lactic acid oozing from evereywhere.
So basically the problems for running that fast are:
lack of energy to help muscles pump out such speed
lack of super fast and workable wastie disposal systenm while running
plus the time need for the muscules to contract and retract to give us move would take far too long for this to happen, if it did you would see the shape of your legs. (an example is like trying to open and close your fist 10 times per second, as closing the hand represents retraction and opening represents contraction of muscles as they generate the force to move your legs)
I hope i got most of this right, the principle is right, but i may have muddled a few terms and words
man that was long winded, but this is just a summary
basically, Cerberus must have reconstructed his leg completely as well as hisd ability to breath and how he breathes to accomplish 100m in 2 seconds on the ground, phyiscally it's just not possible for a land mammal.
Modifié par antique_nova, 03 mars 2011 - 11:16 .
#174
Posté 04 mars 2011 - 12:20
in the second game the recharges are much better, but still annoying. my favorite in the second game is infiltrator (i love the cloak and the widow sniper rifle(which you also can get as a soldier...hmm...)), but the work to fun ratio remains way out of whack once you get any further away from soldier.
#175
Posté 04 mars 2011 - 12:33
papality wrote...
in the first game every single power took like 3 minutes to cooldown, and i'm sorry if i want to accomplish something in a reasonable timetable
That's what it feels like when you start the game. But later on your cooldowns will be almost too low. Adepts can pretty much keep spamming powers until everything is flying or in stasis. Adrenaline Rush helps with the cooldowns for the classes who have that. But for "caster" classes, a good amp makes all the difference, and the class skills also lower the cooldowns.
So yeah it's fair to say that cooldowns are long in the beginning. But certainly not after a while.
Modifié par termokanden, 04 mars 2011 - 12:34 .





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