Captain Sassy Pants wrote...
Oh, where to begin on actual evidence of dumbing down...
During the demo, I never read any of the snippets of dialogue. I didn't have to. I just moused over to get the icon I wanted at the time and let it go. In Origins, I read through every response and chose the one that I thought best suited my character. Dumbed down. Period.
This is a great example of my OP though, as in I see it as streamlining without dumbing down. Think about it, in Origins you read all the responses so that you could pick the one with the tone you wanted. In DA2 the tones are made apparent, so you can more quickly and easily pick your response. Now... is the action any different? No, you are still picking a response based on your intended mood, the game just made it easier to do so. Not dumber, not less choice, not removed, just easier from a functional perspective.
When equipping my characters in Origins, I looked through all of the available items that I had, weighed them against each other, and chose the ones I thought best suited that character. Now, the game will tell me outright which is better (even which is better for which class) removing any amount of thinking that was previously involved. Dumbed down. Period.
Same thing here, the game is making it easier to choose which armor is best, but the action of equipping yourself with the best armor and weapons is still the same. There will also still be times when the highest armor value is not neccessarily what you want.
Outside of easy mode, every mode required proper positioning of your characters when planning to use AOE spells, unless you wanted to hurt them. I'd often try to set up my "tank" to hold "aggro", then have the mage drop the AOE on him, damaging him but also hitting a majority of the enemy's forces. Now, in all modes but the absolute hardest (which I never had an interest in playing, but would be forced to in order to use a feature that was previously available to me in a difficulty setting that I do like playing, normal mode) I can just spam away with the big spells with no thought at all to any sort of negative consequences to my team. This removes proper planning and strategy, as well as breaks immersion. I thought it was stupid when they removed this feature from Diablo 2, and I still think it is stupid now. It makes the game "easier" and requires less thinking. Even better, monsters have friendly fire in every difficulty, punishing them for using big spells and making the game even easier for the player. Dumbed down. Period.
The lack of FF on normal mode is a bit close to dumbing down, but when you play the game do you notice a lack of complexity? I didn't. When I fought that second ogre and his mob I was using tactics like crazy and still barely survived. The lack of FF seemed to make combat more fun and explosive while remaining tactical and complex, which to me is the essence of what I am talking about: streamlined without the loss of core gameplay and complexity.