StarcloudSWG wrote...
Anything that gets in the way of the story or the combat game play should be streamlined, simplified, or removed. Managing massive inventories, looting bodies for anything/everything useful, carrying around dumpsters full of equipment that is useless.. all that should be taken out of the game.
Non-combat skills that have no game play purpose, those should be junked too. Want to disarm traps and pick locks? Be a Rogue and have those skills as an innate part of the Rogue class. Hell, give everyone a basic skill in those, in case a Rogue isn't handy.
Remove all that, and more development resources can go to polishing game play and bug-fixing everything from dialog to graphics.
Remove loot? You're joking right? Haha, you had me there for a moment!





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